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* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.
 
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.
 
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!
 
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!
 
===Limbo/Limbo Prime===
 
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can't hurt them.
 
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won't be able to, until it ends. This often makes your teammates very mad at you.
 
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can't fire into or out of the rift, slowing the killing spree.
 
* Warframe abilities do NOT have this limitation. That means that Mesa's Regulators, Hildryn's Balefire Chargers, and other weapon powers can target enemies through the rift.
 
* Enemies protected by Arbitration drones ignore the rift.
 
  
 
===Mag/Mag Prime===
 
===Mag/Mag Prime===
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Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.
 
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.
 
===Protea===
 
 
[[User:Seroster|Seroster]]
 
 
* A mostly straightforward warframe likened to the engineer in some shooters.
 
* Protea's #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away.
 
* Her #2 power, Blaze Artillery, is really the frame's main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won't increase by as much so each turret will be less effective.
 
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.
 
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth.
 
  
 
===Rhino/Rhino Prime===
 
===Rhino/Rhino Prime===
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* Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something.
 
* Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something.
  
===Titania/Titania Prime===
 
 
[[User:Seroster|Seroster]]
 
 
*Two mods will make Titania a whole lot tougher: Aerodynamic, an aura mod from Arbitrations (24% damage reduction while airborne) and Aviator, an exilus mod (40% damage reduction while airborne)
 
  
 
===Wukong/Wukong Prime===
 
===Wukong/Wukong Prime===
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===On The Star Map===
 
===On The Star Map===
 
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...
 
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...
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** Exception: the Moon, now named Lua, is high-level, but it won't be revealed until later in play.
 
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).
 
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).
 
* On your own, you can only visit nodes connected to nodes you've already unlocked. If you're on a team with someone, they can take you to nodes you haven't unlocked. (This is called Taxiing.) If a node normally has a mission that's too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.
 
* On your own, you can only visit nodes connected to nodes you've already unlocked. If you're on a team with someone, they can take you to nodes you haven't unlocked. (This is called Taxiing.) If a node normally has a mission that's too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.
* (Not sure) Syndicate missions and incursions are always available, even if you wouldn't normally have the node unlocked.
 
  
 
===Quest & Special===
 
===Quest & Special===
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====Mining====
 
====Mining====
 
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it's not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.
 
* In general, the harder a deposit is to get to the greater the probability of a higher value yield--but it's not certain. There is still plenty of low-level stuff mixed in with the higher-level stuff. Still, the easiest way to get the more valuable yields is to go into a cave--if you can find your way out.
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets.
+
* the drill you get from Cetus requires you to trace around the edge of a deposit, with the yield depending on your accuracy; the one you get from Fortuna requires you to find 1-3 drill spots on the deposit and hold down the button just long enough for the trace to stop within the brackets. Both drills will work on any deposits anywhere, so you can use whichever one you're better with.
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won't alert nearby enemies.
 
* Sometimes while drilling a node, you'll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you're guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.
 
* On the Plains of Eidolon (Earth) and the Orb Vallis (Venus), Red deposits are minerals, and blue ones are gems.
 
* On Deimos, yellow deposits are minerals.
 
  
 
===Railjack===
 
===Railjack===
 
You don't need a Railjack to do railjack missions. As long as someone in your squad has one, you're good. Instead ride as a guest in other people's ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.
 
You don't need a Railjack to do railjack missions. As long as someone in your squad has one, you're good. Instead ride as a guest in other people's ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.

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