Difference between revisions of "Vadim, the Wizard"
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− | + | Level 4 Human Wizard, Unaligned | |
+ | |||
+ | '''Implement''': Orb of Imposition '''Background''': Monster Hunter '''Languages''': Common, Primordial | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | '''Ability Scores''' | ||
+ | Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10. | ||
+ | |||
+ | AC: 20 Fort: 16 Reflex: 19 Will: 18 | ||
+ | |||
+ | HP: 36 Surges: 8 Surge Value: 9 | ||
+ | |||
+ | INT Attack/Damage including Orb: +8/+6 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | '''TRAINED SKILLS''' | ||
+ | Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12 | ||
+ | |||
+ | '''UNTRAINED SKILLS''' | ||
+ | Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1 | ||
+ | |||
+ | '''FEATS''' | ||
+ | |||
+ | Ritual Caster | ||
+ | Action Surge | ||
+ | Initiate of the Faith | ||
+ | Armor Proficiency (Leather) | ||
+ | Reaper's Touch | ||
+ | |||
+ | '''POWERS''' | ||
+ | |||
+ | At-Will: Thunderwave, Magic Missile, Scorching Burst | ||
+ | |||
+ | Encounter: Icy Terrain, Color Spray | ||
+ | |||
+ | Daily: L1. Flaming Sphere/Horrid Whispers* | ||
+ | |||
+ | Utility: L2. Expeditious Retreat/Shield* | ||
+ | |||
+ | *Prepared | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ITEMS | ||
+ | Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components | ||
+ | |||
+ | |||
+ | RITUALS | ||
+ | Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics |
Revision as of 13:53, 26 January 2010
Level 4 Human Wizard, Unaligned
Implement: Orb of Imposition Background: Monster Hunter Languages: Common, Primordial
Ability Scores
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.
AC: 20 Fort: 16 Reflex: 19 Will: 18
HP: 36 Surges: 8 Surge Value: 9
INT Attack/Damage including Orb: +8/+6
TRAINED SKILLS
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12
UNTRAINED SKILLS Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1
FEATS
Ritual Caster Action Surge Initiate of the Faith Armor Proficiency (Leather) Reaper's Touch
POWERS
At-Will: Thunderwave, Magic Missile, Scorching Burst
Encounter: Icy Terrain, Color Spray
Daily: L1. Flaming Sphere/Horrid Whispers*
Utility: L2. Expeditious Retreat/Shield*
- Prepared
ITEMS
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components
RITUALS
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics