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(5) Performance:
 
(5) Performance:
 
- First Excellency
 
- First Excellency
 
 
- Soul-Stirring Performance Method: 5m, 1 wp to exert emotional control/instill a compulsion on a crowd. Exalts and spirits are immune
 
- Soul-Stirring Performance Method: 5m, 1 wp to exert emotional control/instill a compulsion on a crowd. Exalts and spirits are immune
 
 
- Protective Prana: 8m to do performance that increases the difficult for mind-control charms by Exalt’s Essence. Target’s subsequently at +2 difficulty to be turned against DB.
 
- Protective Prana: 8m to do performance that increases the difficult for mind-control charms by Exalt’s Essence. Target’s subsequently at +2 difficulty to be turned against DB.
 
 
- Hidden Petal Aria Method: 2m to deliver messages of almost any length as part of a performance, perceived by the subject as if the Exalt were speaking in a slow monotone voice
 
- Hidden Petal Aria Method: 2m to deliver messages of almost any length as part of a performance, perceived by the subject as if the Exalt were speaking in a slow monotone voice
 
 
- New Voice Technique: Spend 2m to supernaturally impersonate another’s voice (including animals ect)
 
- New Voice Technique: Spend 2m to supernaturally impersonate another’s voice (including animals ect)
 
 
(1) Archery: First Archery Excellency
 
(1) Archery: First Archery Excellency
 
 
(1) Medicine: Second Medicine Excellency
 
(1) Medicine: Second Medicine Excellency
 
 
(2) Craft: Second Excellency; Terrestrial Craft Reinforcement
 
(2) Craft: Second Excellency; Terrestrial Craft Reinforcement
 
 
(2) Presence: First Excellency
 
(2) Presence: First Excellency
 
 
Auspicious First Meeting Attitude: 2m to perfectly understand the disposition and attitude of a target upon first meeting.
 
Auspicious First Meeting Attitude: 2m to perfectly understand the disposition and attitude of a target upon first meeting.
 
 
(5) Bureaucracy: Second Excellency
 
(5) Bureaucracy: Second Excellency
 
 
- Thrashing Carp Serenade: 3m. Opposed Sta + Bur roll to beat DB’s filibuster
 
- Thrashing Carp Serenade: 3m. Opposed Sta + Bur roll to beat DB’s filibuster
 
 
- Testing the Waters: 3m to know disposition of a vote
 
- Testing the Waters: 3m to know disposition of a vote
 
 
- Confluence of Savant Though: 2m to instantly know existing bureaucratic arrangements
 
- Confluence of Savant Though: 2m to instantly know existing bureaucratic arrangements
 
+
- Geese-Flying-South Administration: 5m, 1 wp to enhance one’s agents for a single, discreet bureaucratic task. Roll ((Cha + Bur) +Esssuxx). If it beats agents MDV, agent gains supernatural loyalty to the task
- Geese-Flying-South Administration: 5m, 1 wp to enhance one’s agents for a single, discreet  
 
bureaucratic task. Roll ((Cha + Bur) +Esssuxx). If it beats agents MDV, agent gains supernatural loyalty to the task
 
  
 
== '''The Four Questions:''' ==
 
== '''The Four Questions:''' ==

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