User:Gadget/First Series/Episode 2

From RPGnet
< User:Gadget
Revision as of 01:10, 23 January 2008 by Gadget (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Choosing Your Dance Partner

Pre Game

I was hapy to see everyone show up, though Bill informed me that he would not be able to attend after this week. Other than that, everyone seemed ready to roll.

I personally, had prepared for what I assumed would be the

Getting the Party Started

This weeks session kicked off with the characters attempting yet more legwork on Kokori Sakura's bodyguard and the seeming level of security she possessed, as well as the arrangement of a safe-house to hide out in. There was also a great deal of discussion as to whether the job seemed to hard and vague, and whether they should just walk away.

Ultimately the discussion, and original plan, was shot right to hell when Mark decided to hack the bodyguards cyberware, which I warned him was always notoriously difficult and that cyberware has a naturally high firewall. When he failed miserably and was detected by the bodyguard's IC program all hell broke loose, and they bodyguard alerted his cohorts and began to evacuate Ms. Sakura as a response to an active threat. Meanwhile, the IC program began to attack Mark, but luckily for him, did not jam his signal and begin to really cause him to have a bad day. He did however sustain some serious damage to his comm and take a good beating. When he finally decided to get out, he dumped out and blew his dumpshock roll, in the process loosing his lunch. After which he informed the rest of the party, and they realized they had to act quickly if they were to succeed in their abduction.

Carlos took to the VIP elevator in a attempt to intercept Ms. Sakura and her escaping bodyguard, while the others moved to the main exit. He succeeded and started a fight with the bodyguard, whom quickly decided that the Phys-ad was out of his league, and decided to attempt to end the fight in the fastest method possible, by shooting Carlos. He, however, failed and was knocked unconcious, quickly followed by Ms. Sakura, whom seemed dazed by what had just transpired.

When the rest of the party caught up, an alarm had been sounded due to the gun being fired in the club and people were beginning to panic. Carlos' was distraught to find that the coat/weapon check booth had dropped a sheet of bulletproof glass in order to keep an fray from escalating, and loosing his checked katana in the process. The characters then decided it best to beat a hasty retreat out the fire exits, rather than the front door, as Ms. Sakura's limo had just pulled up outside and two more armed guards got out.

I had informed them in the last session that a Lone Star Precinct was close by to the club and that they had an average of five minute response time, so they acted quickly and used Mr. Bluesky's social adept abilities to move the crowd and escape. Validus and Yuri decided to try escaping by another exit, and were trapped in the crowd until Lone Star arrived to secure the scene. Bluesky, Carlos, and Nexx all escaped to steal a car and leave the scene with the unconcious Ms. Sakura, but Validus and Yuri were forced to remain and go through routine checks by Lone Star law enforcement. Yuri got away scott free, but Validus was held under suspicion of drug or BTL use due to the fact that he was covered in vomit and his nose and ears were bleeding from his engagement with the Black IC program.

Bluesky, Carlos, and Nexx got back in touch with Yuri after a short while of laying low, and contacted a street doc to remove any of Kokori's RFID identification, and disposed of her commlink. Meanwhile, Validus was processed and interrogated ruthlessly by Lone Star in an attempt to discover his recent interaction with Hot Sim, and then discovered that he was obviously involved in the kidnapping, and that he had a previous conviction and Criminal SIN. He was then threatened at gun point to give up his comrades, and proceeded to break and rat on the entire party, and their contacts.

The rest of the party met up with Bluesky's Russian mafia contact at their procured safehouse and got them in with little or no fuss, and no hint as to their intentions. Once inside he made like any good junky and locked himself in the master bedroom, where he proceeded to sniff some Novacoke. The others revived Kokori, and after frightening her, and an attempt to escape her abduction, she was tied to the bed and gagged.

Post Game

This session went fairly well, there was a good amount of action and play, and the characters had a chance to get a lot accomplished. Mark's failure got all the players focused and in the action, though they perhaps left a lot more evidence than they might have liked, including being caught on multiple camera's throughout the club. This coupled with Validus turning states evidence and ratting them out will definately create some serious problems for the party in the future.

I am sorry to have informed Mark that his character is completely out of the game save as an NPC, and will probably never be seen again for one reason or another. I am also sorry to see Bill go at such a critical time, especially because he seems to have taken the "leader" role well in the party. I hope to fill my last two seats in the near future, and diversify the party a bit more.

I only wished I did not have to keep jumping between the characters so much, hopefully I can get back into the swing of running a larger party soon, and avoid jumping around so much.

Player Comments