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== Rank ==
 
== Rank ==
*Human Blade Dancer 6
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*Human Blade Dancer 5
*XP: 40,300/50,000
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*XP: 20,000/24,000
 
*Alignment - Neutral
 
*Alignment - Neutral
 
*PC
 
*PC
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**
 
**
 
*General Proficiencies
 
*General Proficiencies
**Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Performance - Dance
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**
**Diplomacy
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**
 
*Class Proficiencies
 
*Class Proficiencies
**Swashbuckling - +1 AC while lightly armored
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**
**Divine Blessing - +2 to all saves
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**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC 7
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*AC
*HP 23
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*HP (just list the max here, list current HP on the front page.)
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Frost Brand, (4+, 1d8+4)
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack: Sling, (7+, 1d4)
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**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis 9+
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**Petrification & Paralysis
**Poison & Death 6+
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**Poison & Death
**Blast & Breath 12+
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**Blast & Breath
**Staves & Wands 8+
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**Staves & Wands
**Spells 10+
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**Spells
  
 
== Spells ==
 
== Spells ==
*First Level: 2
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*First Level: Spells Per Day
**Command Word
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**A first level spell in your repertoire
**Cure Light Wounds*
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**Another first-level spell in your repertoire
**Detect Evil*
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**Etc
**Detect Magic
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*Second Level: Spells Per Day
**Faerie Fire
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**One
**Fellowship
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**Two
**Light*
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**You-know-what-to-do
**Protection from Evil*
 
**Remove Fear*
 
**Resist Cold
 
*Second Level: 2
 
**Bless*
 
**Charm Animal
 
**Find Traps
 
**Hold Person
 
**Holy Chant
 
**Resist Fire
 
**Silence 15' radius
 
**Shimmer
 
**Speak with Animals
 
**Spiritual Weapon
 
*Third Level: 1
 
**Continual Light*
 
**Cure Blindness
 
**Cure Disease*
 
**Glyph of Warding
 
**Growth of Animals
 
**Locate Object
 
**Prayer
 
**Remove Curse*
 
**Speak with Dead
 
**Striking
 
*Fourth Level: 1
 
**Create Water
 
**Cure Serious Wounds*
 
**Dispel Magic
 
**Divination
 
**Neutralize Poison*
 
**Protection from Evil, Sustained*
 
**Smite Undead*
 
**Speak with Plants
 
**Vigor
 
**Tongues
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
**Leather Armor +2
+
**Then list
**Scroll (Knock)
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**Those things
**Sword 10 gp
+
**Individually
**Sword 10 gp
 
**Sling with 30 sling bullets 2 gp
 
**Belt 4 sp
 
**Boots (high) 3 gp
 
**Cloak (Fur-lined) 15 gp
 
**Dress (Freeholder) 4 gp
 
**Flask of Oil (2) 6 sp
 
**Gown (noble) 100 gp
 
**Gloves 4 sp
 
**Hat 1 gp
 
**Holy Symbol 25 gp
 
**Backpack 2 gp
 
**Crowbar 1 gp
 
**Hammer 2 gp
 
**Iron Spikes (12) 1 gp
 
**Rations (three weeks) 3 gp
 
**Waterskin 6 sp
 
**3744 gp
 
**7 sp
 
*Riding Horse (Medium)
 
**Saddle and Tack
 

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