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==Veritas Jones==
 
==Veritas Jones==
'''Birth Planet:''' Whitefall '''Allegiance:''' Independent<br>
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'''Birth Planet:''' Shadow '''Allegiance:''' Browncoat<br>
 
'''Height:''' 191 centimeters (6' 3") | '''Weight:''' 86 kilos (190 lbs) | '''Age:''' 34 standard years  
 
'''Height:''' 191 centimeters (6' 3") | '''Weight:''' 86 kilos (190 lbs) | '''Age:''' 34 standard years  
  
Raised a cattle rancher on Whitefall, a farming moon of Athens, Veritas worked a number of ranches and mining operations until he joined the War, where he served as a sharpshooter, making the rank of Corporal. Having worked for Mel before the War, he was one of the first to sign on to the ''Wanderer''. He pulled his Heirloom Six Shooters off of a guy who tried to kill him.
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Born to a cattle rancher on a ,  
  
 
'''Appearance'''
 
'''Appearance'''
 
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A tall, trim black-skinned man with mostly close-cropped hair under a weather-beaten gaucho hat, who's partial to leather vests and chaps over work clothes. He's always got a pair of work gloves folded into his gun belt, which hangs with the insouciant bravado of a gunslinger and sports two pearl-handled pistols.
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A tall, trim black-skinned man with mostly close-cropped hair under a weather-beaten gaucho hat, who's partial to leather vests and chaps over work clothes.
 
 
 
 
[[File:Veritas Jones.jpg]]
 
  
 
==Attributes==
 
==Attributes==
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'''Gun Diplomacy d8'''<br>
 
'''Gun Diplomacy d8'''<br>
''Let's let the guns do the talkin', now.'' (Move/Shoot/Survive)<br>
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''Let's let the guns do the talkin', now'' (Move/Shoot/Survive)<br>
 
*'''Gain 1 Plot Point when you roll a d4 instead of a d8.'''
 
*'''Gain 1 Plot Point when you roll a d4 instead of a d8.'''
 
*Gun Symposium: Spend 1 PP to step up or double your Shoot or Move when you’re outnumbered.
 
*Gun Symposium: Spend 1 PP to step up or double your Shoot or Move when you’re outnumbered.
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''These pearl-handled beauts have been passed down from one generation of the family to the next for time immemorial. 'Til I got my hands on 'em.''
 
''These pearl-handled beauts have been passed down from one generation of the family to the next for time immemorial. 'Til I got my hands on 'em.''
 
*Pointed Emphasis: When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.
 
*Pointed Emphasis: When you threaten someone with your sidearm or conduct negotiations at gunpoint, spend 1 Plot Point to double Influence for the Action.
*Finest Guns Made by Man: When you Take Out a GMC while you are outnumbered, take a Running Out of Ammo d8 Complication to Take Out another GMC nearby. Step up the Complication to a d10 to Take Out a third GMC in range.
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*Finest Gun Made by Man: When you Take Out a GMC while you are outnumbered, take a Running Out of Ammo d8 Complication to Take Out another GMC nearby. Step up the Complication to a d10 to Take Out a third GMC in range.
  
 
'''Straight Shooter''' d6<br>
 
'''Straight Shooter''' d6<br>
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==Notes==
 
==Notes==
*I think if I were [https://forum.rpg.net/showthread.php?834631-Recruitment-Firefly-Leaf-on-the-Wind&p=22151589#post22151589 looking for a happy medium], I'd say make Trick of the Trade a [d8] specialty linked to one of the two skills listed and it lasts for a scene. That is pretty much how triggers treat assets elsewhere. You create the asset (1 PP) but the trigger lets you make that particular asset a d8 asset. And I'm fine with paying a second PP to turn it into an episode long asset (specialty) with all such triggers, just like under the regular asset rules.
 
*[https://forum.rpg.net/showthread.php?834631-Recruitment-Firefly-Leaf-on-the-Wind&p=22152127#post22152127 we can revisit it] if you ever want to unlock the Gun Symposium trigger, but off the top I'm inclined to go with single action as the intended duration. Or we could change the wording to have consequences if you're looking for a longer duration. See the Awakened Weapon trigger on the Sleeper Agent distinction or the Always Working trigger from the Married to the Job distinction for examples of this setup for an extended trigger just to get an idea of the possibilities.
 
*[https://forum.rpg.net/showthread.php?834925-Firefly-Leaf-on-the-Wind&p=22206526#post22206526 talk to Dec]
 
*[https://forum.rpg.net/showthread.php?834925-Firefly-Leaf-on-the-Wind&p=22206696#post22206696 talk to Mike]
 
 
===Signature Scenes===
 
*[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834925/post-22206526 Veritas and Dec]
 
*[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834925/post-22270141 Veritas and the explosion]
 
*[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834925/post-22448731 Veritas sets an ambush]
 
*[https://forum.rpg.net/index.php?threads/firefly-leaf-on-the-wind.834925/post-22477539 Veritas vs the pulse cannon crew]
 

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