User talk:DarkSir

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Revision as of 19:35, 1 June 2011 by 98.217.91.178 (talk) (Source code for 1.7)
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Object reference error

Hey DarkSir:

Thank you for updating the CM. I just downloaded it and I'm getting a few errors when testing it out.

After copying a RTF of a monster, added to the encounter and closed library. I received an error:

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

                            • Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.

  at DnD4e_Combat_Manager.Power.get_cForeColor()
  at DnD4e_Combat_Manager.frmTracker.PowerLoad()
  at DnD4e_Combat_Manager.frmTracker.StatDataLoad()
  at DnD4e_Combat_Manager.frmTracker.UpdateFromClass()
  at DnD4e_Combat_Manager.frmTracker.menuOpenStatLibraryOpenMenuItem_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                            • Loaded Assemblies **************

mscorlib

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

DnD4e Combat Manager

   Assembly Version: 1.6.1.0
   Win32 Version: n/a
   CodeBase: file:///C:/Users/Dustin/AppData/Local/Temp/Temp1_DnD4e%20Combat%20Manager%20v1.6.1b%5B1%5D.zip/DnD4e%20Combat%20Manager.exe

Microsoft.VisualBasic

   Assembly Version: 8.0.0.0
   Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

System

   Assembly Version: 2.0.0.0


Also receiving error when clicking roll initiative, each time you add a monster/pc to the encounter, and when you click next turn and a monster is next.

Response

What monsters did this happen with, and are you using the most current updates of Adventure Tools and Character Builder? -- DarkSir

Re: Response

Current versions of all programs. I loaded the Rage Devil from MM3 (it was the monster I used to show how to retrofit the monsters into the CM).

Re: Re: Response

Was able to duplicate it and I think I have it fixed. Will post the update Friday Night/Saturday Morning. -- DarkSir

Source for v1.6.1b

Darksir - Can you post the code for this version. I wanted to take a crack at something that might help. thanks -Krieger

Response

I will be posting it soon, hopefully tomorrow. I need to clean up a few things, and fix a few small things that I've noticed since I posted 1.6.1b :)


No Problem. I wanted to see if I could shoe horn the recharge values as Dice images. I have to say after looking at the code again, he did a really good job of commenting all the code. BTW I've been testing the import function with a bunch of different monsters and it looks good so far. I'll keep you posted. - Krieger

Yeah, that's why I want to clean it up. I'm not nearly as organized, and I don't want to post a mess.

Seconded

I've got a bit of spare time I could devote to helping build this project up some... :-) If you could get it cleaned up and get the source code into github or something, I'd be able to help you out some. :-) - canuckotter

1.6.1c Bug Reports

By and large, the latest version works flawlessly!

I've noticed just one thing: the RTF import does not appear to catch aura details. Create a creature that has e.g. an Aura 3 with "while bloodied" in the Aura Details field. When you import it, that bit gets lost. --SabreCat

Correction: it looks like it comes in with the import, it just doesn't show anywhere in the monster summary at the right during combat. --SabreCat

Ongoing Damage Feature Request

I just started using CM and I love it. Great work! One feature I'd love, that doesn't seem to be there (though as I said I just started using it so maybe I'm missing something) for ongoing damage. That is to automatically take that damage out of a PC or Monsters HP total at the start of their turn (or at least to pop up a reminder at the start of the turn. I know one pops up to remind you that they need to make a save, but it's easy to forget the damage at the start of the turn). -DrOct

Hi, I wrote the same exact request on a different forum. Would make for a very well rounded tool. Also, do want to say Thanks so much for taking this on! As is, this is a most awesome tool! (I've also read that this other item cam't be done, but would be nice: that being if importing character from CB would also bring across their power descriptions... ) Thanks again! With this tool, 4e Rules!

Source code for 1.7

I saw the other requests for source code and I was wondering if you had it ready? I have done some changes to the original 1.6 code and would like to incorporate the changes you have done. My main change was to add a player view window to put up on a second monitor. I have no problem sending you the code I have done if you are willing to take other code. --Morris

I'm not quite ready, but if you would like to mail me what you've got, I'll see if I can integrate it with credit. My email is the same as my username at dragonpro dot com. -- DarkSir

As this was .Net code I was wondering how hard it would be to convert the UI over to Silverlight, and hence the Windows Phone 7. If you released the source I could have a look -- SamJudson

Eager for source code as well! I saw mention somewhere here about people having problems using the program on netbooks... this is one of the main things I modified using the source code. Just putting the control buttons (OK, Cancel, RTF Paste, etc) at the top of the statblock viewer window made all the difference! I add my thanks to those already sent, this program is pretty great. -- cryptonimus

As a user of a netbook I would love to see the interface become more user friendly for a small screen. Also we need to look into what we can do to import the new monsters from the online compendium as I think at this point we have to manually enter anything after MM3. -- Krieger