Difference between revisions of "User talk:Andrensath/Exalted/Custom/Charms"

From RPGnet
Jump to: navigation, search
m
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Rhythm-Breaking Attack:''' Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --[[User:Dakkareth|Dakkareth]]
+
=Glorious Blade Style=
 
+
==Rhythm-Breaking Attack==
'''Immense Weapon Deflection:''' Interesting idea, better priced at 6m, I think. --[[User:Dakkareth|Dakkareth]]
+
*Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --[[User:Dakkareth|Dakkareth]]
 
+
**Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --[[User:Andrensath|Andrensath]]
'''Glorious Blade Form:''' (Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --[[User:Dakkareth|Dakkareth]]
+
***So it joins the club of every other supplemental Charm in the book? Trying to get around perfect defenses is bad design IMO. And note that a perfect defense will still be a win for the MArtist, mote economy wise. --[[User:Dakkareth|Dakkareth]]
 
+
****It's not getting around perfect defenses, though. It's 'if you parry, this happens'. I can see where you're coming from on the mote economy thing, but I'd still note that the MArtist has to actually be capable of hitting first. --[[User:Andrensath|Andrensath]]
'''Furious Sword Mudra:''' This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --[[User:Dakkareth|Dakkareth]]
+
==Immense Weapon Deflection==
 
+
*Interesting idea, better priced at 6m, I think. --[[User:Dakkareth|Dakkareth]]
'''Blade Like Lightning Kata:''' No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --[[User:Dakkareth|Dakkareth]]
+
**I think that might weaken it too much. Maybe 5m? --[[User:Andrensath|Andrensath]]
 +
***I stand by my suggestion. --[[User:Dakkareth|Dakkareth]]
 +
****In that case, sorry, but Sunrunner is fine with it as-is. --[[User:Andrensath|Andrensath]]
 +
==Glorious Blade Form==
 +
*(Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --[[User:Dakkareth|Dakkareth]]
 +
**Which Charms? --[[User:Andrensath|Andrensath]]
 +
***Whirling Dervish Method (HFoE, p. 6). --[[User:Dakkareth|Dakkareth]]
 +
****Hmmm. Maybe leave it at (Ess+MA)/2 but raise it to 7 or 8m? --[[User:Andrensath|Andrensath]]
 +
==Furious Sword Mudra==
 +
*This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --[[User:Dakkareth|Dakkareth]]
 +
**Is that '2m per attack', or flat 2m? --[[User:Andrensath|Andrensath]]
 +
***I meant 2m per attack. I should look up that other Charm for comparison, though. --[[User:Dakkareth|Dakkareth]]
 +
==Blade Like Lightning Kata==
 +
*No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --[[User:Dakkareth|Dakkareth]]
 +
**A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --[[User:Andrensath|Andrensath]]
 +
***Compare the Charm you're proposing to the extra-action Charms in other CMA styles. I feel my proposed version is much more in line with the examples they give. And yes, CMA ''are'' less powerful than Solar Charms, that's a simple fact. --[[User:Dakkareth|Dakkareth]]
 +
****'Less powerful'!=='Why are you taking this when you have access to Solar Melee', though. --[[User:Andrensath|Andrensath]]

Latest revision as of 00:59, 11 November 2009

Glorious Blade Style[edit]

Rhythm-Breaking Attack[edit]

  • Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --Dakkareth
    • Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --Andrensath
      • So it joins the club of every other supplemental Charm in the book? Trying to get around perfect defenses is bad design IMO. And note that a perfect defense will still be a win for the MArtist, mote economy wise. --Dakkareth
        • It's not getting around perfect defenses, though. It's 'if you parry, this happens'. I can see where you're coming from on the mote economy thing, but I'd still note that the MArtist has to actually be capable of hitting first. --Andrensath

Immense Weapon Deflection[edit]

  • Interesting idea, better priced at 6m, I think. --Dakkareth
    • I think that might weaken it too much. Maybe 5m? --Andrensath
      • I stand by my suggestion. --Dakkareth
        • In that case, sorry, but Sunrunner is fine with it as-is. --Andrensath

Glorious Blade Form[edit]

  • (Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --Dakkareth
    • Which Charms? --Andrensath
      • Whirling Dervish Method (HFoE, p. 6). --Dakkareth
        • Hmmm. Maybe leave it at (Ess+MA)/2 but raise it to 7 or 8m? --Andrensath

Furious Sword Mudra[edit]

  • This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --Dakkareth
    • Is that '2m per attack', or flat 2m? --Andrensath
      • I meant 2m per attack. I should look up that other Charm for comparison, though. --Dakkareth

Blade Like Lightning Kata[edit]

  • No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --Dakkareth
    • A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --Andrensath
      • Compare the Charm you're proposing to the extra-action Charms in other CMA styles. I feel my proposed version is much more in line with the examples they give. And yes, CMA are less powerful than Solar Charms, that's a simple fact. --Dakkareth
        • 'Less powerful'!=='Why are you taking this when you have access to Solar Melee', though. --Andrensath