Difference between revisions of "Vertaginous Karembeuleau"

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By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane).
 
By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane).
  
** Lore on 13+ - As the character adventures they hear, remember, and, most importantly, assimilate various bits of information and trivia.
+
* Lore on 13+ - As the character adventures they hear, remember, and, most importantly, assimilate various bits of information and trivia.
 
**
 
**
  

Revision as of 23:06, 5 September 2020

Sailing_the_Silver_Seas

Rank

  • Human Bard Level 5
  • XP: 40,000
  • Alignment Neutral
  • PC

Attributes

  • STR 11
  • INT 10
  • WIS 17
  • DEX 14
  • CON 10
  • CHA 15

Skills

  • Languages
    • Common
  • General Skills
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
  • Perform: Rebec 9
  • Athletics -
    • Acrobatics: 9
    • Swimming: 10
  • Deception
    • Disguise:9
    • Gambling:7
    • Sense Motive:3
  • Survival-
    • Navigation:5
    • Tracking: 8
    • Wilderness Survival:8
  • Bargain: 9
  • Class Abilities
    • Bardic Inspiration x2 per day: Bards have the ability to grant boons to their allies and banes to their enemies. At 1st level they may do this once per day to a creature within 30’ of them. They may do this as a free action during a round – whenever the creature’s place in initiative comes up – unless the bard is casting a spell.

By using inspiration the target creature rerolls either an attack roll or saving throw, taking either the better (if a boon) or the worse (if a bane).

  • Lore on 13+ - As the character adventures they hear, remember, and, most importantly, assimilate various bits of information and trivia.
  • Knacks
    • Skilled
    • Silver Tongue: When a reaction roll is made and the bard is the primary negotiator they may roll twice, taking the better result. This applies to all forms of reaction rolls and morale checks that their followers/retainers make, provided the thief is present.

Combat

  • AC: 6
  • HP 16
  • Movement Rate: 120/40
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 12
    • Blast & Breath 15
    • Staves & Wands 11
    • Spells 11

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually