Difference between revisions of "Valion Sarl"

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Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3
 
Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3
  
'''HP''': 33 Surges: 6 Surge value: 8
+
'''HP''': 38 Surges: 6 Surge value: 9
  
'''AC''': 19 '''Fort''': 16 '''Ref''': 18 '''Will''': 14
+
'''AC''': 20 '''Fort''': 17 '''Ref''': 19 '''Will''': 15
  
 
* '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against.  
 
* '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against.  
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'''Target:''' One creature  
 
'''Target:''' One creature  
  
'''Attack:''' +10 vs. AC
+
'''Attack:''' +11 vs. AC
  
 
'''Hit''': 1d6 (high crit) + 4.
 
'''Hit''': 1d6 (high crit) + 4.
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'''Targets''': One or two creatures
 
'''Targets''': One or two creatures
  
'''Attack''': +10 vs. AC,  two attacks
+
'''Attack''': +11 vs. AC,  two attacks
  
 
'''Hit:''' 1d6(high crit) +1 damage per attack.
 
'''Hit:''' 1d6(high crit) +1 damage per attack.
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +10 vs. AC  
+
'''Attack:''' +11 vs. AC  
  
 
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage.
 
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage.
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'''Target''': One creature
 
'''Target''': One creature
  
'''Attack:''' +10 vs. AC, two attacks
+
'''Attack:''' +11 vs. AC, two attacks
  
 
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.
 
'''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.

Revision as of 15:31, 3 July 2011

A character in Morgrave High: Passing Marks

Alt text
Valion Sarl

“Sand, I don’t think he knows who his daddy is. Go ahead and tell him who his daddy is. Yeah, that’s right: it’s me!”

Role: Ranger

Character Archetype: Head Quarterback

Theme Song: "Never Gonna Come Back Down" by BT (feat. M. Doughty) - [1]

  • Secondary theme: "Community Property" by Steel panther -[2]


Character Sheet

Languages: Common, Elven

Str 16, Con 11, Dex 17, Int 8, Wis 16, Cha 10.

Nature +11, Endurance +6, Perception +11, Athletics +9, Acrobatics +9

Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3

HP: 38 Surges: 6 Surge value: 9

AC: 20 Fort: 17 Ref: 19 Will: 15

  • Striker: Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).


Elven Accuracy

Encounter Free Action Personal

Effect: Reroll an attack roll. Use the second roll, even if it’s lower.


Circling Strike

At-Will Beast, Martial, WeaponStandard Action Melee weapon

Target: One creature

Attack: +11 vs. AC

Hit: 1d6 (high crit) + 4.


Twin Strike

At-Will Martial, Weapon Standard Action Melee or Ranged weapon

Targets: One or two creatures

Attack: +11 vs. AC, two attacks

Hit: 1d6(high crit) +1 damage per attack.


Two-Fanged Strike

Encounter Martial, Weapon Standard Action Melee or Ranged weapon

Target: One creature

Attack: +11 vs. AC

Hit: 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage.


Leonine Surge

Encounter Martial, Weapon Standard Action Melee weapon

Target: One creature

Attack: +11 vs. AC, two attacks

Hit: 1d6(high crit) + 4 damage per attack. If both attacks hit, the target is knocked prone and takes extra 3 damage. If both attacks miss, you grant combat advantage to all enemies until the start of your next turn.


Agile Recovery

At-Will Minor Action Personal

Effect: You stand up.