Difference between revisions of "Vek's Spells"
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'''Vek's Spells''' | '''Vek's Spells''' | ||
− | =='''Advanced Amber Pattern Imprint''' -Tirna no'gath. Veksdale.== | + | ==='''Advanced Amber Pattern Imprint''' -Tirna no'gath. Veksdale.=== |
Frame can hold 18 spells of any power level with great power. | Frame can hold 18 spells of any power level with great power. | ||
*1 | *1 | ||
Line 22: | Line 22: | ||
*18 | *18 | ||
− | =='''Basic Logrus'''== | + | ==='''Basic Logrus'''=== |
Frame can hold 12 spells of any power level with great power. | Frame can hold 12 spells of any power level with great power. | ||
*1 | *1 | ||
Line 37: | Line 37: | ||
*12 | *12 | ||
− | ==Green Stone== | + | ===Green Stone=== |
+ | *1 | ||
+ | *2 | ||
+ | *3 | ||
+ | *4 | ||
+ | ===iron knife === | ||
*1 | *1 | ||
*2 | *2 | ||
Line 102: | Line 107: | ||
*3code making +3i | *3code making +3i | ||
*4 code breaking +2i | *4 code breaking +2i | ||
− | * | + | *5Dice manipulation +75% |
− | * | + | *6Entertaining +2c |
− | * | + | *7Hiest from pack and bundles +50% |
− | * | + | *8Lip reading+75% |
− | * | + | *9Pick pockets +90% |
− | *10 | + | *10 streetwise+40% |
− | * | + | *11Slight of hand +95% |
− | * | + | *12taste analysis identity |
*13 | *13 | ||
*14 | *14 | ||
Line 115: | Line 120: | ||
===5=== | ===5=== | ||
− | *1 | + | *1 Alchemy Duplicate Common |
− | *2 | + | *2 bow +critical. |
− | * | + | *3Code making+3i |
− | * | + | *4code break +2i |
− | * | + | *5Escape from restraints +3da |
− | * | + | *6Forgery +80% |
− | * | + | *7Juggle +90% |
− | * | + | *8Game of skill +30% |
− | * | + | *9Locksmithing +40% |
− | * | + | *10Move silently +60% |
− | * | + | *11Pick locks +90% |
− | * | + | *12pick pocket +95% |
*13 | *13 | ||
− | * | + | *14Slieght of hand +99% |
*15 | *15 | ||
+ | ===='''Thievish Tops'''==== | ||
+ | *1 Alchemy Duplicate Common | ||
+ | *2 Bow +critical. | ||
+ | *3 Code making+3i | ||
+ | *4 Code break +2i | ||
+ | *5 Escape from restraints +3da | ||
+ | *6 Forgery +80% | ||
+ | *7 Juggle +90% | ||
+ | *8 Game of skill +30% | ||
+ | *9 Lock smithing +40% | ||
+ | *10 Move silently +60% | ||
+ | *11 Pick locks +90% | ||
+ | *12 pick pocket +95% | ||
+ | *13 Taste analysis identity | ||
+ | *14 Slight of hand +99% | ||
+ | *15 streetwise+40% | ||
+ | *16 Dice manipulation +75% | ||
+ | *17 Entertaining +2c | ||
+ | *18 Heist from pack and bundles +50% | ||
+ | *19 Lip reading+75% | ||
+ | *20 Jewelry smithing +20% | ||
+ | *21 Juggle +60% | ||
+ | *22 Dagger sure strike x3 | ||
+ | *23 Dagger throw +15% | ||
+ | *24 Entertaining+c | ||
+ | *25 Brawl +3 | ||
+ | *26 Bypass traps +75% | ||
=='''Cantrips'''== | =='''Cantrips'''== |
Latest revision as of 22:38, 24 March 2024
Vek's Spells
Contents
Advanced Amber Pattern Imprint -Tirna no'gath. Veksdale.[edit]
Frame can hold 18 spells of any power level with great power.
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
Basic Logrus[edit]
Frame can hold 12 spells of any power level with great power.
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
Green Stone[edit]
- 1
- 2
- 3
- 4
iron knife[edit]
- 1
- 2
- 3
- 4
Ritualism[edit]
2
Thievish Skills. 5[edit]
1[edit]
- 1 Bartender
- 2 Brawling +1
- 3 Bypass traps
- 4 Detect good and evil 50%
- 5 Dagger defense +1
- 6 Dagger throwing accuracy+5%
- 7 Fist+2
- 8 Jimmy portals
- 9 Locksmith basic
- 10 Move silently 50%
- 11 Tie up with ropes basic
- 12 Short Sword defense +1
- 13 Juggle Basic
- 14 Read extra language
- 15 code cipher making basic
2[edit]
- 1 Mixologist
- 2 Bow +10%
- 3 Bypass traps +75%
- 4 Brawling +2
- 5 Dagger defense +2
- 6 Dagger throw +10%
- 7 Double dagger draw basic
- 8 Escape from restraints basic
- 9 Game of Skill +15%
- 10 Juggle +30%
- 11 Lip reading +50
- 12 pick locks +60&
- 13 pick pockets 60%
- 14 Slight of hand +80%
- 15 Streetwise +20%
3[edit]
- 1 Chemist
- 2 bow+15%
- 3 Brawl +3
- 4 Code and cipher making+2
- 5 Code cipher breaking+1
- 6 Slight of hand 90%
- 7 Dagger sure strike x3
- 8 Dagger throw +15%
- 9 Entertaining+c
- 10 Escape from restraint da%
- 11 Jewelry smithing +20%
- 12 jungle +60%
- 13 Locksmithing +20%
- 14 Pick locks+75%
- 15 pick pockets+75%
4[edit]
- 1 alchemy minor
- 2bow +20%
- 3code making +3i
- 4 code breaking +2i
- 5Dice manipulation +75%
- 6Entertaining +2c
- 7Hiest from pack and bundles +50%
- 8Lip reading+75%
- 9Pick pockets +90%
- 10 streetwise+40%
- 11Slight of hand +95%
- 12taste analysis identity
- 13
- 14
- 15
5[edit]
- 1 Alchemy Duplicate Common
- 2 bow +critical.
- 3Code making+3i
- 4code break +2i
- 5Escape from restraints +3da
- 6Forgery +80%
- 7Juggle +90%
- 8Game of skill +30%
- 9Locksmithing +40%
- 10Move silently +60%
- 11Pick locks +90%
- 12pick pocket +95%
- 13
- 14Slieght of hand +99%
- 15
Thievish Tops[edit]
- 1 Alchemy Duplicate Common
- 2 Bow +critical.
- 3 Code making+3i
- 4 Code break +2i
- 5 Escape from restraints +3da
- 6 Forgery +80%
- 7 Juggle +90%
- 8 Game of skill +30%
- 9 Lock smithing +40%
- 10 Move silently +60%
- 11 Pick locks +90%
- 12 pick pocket +95%
- 13 Taste analysis identity
- 14 Slight of hand +99%
- 15 streetwise+40%
- 16 Dice manipulation +75%
- 17 Entertaining +2c
- 18 Heist from pack and bundles +50%
- 19 Lip reading+75%
- 20 Jewelry smithing +20%
- 21 Juggle +60%
- 22 Dagger sure strike x3
- 23 Dagger throw +15%
- 24 Entertaining+c
- 25 Brawl +3
- 26 Bypass traps +75%
Cantrips[edit]
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Low Order Magery[edit]
- 6 pips -60th level
- 32,25,22,17,14,14,11,9,7,5,3,1
First level[edit]
32spells-22 on the list
2[edit]
25 Spells
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
3[edit]
22 Spells
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
4[edit]
17 spells
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
5[edit]
14 Spell
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
6[edit]
14 spells
- 1: Control Weather
- 2: Disintegrate
- 3: Mirror Wall
- 4: Passenger Teleport
- 5: Time Delay
- 6: Animate Object
- 7: Geas
- 8: Move Earth
- 9: Wizard Wind
- 10
- 11
- 12
- 13
- 14
7[edit]
11 Spells
- 1: Sleep ,12" r
- 2: Castle Protection
- 3: Mind Blank
- 4: Polymorph Object
- 5: Protection vs Normal Weapons
- 6: Reverse Gravity
- 7: Variable 12" Lighting bolt
- 8: Mass Charm
- 9
- 10
- 11
8[edit]
9 spells
- 1: Permanent Passwall
- 2: Scroll Knock
- 3: Macro Bomb
- 4: Summon Person
- 5: Variable Bomb
- 6: Power Word
- 7
- 8
- 9
9[edit]
7 spells
- 1
- 2
- 3
- 4
- 5
- 6
- 7
10[edit]
5 spells
- 1
- 2
- 3
- 4
- 5
11[edit]
3 spells
- 1
- 2
- 3
12[edit]
1 Spell
- 1