Difference between revisions of "User talk:DarkSir"

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(Response)
(Response)
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What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder?
 
What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder?
  
 +
=== Response ===
 +
 +
Current versions of all programs.  I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM).
  
 
== Source for v1.6.1b ==
 
== Source for v1.6.1b ==

Revision as of 23:53, 29 July 2010

Hey DarkSir:

Thank you for updating the CM. I just downloaded it and I'm getting a few errors when testing it out.

After copying a RTF of a monster, added to the encounter and closed library. I received an error:

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

                            • Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.

  at DnD4e_Combat_Manager.Power.get_cForeColor()
  at DnD4e_Combat_Manager.frmTracker.PowerLoad()
  at DnD4e_Combat_Manager.frmTracker.StatDataLoad()
  at DnD4e_Combat_Manager.frmTracker.UpdateFromClass()
  at DnD4e_Combat_Manager.frmTracker.menuOpenStatLibraryOpenMenuItem_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                            • Loaded Assemblies **************

mscorlib

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

DnD4e Combat Manager

   Assembly Version: 1.6.1.0
   Win32 Version: n/a
   CodeBase: file:///C:/Users/Dustin/AppData/Local/Temp/Temp1_DnD4e%20Combat%20Manager%20v1.6.1b%5B1%5D.zip/DnD4e%20Combat%20Manager.exe

Microsoft.VisualBasic

   Assembly Version: 8.0.0.0
   Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

System

   Assembly Version: 2.0.0.0


Also receiving error when clicking roll initiative, each time you add a monster/pc to the encounter, and when you click next turn and a monster is next.

Response

What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder?

Response

Current versions of all programs. I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM).

Source for v1.6.1b

Darksir - Can you post the code for this version. I wanted to take a crack at something that might help. thanks -Krieger

Response

I will be posting it soon, hopefully tomorrow. I need to clean up a few things, and fix a few small things that I've noticed since I posted 1.6.1b :)


No Problem. I wanted to see if I could shoe horn the recharge values as Dice images. I have to say after looking at the code again, he did a really good job of commenting all the code. BTW I've been testing the import function with a bunch of different monsters and it looks good so far. I'll keep you posted. - Krieger

Yeah, that's why I want to clean it up. I'm not nearly as organized, and I don't want to post a mess.