User:Dakkareth/Custom Charms

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Solar Charms

General

Transcendent (Ability) Understanding
Cost: --; Mins: (Ability) 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Infinite (Ability) Mastery, (Ability) Essence Flow
The Lawgivers' excellence is not limited by their once-mortal spirits. This Charm permanently increases the maximum rating of the chosen Ability by one. Raising the Ability to that level requires the normal expenditure of XP.

Melee

Glorious Solar Weaponry
Cost: 6m, 1wp; Mins: Melee 4, Ess 2; Type: Simple
Keywords: Combo-OK, Touch, Obvious
Duration: One Scene
Prerequisites: Call the Blade
In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):

  • Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
  • Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
  • Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
  • Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.

This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.

Master's Subtle Edge
Cost: -- (4m); Mins: Melee 5, Ess 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Glorious Solar Weaponry
Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.

Heart Moves the Blade
Cost: --; Mins: Melee 5, Ess 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Master's Subtle Edge, Merciful Bodhisattva Attitude
A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.

Merciful Bodhisattva Attitude
Cost: 3m; Mins: Melee 5, Ess 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Melee Excellency
The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
In addition Mercyful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.

Eye of the Storm Meditation
Cost: --; Mins: Melee 5, Ess 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.

Army-Slaying Stance
Cost: -- (+5m); Mins: Melee 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fivefold Bulwark Stance
Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.

Defense of Silence Ascendant (renamed from 'Indomitable Puissance', courtesy of Hundredfold Facets of Enlightenment)
Cost: -- (+4m); Mins: Melee 5, Ess 4; Type: Permanent
Keywords: None
Duration: One action
Prerequisites: Heavenly Guardian Defense
There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by 4m to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional point of Willpower. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.

Speed of Light Understanding
Cost: --; Mins: Melee 5, Ess 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Glorious Solar Weaponry OR Glorious Solar Saber
When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.

Piercing Rays of Dawn Meditation
Cost: --; Mins: Melee 5, Ess 3; Type: Permanent
Keywords: Mirror (To-the-Quick Hatred)
Duration: Permanent
Prerequisites: Glorious Solar Weaponry OR Glorious Solar Saber
As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence).

Redirecting Lightning Method
Cost: -- (+1wp); Mins: Melee 5, Ess 4; Type: Permanent
Keywords: Counterattack
Duration: Permanent
Prerequisites: Heavenly Guardian Defense, Solar Counterattack
The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend an additional point of Willpower to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.

Infinite Mirror Sphere
Cost: -- (+4m); Mins: Melee 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Redirecting Lighting Method, Ready in Eight Directions Stance
With a blade in the hand the Lawgiver is the ultimate authority over the direction and success or failure of any attack. This Charm permanently enhances Redirecting Lighting Method in the following way: By spending an additional 4m its effect is extended to all invocations of Heavenly Guardian Defense for the rest of the character's Action.

Heart-Breaking Blade
Cost: 2m/wp damage; Mins: Melee 5, Ess 4; Type: Reflexive (Step 7 or Step 10)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Hungry Tiger Technique, Merciful Bodhisattva Attitude
Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect before Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.

Spell-Cutting Strike
Cost: 2m+X; Mins: Melee 5, Ess 4; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: Heart-Breaking Blade
A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry) reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.
The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.

Soul-Bound Weapon Mastery
Cost: 1hl, 2xp; Mins: Melee 5, Ess 5; Type: Simple
Keywords: Obvious, Touch, Mirror (Wicked Blade Mastery)
Duration: Instant
Prerequisites: Glorious Solar Weaponry, Heart-Breaking Blade
The Lawgivers become as one with their chosen weapons. This Charm targets a Melee weapon that the character owns, investing it with some of her soul. Forever after, no other person may own the weapon unless she formally gifts it to them, and the mote cost for her Call the Blade is reduced to zero when summoning the weapon. Finally, when the Exalt wields the weapon it bites deeper, inflicting an extra number of lethal health levels of damage in Step 10 of attack resolution equal to half the Exalt’s Essence with any successful attack that rolls at least one die of post-soak damage.

Pale Waters Benediction
Cost: --; Mins: Melee 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Merciful Bodhisattva Attitude
Those to whom the Lawgivers give death linger not as shades or otherwise defy the natural order. To those already trapped in unliving nightmares the touch of the Sun's Chosen is a blessing. This Charm permanently enhances its prerequisite in the following way: Instead of taking back a killing stroke at the last moment the Exalt may also make it into a painless and clean death. The target's soul automatically and without fail proceeds to Lethe. Undead without souls and Hungry Ghosts are permanently laid to rest. Against any effect contesting the working of this Charm the character gains her (Essence) in automatic successes.

Transcendent Sword-Art Understanding
Cost: --; Mins: Melee 6, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Any three Essence 5 Melee Charms
Nuwa has focused her excellence to a degree that no others can match. Her understanding of the art of the sword far exceeds the limits of what should be possible to one of her age. This Charm permanently increases the maximum Melee rating she can attain by one. Raising the Ability to that level requires the normal expenditure of XP. Furthermore the XP cost of Melee Charms is (in future and retroactively) reduced by one.

Blade-Healing Arts
Cost: --; Mins: Melee 5, Medicine 5, Ess 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Merciful Bodhisattva Attitude, Heart-Breaking Blade, Contagion-Curing Touch
The weapon of the compassionate swordmaster brings healing as easily as injury. Upon making a successful attack for which at least one die of damage would be rolled the character may in Step 8 as a reflexive action trigger any Medicine Charm or Combo she possesses that does not require a dramatic action to employ and apply it to her target. If she wishes she may also negate all damage that her attack would otherwise do in addition to the Medicine Charm effect.

Empty Hand Approach
Cost: --; Mins: Melee 5, Ess 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Heart Moves The Blade
When the heart desires subtlety the blade of a swordmaster follows suit. This Charm removes the Obvious keyword of Heart Moves The Blade at will, rendering the Lawgiver's weapon invisible. Essence-users may still feel the principle of separation's approach and defend themselves, but they suffer an external penalty of half the character's permanent Essence. Mortals cannot block such attacks at all and are at a -(Essence) penalty to dodge them.
A second purchase at Ess 5 increases the external penalty to the character's full (Essence) and makes attacks both unblockable and undodgeable to mortals.

Unseen Blade Maneuver
Cost: -- (3m); Mins: Melee 5, Ess 4; Type: Permanent
Keywords: (Combo-OK)
Duration: Permanent
Prerequisites: Empty Hand Approach
The Lawgiver can learn to move her weapon so quickly and so subtly that no defense is possible. This Charm permanently enhances Heart Moves the Blade in the following way: By reflexively spending 3m in Step 1 of attack resolution unless her opponent subsequently scores as many successes as the attack roll on a reflexive (Wits+Awareness) roll the attack becomes unexpected.

To be written:

Cut immaterial, notional and metaphysical entities

Permanently destroy spirits/demons/FF/etc

World-Spanning Kata: Range upgrade for HMTB, cost/action at first, then permanent. Up to Creation-wide at Essence 9.

Gilded Champion Refuge: Second purchase - defend other within Move or weapon Reach.

Apply attack to all within Reach.

EotSS+HMTB-> Beauty is in the Eye style transformation

Mobility Charms, anti flurry-breaker

Awareness: upgrade for SAM, trigger on behalf of others, up to using it on attacks on people beyond perception.

Integrity

Adamant Soul Fortress (renamed from Elusive Dream Defense, Exalted Core p. 200)
Cost: 5m; Mins: Integrity 4, Ess 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Social
Duration: Instant, (Story)
Prerequisites: Temptation-Resisting Stance
None may penetrate the Lawgivers' minds and impose their will upon them. The Solar uses this Charm in response to an attempt at mental influence, be it natural or unnatural. In addition to its core effects, this Charm perfectly negates that attempt at influence. This Charm defends the character against mental influence by forging an instant, sorcerously charged Intimacy to an idea or ideal that protects him. For the purposes of this Charm, this Intimacy might be enmity with the person attempting influence, contempt for that person or loyalty to something that the influence would make him betray. This effect is optional if the character already has such an Intimacy. If he has a preexisting one that is applicable, the magic can bolster it to inviolability instead. Characters observing the Solar when this Charm is used can make a reflexive (Perception + Investigation) roll against a difficulty of the character’s Temperance to notice the newborn or newly renewed enmity, loyalty or disdain. The Solar genuinely accepts the Intimacy to which he commits himself with this Charm, although the player decides how much weight he gives it compared to his other ideas, plans, loyalties and goals. At the end of the story, the Essence charge dissipates from the Intimacy, and it is no longer a perfect defense, though the character may maintain it for later use, the sake of the memory or out of genuine feeling.

Elusive Dream Defense
Cost: --; Mins: Integrity 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Adamant Soul Fortress
Like a dream slipping from a waking man's grasp the insidious words of manipulators disappear before the certainty of the Lawgivers. This Charm permanently improves Adamant Soul Fortress in the following way: When used against a single social attack the character may chose not to create a new, essence-charged Intimacy. In exchange the protection provided is fleeting and does not persist beyond the singular social attack it is invoked against.

Presence

Truth Shines Like The Sun
Cost: 4m; Mins: Presence 4, Ess 3; Type: Reflexive
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: Any Presence Excellency
When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.

Resistance

Tireless Sentinel Technique
Cost: 3m; Mins: Resistance 3, Ess 2; Type: Simple
Keywords: Mirror (Restless As The Dead, Abyssals p. 148)
Duration: One Day
Prerequisites: None
Though the Sun hides himself as night he never sleeps, an eternally vigilant warden against Creation's enemies. Lawgivers with this Charm emulate this aspect of their patron. While the Charm is active, he suffers no adverse effects from sleep deprivation besides the lost opportunity for Willpower recovery. A character can go without sleep for (Stamina+Resistance) days in this manner. For every additional day after that he suffers one level of unsoakable bashing damage which can be healed only through rest after he stops employing this Charm.
A Solar may buy the following sub-modules to Tireless Sentinel Technique for 2 XP each:

  • Strength from Determination: The Lawgiver may set himself a task he must accomplish. While he works toward completing it the duration of Tireless Sentinel Technique is extended for however long he needs to finish his task or until he abandons it. As the cost of such inhuman determination he loses the ability to recover Willpower through sleep for that time however.
  • Warden's Constant Vigilance: While Tireless Sentinel Technique is active dull or repetitive work neither tries the Lawgiver's patience nor does it weaken his attentiveness.

Lore

Sun-Scholar's Mastery of Dreams
Cost: 3m; Mins: Lore 3, Ess 2; Type: Reflexive
Keywords: Combo-OK
Duration: One Day
Prerequisites: Any Lore Excellency
The Lawgiver's mastery extends not merely to the overt manifestations of the Wyld but to the realm of dreams as well, allowing them to be aware of their dreams and shape them as they see fit. Effectively this grants her the Lucid Dreamer merit for the duration of the Charm. This Charm can be triggered even while the character is dreaming, unconscious, comatose, etc.

Oneiric Learning Technique
Cost: --; Mins: Lore 4, Ess 4; Type: Permanent
Keywords: Training
Duration: Permanent
Prerequisites: Sun-Scholar's Mastery of Dreams OR Lucid Dreamer Merit OR equivalent
The Lawgiver's mastery extends not merely to the overt manifestations of the Wyld but to the realm of dreams as well, turning the seeming waste of time that is sleep into a strength. This Charm allows the character to count any period of sleep sufficient to recover Willpower as a full (additional) day of training. The cost of this mental exertion is that the recovery of Willpower is reduced by one to a minimum of zero in every night that is used for training in this way.

Dreamscape Training Ground Methodology
Cost: --; Mins: Lore 5, Ess 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Oneiric Learning Technique, Harmonious Academic Method
As the sun gifts his light to everyone the Lawgivers share their strengths with their allies. The character may extend the benefit of her Oneric Learning Technique to anyone whose dreams she is able to touch (always including her Lunar mate). This creates a shared dream within which all may train together or separately, possibly benefiting from further Charms with the Training keyword.

Medicine

Soul-Cleansing Breath
Cost: --; Mins: Medicine 5, Ess 4; Type: Permanent
Keywords: Touch, Holy
Duration: Permanent
Prerequisites: Ailment-Rectifying Method, Wholeness-Restoring Meditation, Body-Purifying Admonitions
A Solar physician heals not just the body but the mind and soul as well. No unnatural or malign influence can stand against her purifying touch. This Charm guarantees that any attempt the character makes to treat a negative effect not covered by Ailment-Rectifying Method, Wholeness-Restoring Meditation or Body-Purifying Meditation is considered supernatural. If the Exalt's player rolls five or more successes on a Medicine roll for the Solar to treat such a condition, she can spend five motes and banish it from the patient's system. The list of conditions covered by Soul-Cleansing Breath includes but is not limited to insanity and derangements, mutations, damage to Essence, Virtues or Willpower (if it doesn't already count as Crippling), and the temporary effects of Resonance or Torment (but not Limit Breaks). This treatment is a dramatic Medicine-based action that takes one hour unless sped by a stunt or Charm. Soul-Cleansing Breath has the Holy keyword when opposing the influence and Charms of Creatures of Darkness or the Wyld.
When used to heal permanent conditions represented or caused by a trait that the patient's player has deliberately spent XP or BP on, such as positive mutations, the Whispers and Unwoven Coadjutor backgrounds, Taint Charms, etc, then the effect of Soul-Cleansing Breath is not permanent. Instead after the initial treatment it returns at a rate of one dot or mutation point per day, or after a single day for traits not rated.

Taint-Conquering Methodology
Cost: -- (+5m, 1wp); Mins: Medicine 5, Ess 5; Type: Permanent
Keywords: Training
Duration: Permanent
Prerequisites: Soul-Cleansing Breath, Mind-Shackle Absolution
The Lawgivers do not leave things half done. This Charm upgrade Soul-Cleansing Breath and Mind-Shackle Absolution in the following ways: If the patient is willing to be treated the limitations of the base Charms are lifted and conditions otherwise not permanently curable can be fully healed if the Solar's player spends the additional cost. This is a Training effect, allowing the treated character's player to recover the XP points invested in the traits that are lost.
An Abyssal who is cleansed of the Neverborn influence in this way may chose to go into Lethe upon dying and is perhaps well on the way to redemption. An Infernal who surrenders his Unwoven Coadjutor no longer suffers its whispering and spying, one who gives up his Urge may chose a Motivation instead at the usual cost of 2 XP. Resonance, Torment or Permanent Limit however remains - only true redemption can extinguish these.

Mind-Shackle Absolution
Cost: 5m; Mins: Medicine 5, Ess 4; Type: Simple (Spd 6, DV -1)
Keywords: Touch, Holy
Duration: Instant (Special)
Prerequisites: Ailment-Rectifying Method, Wholeness-Restoring Meditation, Body-Purifying Admonitions
Under the essence-charged words of wicked men minds are bent and twisted, shaped like clay without regard for their well-being. A Solar physician possesses the means to help those so afflicted. With but a touch and a well-chosen words the shackles fall away from the patient's thoughts leaving her able to think freely. This Charm suspends all ongoing Unnatural Mental Influence, including but not limited to: Servitude, Compulsion, Illusion or Emotion effects, magically reinforced intimacies, possession, Permanent Charms carrying mental consequnces (for example certain Infernal Charms, Epic Zeal of (Virtue)), artificial Intimacies and Motivations (such as from Unhesitating Dedication), Urges and the MDV penalties imposed by the Solar/Lunar Bond. This lasts for a number of days equal to the targeted character's Permanent Essence, after which all mental influences return. Influences established after Mind-Shackle Absolution was used are not affected, the Charm works only against those effects present when it was activated.

Infallible Magister's Revelation
Cost: -- (+1wp); Mins: Medicine 5, Ess 4; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: Flawless Diagnosis Technique, Contagion-Curing Touch
The Solar physician sees all. No cause of illness remains hidden, no aspect of it concealed. Her eyes pierce flesh and bone and spirit with ease and can pick out a single cancerous cell among untold trillions of healthy ones. Her ears hear the crackling of synapses and the spurting of glandular secretions. Her nose smells all the numberless properties of healthy and diseased tissue, of invading organisms or toxins. Her heart understands all the afflictions of the psyche, of Essence and spirit. By spending an additional point of Willpower when using Flawless Diagnosis Technique the character automatically arrives at a full, comprehensive and correct diagnosis, learning all she needs in a a flash of transcendent insight. If another effect contests the working of this Charm add twice the character's Permanent Essence to the opposed roll.

Stealth

  • Sidebar Perception: All perception can be divided into three types: Immediate perception, mediated perception and natural consequence. Stealth Charms (and Hidden Sun Prana in particular) work against both immediate and mediated perception for their duration; they negate natural consequence according to the logic of the correspondence in question. Stepping Between Sunbeams Approach is unique in that it prevents only mediated perception, not immediate perception from sentient beings nor natural consequence.
    • Immediate perception encompasses the different ways in which sentient beings observe their surroundings through their natural and unnatural senses. It requires an appropriate sense and an uninterrupted line-of-sense (line-of-sight or the path taken by sounds/scents or ...) and can be augmented by Charms enhancing this sense or artifacts such as a telescope that maintains a line-of-sight.
    • Mediated perception means that information is captured by some sort of non-sentient mechanism (a Charm, a Spell such as Coin of Distant Vision, a ward, an artifact such as a flying drone, or any other mechanism) and transmitted by it to the perceiving being, which itself does not have a line-of-sense to the event observed.
    • Natural consequence is not a mode of perception for actual living or sentient entities, it means the direct correspondence between cause and effect such as the mechanical pull of a tripped tripwire. The Loom of Fate works by natural consequence because every thread in the tapestry in a very real sense actually IS the object or being represented.

Hidden Sun Prana
Cost: --(1wp); Mins: Stealth 5, Ess 3; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: Invisible Statue Spirit, Mental Invisibility Technique
As Sol hides his face during the night so are the Lawgivers never seen by the wicked. This Charm permanently improves Invisible Statue Spirit in the following way: If the Lawgiver spends an additional point of Willpower activating Invisible Statue Spirit he may take Move, Miscellaneous and Guard (but not Dash, Jump or Attack) actions and use his Dodge DV without ending his imperceptibility. This functions as Perfect Stealth. Against Charms contesting this effect he gains his Essence in automatic successes.
Once engaged in battle the Lawgiver needs to reestablish surprise by other means before he can activate this Charm again.

Stepping Between Sunbeams Approach
Cost: 6m; Mins: Stealth 5, Ess 3; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: Invisible Statue Spirit, Mental Invisibility Technique
None have the authority to spy on the Lawgivers. The character can activate this Charm against any effect of mediated perception that he is aware of. Thereby he forces an opposed roll between his Wits+Stealth and his opponent's relevant attribute plus ability. He gains his Essence in automatic successes on this roll.
If the Lawgiver succeeds the perception effect breaks. If he employs SBSA in the exact moment such an effect is created then it fails just as it would if the Lawgiver didn't exist at all. In the case of a tie the effect still fails, but the Exalt's opponent knows that his attempt was actively resisted. In both cases the perception effect cannot be used against the Exalt for one day. If his opponent wins, the perception effect works normally but the Lawgiver may invoke SBSA again for another attempt.

Unseen Army Method
Cost: --(3m,1wp); Mins: Stealth 5, Ess 3; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: Hidden Sun Prana
Under the command of the Sun's Chosen even whole armies can move unseen. By spending an additional 3m and one point of Willpower the Exalt can extend the effect of any Stealth Charm he possesses to a unit with a Magnitude no larger than his (Essence-1) under his command. Those affected gain an instinctive sense of how to move according to the Lawgiver's instructions and recognize any action that would cause their concealment to be undone (such as attacking, using Jump or Dash actions, Anima Flare).
For Charms that have a duration longer than one day the WP cost for both the base Charm and Unseen Army Method has to be reflexively paid again for every new day that begins.

Concealing Mind Shadow
Cost: 4m,(1wp); Mins: Stealth 5, Ess 3; Type: Simple
Keywords: Combo-OK, Mirror (Unseen Wisp Method)
Duration: One Scene
Prerequisites: Mental Invisibility Technique
What the Night Caste Anima can provide by instinct a skilled Exalt can learn and even surpass by training, blinding the world to their presence. This Charm imposes the Lawgiver's (Essence) as an external penalty on any attempts to notice, recognize or otherwise perceive him. In an opposed roll this adds (Essence) successes to his own roll instead of adding to the difficulty of his opponent's roll. By spending a point of Willpower the Lawgiver can extend this penalty to all attacks made against him. Ranged attacks against him become impossible (he is not a valid target) without the aid of magic or a stunt.

Memory Prism Method
Cost: --; Mins: Stealth 5, Ess 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Vanishing from Mind's Eye Technique
It is the Lawgivers prerogative to decide who has the right to remember them and who has not as well as to delineate what constitutes classified knowledge what may remain accessible. This Charm permanently enhances its prerequisite in the following way: As a Miscellaneous Action and by spending 2m the character can exclude or re-include any person he can identify by name or unambiguous description from the effects of Vanishing from Mind's Eye Technique or any possible subset thereof. He might allow a person to remember a conversation they had but nothing else of their interaction or obscure only a single meeting from their remembrance. He can spread shadows over the memory of his appearance but leave the sound of his voice clear in the recollection of someone he has met.

Avatar of the Night
Cost: --; Mins: Stealth 5, Ess 4; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: Concealing Mind Shadow
As there is no end to the night unless Sol Invictus wills it so it is with the concealing powers of his Chosen. This Charm permanently enhances all Stealth Charms with a Duration of one scene or more in the following ways: First, their Duration becomes Indefinite. Second, the Exalt can suppress their effect without ending the Charms themselves and later allow them to reassert themselves, both as a reflexive non-charm action. Only explicit ending conditions (such as executing an attack in the case of Hidden Sun Prana, or Anima Flare at the 8-10m level) break the Stealth Charms such affected.

Transcendent Realization of Existence in Nonexistence
Cost: --; Mins: Stealth 5, Ess 5; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: Hidden Sun Prana, Stepping Between Sunbeams Approach
Not even the all-penetrating eyes of the Demon Princes or the Neverborn can perceive the Lawgiver when he bodily overcomes the fundamental contradiction between existence and nonexistence. He takes on the aspect of Nirguna, the Heart, nonexistent yet defining the world around them through their actions. This Charm permanently enhances Hidden Sun Prana in the following way: No sense, natural or unnatural is capable of detecting the Exalt (HSP's vulnerability to touch is explicitly negated) and his non-presence leaves no traces behind (he opposes Tracking rolls with Stealth, including Stealth Charms) except where he wills it. His passage disturbs no air, no grass, no water, not even the most subtle flows of Essence. Against perfect Awareness contesting this effect the Lawgiver doubles his Stealth successes after all other modifications.
At Essence 6 the Exalt surrenders Namadiksha, the gift of names, and becomes nameless and unnameable.
At Essence 7 the Exalt takes on the final aspect of Nirguna and becomes non-existant in truth. He is no more than a floating cloud of thought and awareness, utterly immune to any attack or damaging effect except those of Social Attacks.

Awareness

Observer-Unveiling Meditation
Cost: 1m; Mins: Awareness 4, Ess 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: Any Awareness Excellency
To the watchful eyes of the Lawgivers no lurking observer or malicious watcher remains hidden. In activating this Charm the Exalt becomes aware of anyone actively observing him, trying to learn something about him or otherwise perceiving him via immediate or mediated perception. In addition to knowing of their existence he learns a general direction and an approximate distance, which can help him identify them through his own counter-surveillance.
At Ess 3 this Charm gives the option to trigger automatically whenever the Lawgiver comes under observation by immediate perception from a source he doesn't already know of through mundane Awareness.
At Ess 4 this Charm gives the option to trigger automatically whenever someone employs mediated perception to observe, learn something about or otherwise perceive the Exalt.

Supernal Hearing and Touch Understanding
Cost: --; Mins: Awareness 5, Ess 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Unsurpassed Hearing and Touch Discipline
The sensory acuity of the Lawgivers knows no limits. This Charm permanently enhances Keen Hearing and Touch Technique and Unsurpassed Hearing and Touch Discipline in the following way: While either of these Charms is active there can be no invalid targets for Awareness rolls, no force may utterly block his perception without a roll. The only exceptions to this are immaterial entities and invisible essence structures (IE, this Charm provides no essence sight).

Capturing the World's Song
Cost: 5m, (1wp); Mins: Awareness 5, Ess 5; Type: Simple
Keywords: Combo-OK
Duration: One scene
Prerequisites: Supernal Hearing and Touch Method
The Solar Exalted don't need eyes to see: They can apprehend the fundamental song of Creation's reality directly and feel the essence flows comprising all of existence on their skin. They do not perceive so much as simply know.

Larceny

Insubstantial Phantom Style -- needs rewriting!
Cost: -- Mins: Larceny 5, Ess 4; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: Door-Evading Technique
The Inspectors of the Night are like ghosts, never seen, never felt, yet always watching. Through the use of this Charm the Lawgiver transforms his material body into an immaterial one, utterly invisible to anyone without the ability to perceive dematerialized spirits. In this state he himself can see but not interact with the material world while being able to both see and affect immaterial creatures and objects. Being without physical substance also allows him to move through any wall or barrier not constructed of one of the Five Magical Materials or warded against spirits. This takes some effort and time in proportion to the thickness and density of the barrier.
Ending this Charm before the end of its duration costs an additional point of Willpower.

King of Thieves Practice
Cost: 10m, 2wp; Mins: Larceny 5, Ess 3; Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training
Duration: One week
Prerequisites: ???, any Larceny Excellency
At the height of the First Age, the Lawgivers of the Night Caste commanded invisible police networks that spanned the entirety of creation. This Charm is one of the resources they used to develop such networks. It requires a dramatic action to train an organization of spies, thieves, scouts, secret police, or other such clandestine force. Five or more hours each week must be spent on training for the Charm to take effect. Each week the Solar trains his force, he picks one trait: Conviction, Dexterity, Perception, Wits, Athletics, Awareness, Investigation, Larceny or Stealth. The Charm increases that trait for each member of the unit being trained by one dot, to a maximum of 4. The Solar can train with the group or as a solo character, increasing his own traits. He cannot increase others’ traits past his own.

Legendary Agent Curriculum
Cost: --; Mins: Larceny 5, Ess 4; Type: Permanent
Keywords: --
Duration: Permanent
Prerequisites: King of Thieves Practice
The Solar spymaster has a special mastery of training techniques. This Charm enhances the Exalt’s ability to train others. This Charm allows him to use King of Thieves Practice to train others in any of the following:

  • Potentially useful Abilities he possesses at 4 or more. In addition to the Abilities already available through King of Thieves Practice, appropriate Abilities include: Bureaucracy, Dodge, Integrity, Linguistics, Presence, Socialize, and any one combat ability.
  • Attributes. The Exalt can train others’ Charisma, Intelligence and Manipulation to a maximum of 4. He can even train Appearance with an appropriate rationale.
  • Virtues. The Exalt can train others’ Temperance and Valor up to a maximum of 4.
  • Willpower. The Exalt can train Willpower to a maximum of 6.
  • Specialties. The Exalt can train others in specialties for any Ability he can train.

Lunar Charmss

Knacks

Perfect Twin Transformation
Prerequisites: Prey's Skin Disguise, Intelligence 6, Ess 6.
Just as Lunar can easily stand in the sky and guide her Chosen in whatever form she choses her Chosen can accomplish similar feats through mastery of their own form. This Knack allows the character to shapechange himself into two separate bodies. These have the following properties:

  • They share the same Essence pool and temporary willpower and (without further charm or knack effects) have the same attributes, abilities and Charms.
  • They take damage separately; upon reintegration of the death of one the remaining body's Health Levels are the averade of the two.
  • Shapeshifting and Knack effects can be shared by both instances at no additional cost but Charms have to be activated and paid for separately.
  • Though their minds can operate separately, all knowledge they gain is shared between both. Nothing is lost if one of them dies.
  • No more than two instances of the same character can exist; At Ess 7 a number of instances up to (number) can be created.
  • Activating this knack costs 6m and one Aggravated health level.

Martial Arts

Crimson Dance of Shadows Style

This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.
Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ.

Shadow Dancing Concentration
Cost: 2m ; Mins: Martial Arts 2, Performance 2, Ess 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisites: None
Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance. An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance).

Flowing Darkness Counterpoint
Cost: 3m ; Mins: Martial Arts 3, Performance 3, Ess 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisites: Shadow Dancing Concentration
Nothing is faster than the darkness when it flees from the light, its eternal enemy. A Shadow Dancer can learn to be just like that which he emulates, evading the sight of others in the blink of an eye. This Charm allows the Exalt to Reestablish Surprise as a Reflexive action instead of a Miscellaneous action. It cannot be activated during attack resolution in response to an attack, nor can it be used more than (Ess) times per action.

Hypnotic Shadow Seal (modeled after Distracting Finger-Gesture Attack, Scroll of the Monk p92)
Cost: 2m ; Mins: Martial Arts 3, Performance 3, Ess 2; Type: Reflexive
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisites: Flowing Darkness Counterpoint
The Shadow Dancer makes a complex, Essence-charged sign with her fingers, and the twisting lines of shadowy Essence distract and slow one selected opponent. The target character's next action is delayed for a number of ticks equal to the martial artist's Martial Arts score, incidentally preventing his DV from refreshing until then. When the target's next action comes, he cannot perform a flurry but may still use Combos and reflexive and extra action Charms normally. By spending one point of Willpower the target can mitigate the effects - his next action is only delayed for (MA/2) ticks and he can flurry normally. After having spent the Shadow Dancer's (Essence) in Willpower an opponent becomes immune to this technique for the rest of the Scene.

Crimson Dance of Shadows Form (copied from Ebon Shadow Form, Scroll of the Monk p92)
Cost: 5m ; Mins: Martial Arts 4, Performance 4, Ess 2; Type: Simple (Speed 5)
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisites: Hypnotic Shadow Seal
Although the Exalt's body does not become indistinct or drink in light like a true shadow, he still moves with the eerie speed and grace of a candle-wavering silhouette. While using this Charm, the character adds his Martial Arts score to his Join Battle dice pool. He also adds a value equal to his Essence to his Stealth score and his Dodge DV. When the character makes a Martial Arts attack (with hands, feet, knifes or fighting chains), he can inflict either bashing or lethal damage at will. Finally he automatically gains the benefit of the Shadow Dancing Concentration while the Form Charm is active. If a character using this Charm is killed before the duration expires, his body dissipates into thick black smoke. He leaves no ghost, and his physical remains provide no evidence of his identity (though his gear might).

Vanishing Shade Sidestep
Cost: --; Mins: Martial Arts 4, Performance 4, Ess 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Crimson Dance of Shadows Form This Charm permanently upgrades Flowing Darkness Counterpoint in the following way: It can also be activated in response to a successfully dodged attack (reflexively, Step 9), rendering the Shadow Dancer an invalid target for all further attacks in a flurry if the Reestablish Surprise roll succeeds. The Charm can now be used (Martial Arts rating) times per action.

Silent Sword Ascendant Style

Having found that no matter how hard she tries none of her mortal or Dragonblooded students can grasp the full meaning of her techniques, Nuwa has consigned herself to lift up their understanding slowly. This martial arts style is the result, no more than a shadow or a reflection of Nuwa's own techniques, but still formidable and above all furthering the understanding of those who learn it.

Weapon readiness -> Weapon enhancement

Defense 1 -> Defense 2

Form Charm (->FFBS, Enlightening)

Mercy -> Damage

Defense -> Counterattack

Strong attack

Pinnacle Charm (->HMTB, Enlightening)