Difference between revisions of "Vek's Spells"

From RPGnet
Jump to: navigation, search
(Ritualism)
(Thievish Skills. 5)
Line 47: Line 47:
  
 
==Thievish Skills. 5==
 
==Thievish Skills. 5==
 +
===1===
 +
*1 Bartender
 +
*2 Brawling +1
 +
*3 Bypass traps
 +
*4 Detect good and evil 50%
 +
*5 Dagger defense +1
 +
*6 Dagger throwing accuracy+5%
 +
*7 Fist+2
 +
*8 Jimmy portals
 +
*9 Locksmith basic
 +
*10 Move silently 50%
 +
*11 Tie up with ropes basic
 +
*12 Short Sword defense +1
 +
*13 Juggle Basic
 +
*14 Read extra language
 +
*15 code cipher making basic
 +
 +
===2===
 +
*1 Mixologist
 +
*2 Bow +10%
 +
*3 Bypass traps +75%
 +
*4 Brawling +2
 +
*5 Dagger defense +2
 +
*6 Dagger throw +10%
 +
*7 Double dagger draw basic
 +
*8 Escape from restraints basic
 +
*9 Game of Skill +15%
 +
*10 Juggle +30%
 +
*11 Lip reading +50
 +
*12 pick locks +60&
 +
*13 pick pockets 60%
 +
*14 Slight of hand +80%
 +
*15 Streetwise +20%
 +
===3===
 +
*1
 +
*2
 +
*3
 +
*4
 +
*5
 +
*6
 +
*7
 +
*8
 +
*9
 +
*10
 +
*11
 +
*12
 +
*13
 +
*14
 +
*15
 +
===4===
 +
*1
 +
*2
 +
*3
 +
*4
 +
*5
 +
*6
 +
*7
 +
*8
 +
*9
 +
*10
 +
*11
 +
*12
 +
*13
 +
*14
 +
*15
 +
===5===
 +
*1
 +
*2
 +
*3
 +
*4
 +
*5
 +
*6
 +
*7
 +
*8
 +
*9
 +
*10
 +
*11
 +
*12
 +
*13
 +
*14
 +
*15
  
 
=='''Cantrips'''==
 
=='''Cantrips'''==

Revision as of 15:21, 24 March 2024

Vek's Spells

Advanced Amber Pattern Imprint -Tirna no'gath. Veksdale.

Frame can hold 18 spells of any power level with great power.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18

Basic Logrus

Frame can hold 12 spells of any power level with great power.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12

Green Stone

  • 1
  • 2
  • 3
  • 4

Ritualism

2

Thievish Skills. 5

1

  • 1 Bartender
  • 2 Brawling +1
  • 3 Bypass traps
  • 4 Detect good and evil 50%
  • 5 Dagger defense +1
  • 6 Dagger throwing accuracy+5%
  • 7 Fist+2
  • 8 Jimmy portals
  • 9 Locksmith basic
  • 10 Move silently 50%
  • 11 Tie up with ropes basic
  • 12 Short Sword defense +1
  • 13 Juggle Basic
  • 14 Read extra language
  • 15 code cipher making basic

2

  • 1 Mixologist
  • 2 Bow +10%
  • 3 Bypass traps +75%
  • 4 Brawling +2
  • 5 Dagger defense +2
  • 6 Dagger throw +10%
  • 7 Double dagger draw basic
  • 8 Escape from restraints basic
  • 9 Game of Skill +15%
  • 10 Juggle +30%
  • 11 Lip reading +50
  • 12 pick locks +60&
  • 13 pick pockets 60%
  • 14 Slight of hand +80%
  • 15 Streetwise +20%

3

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

4

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

5

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

Cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Low Order Magery

  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First level

32spells-22 on the list

2

25 Spells

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18

3

22 Spells

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18

4

17 spells

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17

5

14 Spell

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14

6

14 spells

  • 1: Control Weather
  • 2: Disintegrate
  • 3: Mirror Wall
  • 4: Passenger Teleport
  • 5: Time Delay
  • 6: Animate Object
  • 7: Geas
  • 8: Move Earth
  • 9: Wizard Wind
  • 10
  • 11
  • 12
  • 13
  • 14

7

11 Spells

  • 1: Sleep ,12" r
  • 2: Castle Protection
  • 3: Mind Blank
  • 4: Polymorph Object
  • 5: Protection vs Normal Weapons
  • 6: Reverse Gravity
  • 7: Variable 12" Lighting bolt
  • 8: Mass Charm
  • 9
  • 10
  • 11

8

9 spells

  • 1: Permanent Passwall
  • 2: Scroll Knock
  • 3: Macro Bomb
  • 4: Summon Person
  • 5: Variable Bomb
  • 6: Power Word
  • 7
  • 8
  • 9

9

7 spells

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7

10

5 spells

  • 1
  • 2
  • 3
  • 4
  • 5

11

3 spells

  • 1
  • 2
  • 3

12

1 Spell

  • 1