Editing Victorian Justice League: Golem
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=== Skills === | === Skills === | ||
− | '''Athletics*''' | + | '''Athletics*''' d ''(bonuses, special notes etc.)'' |
− | '''Common Knowledge*''' | + | '''Common Knowledge*''' d |
− | ''' | + | '''Notice*''' d |
− | ''' | + | '''Persuasion*''' d |
− | ''' | + | '''Stealth*''' d |
− | + | Note: Special note about skill use. Another special note about skill use. | |
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=== Derived Statistics === | === Derived Statistics === | ||
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Menacing | Menacing | ||
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Mr. Fix It | Mr. Fix It | ||
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Nerves of Steel | Nerves of Steel | ||
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Improved Nerves of Steel | Improved Nerves of Steel | ||
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Super Powers | Super Powers | ||
== Super Powers (45 + 5 spp, limit 15) == | == Super Powers (45 + 5 spp, limit 15) == | ||
− | '''More Machine than Human''' | + | '''More Machine than Human''' |
− | Construct (8) | + | Construct (8) |
− | Fearless (2) | + | Fearless (2) |
− | Regeneration (5 | + | Regeneration (5 |
− | '''An Industrial Revolution Man''' | + | '''An Industrial Revolution Man''' |
− | + | Energy Control: Electricity, Fire (5+1) | |
− | Energy Control: Electricity, Fire (5+1) | + | Environmental Immunity: Electricity, Fire (1+1+2) |
− | + | Malfunction - Area of Effect (3+2) | |
− | Environmental Immunity: Electricity, Fire (1+1+2) | + | Machine Control (9) |
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− | Malfunction - Area of Effect (3+2) | ||
Matter Control: Earth, Metal (5+1) | Matter Control: Earth, Metal (5+1) | ||
+ | Broadcast (2) | ||
+ | Entanglement (3) | ||
== Gear == | == Gear == | ||
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'''Rank:''' Seasoned | '''Rank:''' Seasoned | ||
− | '''Advances:''' 4 | + | '''Advances:''' 4 |
− | +1d Agility | + | +1d Agility |
− | +1d Research, Survival | + | +1d Research, Survival |
− | +1d Fighting, Repair | + | +1d Fighting, Repair |
− | +1d Vigor | + | +1d Vigor |
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Back to [[Victorian Justice League: A Tale of Two Cities]]. | Back to [[Victorian Justice League: A Tale of Two Cities]]. |