Viscount of Evil

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Defloration

George Jeffery Georgefordson

Viscount of Evil

Villanous Mayor

First Impression Text

This would be a short description of what your character looks like, the standard run down of what people could tell about you the first time they met.

Attributes

Aspect 1

Metahuman 5/5 Aspect Miracle Points

George is one step beyond humanity. As a mortal, his health was never at his maximum, and he follows in that vein as a Noble. Though surpassing humanity in most mental and physical fields, the Mayor performs truly miraculous feats with rarity. It should be noted this is common among Nobles of ephemereal estates, which Evil certainly qualifies as.

I have 1 Aspect. That means I perform Level 1 and under Miracles for 0 MP. I perform Level 2 Miracles for 1 MP, I perform Level 3 Miracles for 2 MP, I perform level 4 or 5 Miracles for 4 Miracle Points and I can perform level 6 through Level 9 Miracles as a Word of Command which costs 8 MP.

Domain 2

Viscount 5/5 Domain Miracle Points

Evil serves the Mayor well. He is comfortable in his knowledge of the ins and outs of the evil that lurks in men's hearts. He is permitted to wear a chain-of-pearls crown. His soul is alive with palpable Evil, and even to mortals he appears tainted with the marks of his craft. To the Mayor, evil is an antagonistic force that opposes, and compliments, the positive qualities we call Good. Much of his understanding of the nature of good and evil is defined by comic book morality and his own madness. Monsters, as beings made of malevolence, serve him willfully. Death, as the ultimate cruelty, is also within his domain. Suffering is, as Hell agrees, synonymous with corruption, and as such is inherently evil.

I have 2 Domain. That means I perform Level 2 and under Miracles for 0 MP. I perform Level 3 Miracles for 1 MP, I perform Level 4 Miracles for 2 MP, I perform level 5 or 6 Miracles for 4 Miracle Points and I can perform level 7 through Level 9 Miracles as a Word of Command which costs 8 MP.

Realm 4

True King 5/5 Realm Miracle Points

Strong Nobles and Excrucian Shards need be wary facing George J. Georgefordson within the bounds of his community. Elected by the people, he now rules unquestioningly over the land. He can command buildings to erect from the ground at a command, or destroy them with a breath. He can summon squadrons of attack robots or build elaborate death-traps with but a flourish and wave of his hand. Outside of the Chancel he exudes an unavoidable air of nobility to other Powers, appearing as a visiting luminary of his powerful kingdom. Within his keep he is unbeatable.

I have 4 Realm. That means I perform Level 4 and under Miracles for 0 MP. I perform Level 5 Miracles for 1 MP, I perform Level 6 Miracles for 2 MP, I perform level 7 or 8 Miracles for 4 Miracle Points and I can perform Level 9 Miracles as a Word of Command which costs 8 MP.

Spirit 1

Hearthfire 5/5 Spirit Miracle Points

The Mayor's soul burns with a comfortable light. His Auctoritas is not so strong as to put other Nobles on edge, but not so weak as to make them drool with vulture-like anticipation of exploiting his weakness. Nobles with this sort of soul are called "Hearthfire's", for they are the warmth most Nobles find most appealing.

I have 1 Spirit. That means I can have 2 anchors. My Auctoritas raises the level of all Miracles cast against me by 1 Miracle Levels. I only have to perform the Rite of Holy Fire two weeks. With the Rite of the Last Trump I can convert 4 MP of any type into 1 MP of any other.

Gifts

Durant

The Mayor, and his trademark suit, are nigh unflappable. 1 CP

Handicaps/Limits

Revelatory Trait

Can only eat what would revolt normal people. This gives him 1 MP when it alerts others to his supernatural nature and this inconveniences him somehow. It will also give 1 MP when it embaresses him or inconveniences him to find suitably disgusting repast.

Cannot Kill without Needlessly Complicated Means

Though minions working under his command could kill his enemies, if the Mayor was present when that enemy was captured it would be right to the slowly lowering device into the shark filled vat of acid. This gives 1 MP when it would have been greatly more logical or successful to just kill the foe.

Monolithic Evil

George shares a comeraderie with others who work towards nefarious ends. He gladly joins in evil plots as long as they do not oppose his own goals. This gives him 1 MP when it distracts or inconveniences him to help some petty evil, and 2 MP when it leads him to aid some horrible Miraculous evil like a Devil, Darklord or an Excrucian not outright destroying reality but working towards evil ends.

Affiliation: Hell

Code of the Fallen Angels

  • Corruptions is the Highest Principle
  • Suffering is a form of Corruption
  • Power justifies itself

Virtue: Name

If you have any. Delete this section of you do not. Explain your Virtue, how you define it, and the four powers it gives you. You always know the most Virtuous action in any situation, no Miracle or effect can sway you from acting out this Virtue, you may make the Virtue obvious to everyone around you for 1 SMP, and you regain 1 MP whenever the Virtue gets you in trouble.

Bonds

Describe each bond, how much points it has

Anchors

Anchor Name

Describe who they are, why you love or hate them, and what you use them for, perhaps how their life has changed since becoming an Anchor.

History

Give three short paragraphs of background about your character, who they were before they became Sovereigns, and what they are like now.

Personality

Give one short paragraph about what your Power is like, what they enjoy and dislike, and how they act around other people.

Design

Describe your design, including the flower of your Estate, your personal flower, and the background, probably influenced by your Code as described in the GWB.