User:G026r/Sandbox

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Revision as of 19:32, 11 February 2009 by G026r (talk | contribs) (Attributes)
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????

Class: Dwarf
Alignment: Neutral

Attributes

Strength: 9 (Adjustment: 0)
Intelligence: 13 (Adjustment: +1; +1 Language)
Wisdom: 10 (Adjustment: 0)
Dexterity: 13 (Adjustment: +1)
Constitution: 10 (Adjustment: 0)
Charisma: 11 (Adjustment: 0; Max 4 retainers, morale 7)
HP: 8
AC: 2
Hit roll table:
9 8 7 6 5 4 3 2 1 0 -1
10 11 12 13 14 15 16 17 18 19 20

Saving Throws

Death Ray or Poison: 8
Magic Wands: 9
Paralysis or Turn to stone: 10
Dragon Breath: 13
Rods, Stave, or Spells: 12

Special Abilities

  • Languages: Common, alignment, dwarf, gnome, goblin, kobold, ???
  • Infravision, 60'
  • Detection, 1-2 on 1d6

Equipment & Encumbrence

Battle-axe (7gp/60cn)
Sling (2gp/20cn)
Plate mail (60gp/500cn)
Backback (5gp/20cn)
Waterskin (1gp/5cn)
Tinder box (3gp/5cn)
Rations x 2 (10gp/400cn)
2gp

Total Encumbrance: 1012cn

Movement

Normal speed: 60'/turn
Encounter speed: 20'/round
Running speed: 60'/round



Toon: A. M. Phineas

[[Category:Character]]

A character for Dangerous Journeys: Mythus Prime!, created by g026r.

Character created using the Mythus Prime rules, as contained within the first section of the Dangerous Journeys: Mythus rulebook.

Campaign

Character Stats

Name

  • Sex: Female
  • Socio-Economic-Class: 1 (Rolled 2, Wisewoman = SEC - 1)
  • Vocation: Wisewoman
  • Height: 5'4"
  • Weight: 96 lbs

Traits

  • Mental: 30
  • Physical: 40
Wound Level: 30
  • Spiritual: 50

Knowledge/Skills Packages

Universal K/S

  • Native Tongue: 45
  • Perception: 45
  • Riding: 50

Vocational K/S

  • Apotropaism: 45
  • Handicrafts/Handiwork: 45
  • Herbalism: 50
  • Priestcraft: 45
  • Religion: 45
  • Agriculture: 35
  • Nature Atunement: 45
  • Pharee Folk & Culture: 40
  • Subterranean Ærth: 30
  • Animal Handling: 35

Bonus K/S

  • Mysticism: 35
  • Jury-Rigging: 35
  • Impersonation: 35
  • Disguise: 30
  • Combat, HTH, Non-Lethal: 30
  • Criminal Act, Mental: 25

Character Description

Commentary

Compared to the full/advanced Mythus rules, the Mythus Prime rules aren't actually that bad. A little sparse and limited perhaps, and the BUC system is an interesting but ultimately flawed idea, but as a generic point-distribution, percentile-based fantasy system it's usable at least. The SEC system is a bit out-of-place though. Perhaps a method of distributing points to it as well would have been better.