Editing Vertaginous Karembeuleau
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== Rank == | == Rank == | ||
− | *Human Bard Level | + | *Human Bard Level 5 |
− | *XP: | + | *XP: 40,000 |
*Alignment Neutral | *Alignment Neutral | ||
*PC | *PC | ||
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* Deception | * Deception | ||
− | ** Gambling: | + | ** Disguise:9 |
− | ** Sense Motive: | + | ** Gambling:7 |
+ | ** Sense Motive:3 | ||
* Survival- | * Survival- | ||
+ | ** Navigation:5 | ||
** Tracking: 8 | ** Tracking: 8 | ||
** Wilderness Survival:8 | ** Wilderness Survival:8 | ||
− | * Bargain: | + | * Bargain: 9 |
*Class Abilities | *Class Abilities | ||
− | ** Bardic Inspiration x2 per day: Bards have the ability to grant boons to their allies and banes to their enemies. At 1st level they may do this once per day to a creature within 30’ of them. They may do this as a free action during a round – whenever the creature’s place in initiative comes up – unless the bard is casting a spell. By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane). | + | ** Bardic Inspiration x2 per day: Bards have the ability to grant boons to their allies and banes to their enemies. At 1st level they may do this once per day to a creature within 30’ of them. They may do this as a free action during a round – whenever the creature’s place in initiative comes up – unless the bard is casting a spell. |
+ | By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane). | ||
− | * Lore on | + | * Lore on 13+ - As the character adventures they hear, remember, and, most importantly, assimilate various bits of information and trivia. |
− | + | ** | |
− | * | ||
*Knacks | *Knacks | ||
− | ** | + | ** Skilled |
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** Silver Tongue: When a reaction roll is made and the bard is the primary negotiator they may roll twice, taking the better result. This applies to all forms of reaction rolls and morale checks that their followers/retainers make, provided the thief is present. | ** Silver Tongue: When a reaction roll is made and the bard is the primary negotiator they may roll twice, taking the better result. This applies to all forms of reaction rolls and morale checks that their followers/retainers make, provided the thief is present. | ||
== Combat == | == Combat == | ||
*AC: 6 | *AC: 6 | ||
− | *HP | + | *HP 16 |
*Movement Rate: 120/40 | *Movement Rate: 120/40 | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." | ||
− | ** | + | **Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | + | **Secondary Melee Attack: | |
− | *Primary Ranged Attack: | + | **Primary Ranged Attack: |
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*Saves: | *Saves: | ||
**Petrification & Paralysis 12 | **Petrification & Paralysis 12 | ||
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**Spells 11 | **Spells 11 | ||
− | == Spells | + | == Spells == |
− | *First Level: | + | *First Level: Spells Per Day |
− | ** | + | **A first level spell in your repertoire |
− | ** | + | **Another first-level spell in your repertoire |
− | + | **Etc | |
− | *Second Level: | + | *Second Level: Spells Per Day |
− | ** | + | **One |
− | + | **Two | |
− | + | **You-know-what-to-do | |
− | * | ||
− | * | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance. | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. |
− | + | **Then list | |
− | + | **Those things | |
− | + | **Individually | |
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