Difference between revisions of "Viscount of Evil"

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5/5 Aspect Miracle Points
 
5/5 Aspect Miracle Points
  
Short description of your character's body and why they have that level of Aspect.
+
George is one step beyond humanity. As a mortal, his health was never at his maximum, and he follows in that vein as a Noble. Though surpassing humanity in most mental and physical fields, the Mayor performs truly miraculous feats with rarity. It should be noted this is common among Nobles of ephemereal estates, which Evil certainly qualifies as.
  
 
I have # Aspect. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.
 
I have # Aspect. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.
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5/5 Domain Miracle Points
 
5/5 Domain Miracle Points
  
Short description of your character's Estate, defining exactly what it is, what it is not, what your Noble thinks about the Estate and what Correspondances (3 or 4 thing directly associated with your Estate) your character has control over.
+
Evil serves the Mayor well. He is comfortable in his knowledge of the ins and outs of the evil that lurks in men's hearts. He is permitted to wear a chain-of-pearls crown. His soul is alive with palpable Evil, and even to mortals he appears tainted with the marks of his craft. To the Mayor, evil is an antagonistic force that opposes, and compliments, the positive qualities we call Good. Much of his understanding of the nature of good and evil is defined by comic book morality and his own madness. Monsters, as beings made of malevolance, serve him willfully. Death, as the ultimate cruelty, is also within his domain. Suffering is, as Hell agrees, synonymous with corruption, and as such is inherantly evil.
  
 
I have # Domain. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.
 
I have # Domain. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.

Revision as of 21:32, 21 March 2011

Defloration

George Jeffery Georgefordson

Viscount of Evil

Villanous Mayor

First Impression Text

This would be a short description of what your character looks like, the standard run down of what people could tell about you the first time they met.

Attributes

Aspect 1

Metahuman 5/5 Aspect Miracle Points

George is one step beyond humanity. As a mortal, his health was never at his maximum, and he follows in that vein as a Noble. Though surpassing humanity in most mental and physical fields, the Mayor performs truly miraculous feats with rarity. It should be noted this is common among Nobles of ephemereal estates, which Evil certainly qualifies as.

I have # Aspect. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.

Domain 2

Viscount 5/5 Domain Miracle Points

Evil serves the Mayor well. He is comfortable in his knowledge of the ins and outs of the evil that lurks in men's hearts. He is permitted to wear a chain-of-pearls crown. His soul is alive with palpable Evil, and even to mortals he appears tainted with the marks of his craft. To the Mayor, evil is an antagonistic force that opposes, and compliments, the positive qualities we call Good. Much of his understanding of the nature of good and evil is defined by comic book morality and his own madness. Monsters, as beings made of malevolance, serve him willfully. Death, as the ultimate cruelty, is also within his domain. Suffering is, as Hell agrees, synonymous with corruption, and as such is inherantly evil.

I have # Domain. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.

Realm 4

True King 5/5 Realm Miracle Points

Short description of your Character' role in the Chancel (I know, you don't have one yet) and why she has this level of Realm. It should include the "stink of Nobility" description inherent to this Attribute.

I have # Realm. That means I perform Level # and under Miracles for 0 MP. I perform Level #+1 Miracles for 1 MP, I perform Level #+2 Miracles for 2 MP, I perform level #+3 or #+4 Miracles for 4 Miracle Points and I can perform level #+5 through Level 9 Miracles as a Word of Command which costs 8 MP.

Spirit 1

Hearthfire 5/5 Spirit Miracle Points

Short description of why your character has this level of Spirit and what others feel like to other Nobles nearby.

I have # Spirit. That means I can have (that number +1) anchors. My Auctoritas raises the level of all Miracles cast against me by (that number) Miracle Levels. I only have to perform the Rite of Holy Fire (two weeks for Spirit 2). With the Rite of the Last Trump I can convert # MP of any type into 1 MP of any other.

Gifts

Gift Name

(Brief description of the Gift, how much it costs)

Handicaps/Limits

Handicap Name

(Description of the Handicap, how much MP does it give each story)

Limit Name

(Description of the Limit, and how much MP it gives you when it becomes a problem for you.

Affiliation

List the three tenets of your Code, and describe why your Power follows this path.

Virtue: Name

If you have any. Delete this section of you do not. Explain your Virtue, how you define it, and the four powers it gives you. You always know the most Virtuous action in any situation, no Miracle or effect can sway you from acting out this Virtue, you may make the Virtue obvious to everyone around you for 1 SMP, and you regain 1 MP whenever the Virtue gets you in trouble.

Bonds

Describe each bond, how much points it has

Anchors

Anchor Name

Describe who they are, why you love or hate them, and what you use them for, perhaps how their life has changed since becoming an Anchor.

History

Give three short paragraphs of background about your character, who they were before they became Sovereigns, and what they are like now.

Personality

Give one short paragraph about what your Power is like, what they enjoy and dislike, and how they act around other people.

Design

Describe your design, including the flower of your Estate, your personal flower, and the background, probably influenced by your Code as described in the GWB.