Difference between revisions of "Vi"

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(Combat Medic)
 
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====<u>The Slayer</u>====
 
====<u>The Slayer</u>====
 
+
Superhuman Strength d10; Enhanced Durability d8 ;Enhanced Reflexes d8 ;Enhanced Stamina d8 ;Sense Vampires d6 ;Prophetic Dreams d6  
 
 
Enhanced Strength d8; Enhanced Durability d8 ;Enhanced Reflexes d8 ;Enhanced Stamina d8 ;Sense Vampires d6 ;Prophetic Dreams d6  
 
  
 
*SFX: ''Focus''; If a pool includes a Slayer power Vi may replace two dice of equal size with one die +1 step larger  
 
*SFX: ''Focus''; If a pool includes a Slayer power Vi may replace two dice of equal size with one die +1 step larger  
 
*SFX: ''Second Wind''; Before Vi makes an action including a Slayer power, she may move her Physical Stress die to the doom pool and step up the Slayer power by +1 for this action.  
 
*SFX: ''Second Wind''; Before Vi makes an action including a Slayer power, she may move her Physical Stress die to the doom pool and step up the Slayer power by +1 for this action.  
*Limit: ''Difficult Recovery''; Add Enhanced Durability to the opposing die roll when others try to recover Buffy's Emotional Stress.
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*Limit: ''Difficult Recovery''; Add Enhanced Durability to the opposing die roll when others try to recover Vi's Emotional Stress.
  
 
====<u>Potential Training</u>====
 
====<u>Potential Training</u>====
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Weapons d6
 
Weapons d6
  
*SFX: ''Vampire Slayer''; Vi's training in hunting demons (Vampires Specifically) means she knows the best way to take them down.  Step up a die when facing a vampire.
+
*SFX: ''Monster Killer''; Vi's training in hunting Vampires and other demons means she knows the best way to take them down.  Step up a die when facing a undead or demonic entities.
 
*Limit: ''Gear''; Shutdown Potential Training and gain 1 PP. Take an action vs. doom pool to recover.
 
*Limit: ''Gear''; Shutdown Potential Training and gain 1 PP. Take an action vs. doom pool to recover.
 
  
 
===Specialties===
 
===Specialties===
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1 xp - When Vi uses her Medical Expert to help one of her comrades recover stress.
 
1 xp - When Vi uses her Medical Expert to help one of her comrades recover stress.
  
3 xp - When Vi removes herself from combat to help a wounded comrade
+
3 xp - When Vi takes stress helping a wounded ally under her care.
  
 
10 xp - When Vi either allows someone to die or lets an enemy to escape or accomplish its goal to save them.
 
10 xp - When Vi either allows someone to die or lets an enemy to escape or accomplish its goal to save them.

Latest revision as of 16:25, 19 September 2013

Vi[edit]

played by Tarren

Vi.jpg

[1] [2]

Affiliations[edit]

Solo d6, Team d8, Buddy d10

Distinctions[edit]

  • The Chosen Many
  • Combat Medic
  • Unsure of Herself

Powers[edit]

The Slayer[edit]

Superhuman Strength d10; Enhanced Durability d8 ;Enhanced Reflexes d8 ;Enhanced Stamina d8 ;Sense Vampires d6 ;Prophetic Dreams d6

  • SFX: Focus; If a pool includes a Slayer power Vi may replace two dice of equal size with one die +1 step larger
  • SFX: Second Wind; Before Vi makes an action including a Slayer power, she may move her Physical Stress die to the doom pool and step up the Slayer power by +1 for this action.
  • Limit: Difficult Recovery; Add Enhanced Durability to the opposing die roll when others try to recover Vi's Emotional Stress.

Potential Training[edit]

Weapons d6

  • SFX: Monster Killer; Vi's training in hunting Vampires and other demons means she knows the best way to take them down. Step up a die when facing a undead or demonic entities.
  • Limit: Gear; Shutdown Potential Training and gain 1 PP. Take an action vs. doom pool to recover.

Specialties[edit]

Combat Expert d8, Mystic Expert d8, Medical Expert d8

Milestones[edit]

The Chosen One[edit]

1 xp - When Vi uses the Vampire Slayer SFX.

3 xp - When Vi confronts an enemy solo.

10 xp - When Vi fully embraces her status as Slayer and kills a vampire or demon on her own.

Combat Medic[edit]

1 xp - When Vi uses her Medical Expert to help one of her comrades recover stress.

3 xp - When Vi takes stress helping a wounded ally under her care.

10 xp - When Vi either allows someone to die or lets an enemy to escape or accomplish its goal to save them.