Editing Vertaginous Karembeuleau
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
== Rank == | == Rank == | ||
− | *Human Bard Level | + | *Human Bard Level 5 |
− | *XP: | + | *XP: 40,000 |
*Alignment Neutral | *Alignment Neutral | ||
*PC | *PC | ||
Line 41: | Line 41: | ||
** Bardic Inspiration x2 per day: Bards have the ability to grant boons to their allies and banes to their enemies. At 1st level they may do this once per day to a creature within 30’ of them. They may do this as a free action during a round – whenever the creature’s place in initiative comes up – unless the bard is casting a spell. By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane). | ** Bardic Inspiration x2 per day: Bards have the ability to grant boons to their allies and banes to their enemies. At 1st level they may do this once per day to a creature within 30’ of them. They may do this as a free action during a round – whenever the creature’s place in initiative comes up – unless the bard is casting a spell. By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane). | ||
− | * Lore on | + | * Lore on 13+ - As the character adventures they hear, remember, and, most importantly, assimilate various bits of information and trivia. |
* Bards may wear leather or chain but may not use shields. They can use any weapons except for large, two-handed melee weapons (those with the slow, two-handed quality). | * Bards may wear leather or chain but may not use shields. They can use any weapons except for large, two-handed melee weapons (those with the slow, two-handed quality). | ||
Line 55: | Line 55: | ||
== Combat == | == Combat == | ||
*AC: 6 | *AC: 6 | ||
− | *HP | + | *HP 16 |
*Movement Rate: 120/40 | *Movement Rate: 120/40 | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
Line 103: | Line 103: | ||
** Share of the Company: 1000gp | ** Share of the Company: 1000gp | ||
** Potion of Heroism: | ** Potion of Heroism: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Encumbrance: 390 - Includes basic encumbrance of 80 coins for miscellaneous items. | + | Normal humans and characters of a |
+ | combat-focused, non-magic using class | ||
+ | (e.g. dwarf, fighter, halfling) who drink | ||
+ | a potion of heroism temporarily gain | ||
+ | additional levels. The number of levels | ||
+ | gained depends on the character’s normal | ||
+ | experience level: | ||
+ | * Normal human: Gain the abilities of a | ||
+ | 4th level fighter. | ||
+ | * 1st–3rd level: Gain 3 levels. | ||
+ | * 4th–7th level: Gain 2 levels. | ||
+ | * 8th–10th level: Gain 1 level. | ||
+ | * 11th level+: No effect. | ||
+ | |||
+ | *Effects: All abilities of the additional levels | ||
+ | are gained, including extra hit points. | ||
+ | *Damage: Damage suffered while under | ||
+ | the effects of this potion is first deducted | ||
+ | from the pool of additional hit points | ||
+ | granted. | ||
+ | |||
+ | * Amulet of Protection Against Scrying: | ||
+ | An amulet that provides protection from | ||
+ | remote viewing and mind-reading. | ||
+ | *Crystal balls: The person wearing this | ||
+ | amulet cannot be viewed in a crystal ball. | ||
+ | *ESP: The wearer is immune to all | ||
+ | forms of ESP. | ||
+ | **Encumbrance: 390 - Includes basic encumbrance of 80 coins for miscellaneous items. | ||
3819 GP | 3819 GP | ||
− | + | 250GP on board the ship. | |
3569GP banked in Deepwater | 3569GP banked in Deepwater |