Editing Veraltan Academy:The Trickster

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:[[File:Check002.png|24px]] '''Double Trap:''' ''In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time.'' Take a [[file:d8a.png|24px|d8]] ''Disoriented'' complication to teleport within close quarters, take an action and reappear back where you started.
 
:[[File:Check002.png|24px]] '''Double Trap:''' ''In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time.'' Take a [[file:d8a.png|24px|d8]] ''Disoriented'' complication to teleport within close quarters, take an action and reappear back where you started.
  
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:[[File:Check002.png|24px]] '''My Brother's Sherpa:''' ''Tis a costly effort, young Trick, but at need you '''can''' draw companions along with you.'' - ''<u>Nanny Hobble</u>.'' Take or step up a [[file:d6a.png|24px|d6]] ''Exhaustion'' complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of [[file:d12a.png|24px|d12]] '''+'''
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:[[File:Check002.png|24px]] '''My Brother's Sherpa:''' ''Tis a costly effort, young Trick, but at need you '''can''' draw companions along with you.'' - ''<u>Nanny Hobble</u>.'' Take a [[file:d6a.png|24px|d6]] ''Exhaustion'' complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of [[file:d12a.png|24px|d12]] '''+'''
  
 
:[[File:Check002.png|24px]] '''Conjurer:''' ''The Ways can be a conduit for many things, and can bring those things at your call.'' This power takes its toll. When conjuring an object from elsewhere in the Mortal Realm, step back Physical for the scene to step up or double Magical for an action. Spend a PP to do both.
 
:[[File:Check002.png|24px]] '''Conjurer:''' ''The Ways can be a conduit for many things, and can bring those things at your call.'' This power takes its toll. When conjuring an object from elsewhere in the Mortal Realm, step back Physical for the scene to step up or double Magical for an action. Spend a PP to do both.

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