Difference between revisions of "Vadim, the Wizard"

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Level 4 Human Wizard, Unaligned
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'''Implement''': Orb of Imposition '''Background''': Monster Hunter '''Languages''': Common, Primordial
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----
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'''Ability Scores'''
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Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.
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AC: 20 Fort: 16 Reflex: 19 Will: 18
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HP: 36 Surges: 8 Surge Value: 9
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INT Attack/Damage including Orb: +8/+6
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----
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'''TRAINED SKILLS'''
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Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12
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'''UNTRAINED SKILLS'''
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Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1
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'''FEATS'''
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Ritual Caster
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Action Surge
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Initiate of the Faith
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Armor Proficiency (Leather)
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Reaper's Touch
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'''POWERS'''
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At-Will: Thunderwave, Magic Missile, Scorching Burst
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Encounter: Icy Terrain, Color Spray
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Daily: L1. Flaming Sphere/Horrid Whispers*
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Utility: L2. Expeditious Retreat/Shield*
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*Prepared
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----
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ITEMS
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Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components
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RITUALS
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Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics

Revision as of 13:53, 26 January 2010

Level 4 Human Wizard, Unaligned

Implement: Orb of Imposition Background: Monster Hunter Languages: Common, Primordial




Ability Scores Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.

AC: 20 Fort: 16 Reflex: 19 Will: 18

HP: 36 Surges: 8 Surge Value: 9

INT Attack/Damage including Orb: +8/+6



TRAINED SKILLS Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12

UNTRAINED SKILLS Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1

FEATS

Ritual Caster Action Surge Initiate of the Faith Armor Proficiency (Leather) Reaper's Touch

POWERS

At-Will: Thunderwave, Magic Missile, Scorching Burst

Encounter: Icy Terrain, Color Spray

Daily: L1. Flaming Sphere/Horrid Whispers*

Utility: L2. Expeditious Retreat/Shield*

  • Prepared




ITEMS Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components


RITUALS Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics