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==General Info==
 
==General Info==
  
==Mastery Rank==
 
As you level warframes, weapons and companions, you'll gain mastery. Once you have enough mastery, you can complete a trial to increase your mastery rank. Certain missions, weapons and riven mods have a minimum mastery rank associated with them. If your mastery rank is lower than that, you can't access them. (I believe that you can use weapons bought with platinum, even if your mastery rank isn't high enough.) Once you achieve a mastery rank of 18, everything should be accessible to you.
 
Having a higher mastery rank increases the number of void traces you can have (for upgrading relics), the number of loadouts you can have, and how much standing with factions you can gain in a day. At MR 30, you also get a legendary core, 30 additional riven slots, and can bestow a blessing on all of the players at a given relay.
 
 
You gain mastery for levelling up different weapons (if you level up 2 of the same type of weapon, only the first one counts. Prime and faction variants are considered different weapons), companions, warframes, and necramechs. You also gain mastery by gaining intrinsics, completing the star chart, and again by completing the star chart on the steel path.
 
Each mastery test is very different. Some are much easier with a specific warframe. [[MasteryTips|Here]] are some tips.
 
 
Also, you can only take the test once a day. You can practice as many times as you like, though. To practice a test you've qualified for, go to Cephalon Simaris at one of the relays, and turn right just as you enter his room. There will be a corridor with alcoves for the different Mastery tests. You can only practice tests you've passed, or qualified for.
 
Also, if you're having a hard time passing a test, any mastery gained in the meantime is banked, and applied after you pass the test, so it isn't lost.
 
  
 
==Mods==
 
==Mods==
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* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.
 
* Her #4, Aegis Storm, creates an area which holds enemies in place while you can use your Balefire charger on them. While a useful last-ditch crowd-control measure, you'll probably get more use out of the limited flight it grants you than anything else until you master the parkour-style movement of the game.
 
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!
 
* As a special note, the Blazing Pillage augment mod (purchasable if you do work for Cephalon Suda or the Perrin Sequence) helps patch the hole in her kit regarding infested. Enemies within your Haven area will take damage and restore extra shields when hit with Pillage, even if they would not otherwise do so!
 
===Limbo/Limbo Prime===
 
* On rescue missions and Defense Sorties, you can banish the hostage, so enemies can't hurt them.
 
* On Mobile Defense missions, you cannot interact with the console in the Rift plane. If you cast Cataclysm before a teammate could insert the module, they won't be able to, until it ends. This often makes your teammates very mad at you.
 
* Cataclysm is of limited use on defense missions. The mission lasts until all enemies in a wave are destroyed. Guns can't fire into or out of the rift, slowing the killing spree.
 
* Warframe abilities do NOT have this limitation. That means that Mesa's Regulators, Hildryn's Balefire Chargers, and other weapon powers can target enemies through the rift.
 
* Enemies protected by Arbitration drones ignore the rift.
 
  
 
===Mag/Mag Prime===
 
===Mag/Mag Prime===
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* Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something.
 
* Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something.
  
===Titania/Titania Prime===
 
 
[[User:Seroster|Seroster]]
 
 
*Two mods will make Titania a whole lot tougher: Aerodynamic, an aura mod from Arbitrations (24% damage reduction while airborne) and Aviator, an exilus mod (40% damage reduction while airborne)
 
  
 
===Wukong/Wukong Prime===
 
===Wukong/Wukong Prime===
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===Primary===
 
===Primary===
 
*The Ignis Wraith blueprint is available in our Dojo's chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn't require much aim. If you're not in our dojo, you can probably trade for the blueprint, without spending platinum.
 
*The Ignis Wraith blueprint is available in our Dojo's chemical lab once you hit MR 9. It does great damage, has a huge reservoir, and doesn't require much aim. If you're not in our dojo, you can probably trade for the blueprint, without spending platinum.
 
*The Fulmin is both an assault rifle and a shotgun. That means that it can be used on sorties with either limitation, and can be used to unveil either type of riven.
 
  
 
===Secondary===
 
===Secondary===
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===Quest & Special===
 
===Quest & Special===
 
===Disruption Hints===
 
For Disruption missions, your goal is to kill the Demolyst before they can take out the conduit. There are faint audio and video cues as to where they're coming from. Demolysts have a pulse every 5 seconds that disable Warframe abilities on itself and for 6.5 meters around it. Here are a list of weapons and abilities that can slow it.
 
* A positive strength Nova's (Slowva) Molecular Prime slows enemies.
 
* Sevagoth's Gloom is also a good slow.
 
* Loki's Switch Teleport can move the Demolyst back away from the target.
 
* Magus Lockdown will also freeze the Demolyst.
 
* A direct hit with the Proboscis Cernos will often stop and slow the Demolyst.
 
  
  
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* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won't alert nearby enemies.
 
* Some of the deposits on Cetus require higher level drills. The drill from Fortuna works with all deposits. It is also upgradable with a silencer. Once the silencer is equipped, it won't alert nearby enemies.
 
* Sometimes while drilling a node, you'll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you're guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.
 
* Sometimes while drilling a node, you'll see a large bracket [    ] and then a much smaller one, [|]. If you hit the smaller one, you're guaranteed to get gems in addition to the regular deposit. That means that on a deposit with 3 nodes, you could get 4 rewards, assuming they all have the option, and you get it every time.
* On the Plains of Eidolon (Earth) and the Orb Vallis (Venus), Red deposits are minerals, and blue ones are gems.
+
* Red deposits are minerals, and blue ones are gems.
* On Deimos, yellow deposits are minerals.
 
  
 
===Railjack===
 
===Railjack===
 
You don't need a Railjack to do railjack missions. As long as someone in your squad has one, you're good. Instead ride as a guest in other people's ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.
 
You don't need a Railjack to do railjack missions. As long as someone in your squad has one, you're good. Instead ride as a guest in other people's ships until you get tier 3 gear. Then build your gear and railjack, and equip it with the T3 equipment.

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