Vithakk Light-Flickers-On-Water

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Vithakk Light-Flickers-On-Water

Level: 1

XP: 0

Playbook: Channeler

Look: Intense Eyes, Wild Hair, Finery, Lithe Body

Alignment: Good

  • Use your Conduit to help somebody at cost to your Body.

Damage: d4

Hit Points: 18/18

Stats

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 8 15 16 13 9 12
Modifier -1 +1 +2 +1 +0 +0
Debility Weak [] Shaky [] Sick [] Stunned [] Confused [] Scarred []

Racial Move

Face Change

When your face changes to another’s, roll. If you have...

...studied their mannerisms, take +1

...heard their voice, take +1

...tasted their blood, take +1

On a 10+, you’re very convincing. On a 7-9, something’s slightly off. On a 6-, __________ ...and then __________

Starting Moves

Conduit

Within you resides a gateway to pure magic.

Choose a Primary Element. Your magic is of this element.

  • Psychic

Choose an Emanation Point. This is where magic leaves your body.

  • Forehead


Channel

When you open your Conduit up wide and channel magic through your body, roll +CON.

On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques.

On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the power through, the GM will tell you of one or more complications, such as:

  • The magic flows out of a different part of your body or is of a different element.
  • The magic has an unintended effect on the environment.
  • It causes a blast wave and you’re thrown backwards.


Summon Elemental

When you beckon inwards to call forth an Elemental being, choose any Technique tag and roll+CON.

On a 10+, the Elemental flows out of you and a stream of magic connects it to your Emanation Point like a leash. The Elemental’s nature and appearance wholly embodies the tag you chose. You gain 1d4 Control.

On a 7-9, the Elemental is also moody or troublesome, choose one:

  • You must immediately spend 1 Control.
  • It embodies a different tag instead (the GM will tell you which).
  • It resents you and will certainly be hostile later.

As long as the Elemental remains leashed, you have the Elemental Protection and Elemental Attack moves.

When you have 0 Control, your elemental is released! It can act and use its tag at will, and its HP is 2x your level. Maybe it’s friendly, hostile, mischievous, or just bored.


Trickle

You can emit a small amount of your Primary Element for mundane tasks or to impress someone without having to Channel.


Techniques

You have special Techniques that allow limited control over the flow of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques.

Keeping in mind your Primary Element, name the Technique and choose 2 tags:

  • Projectile (1d6 damage if Near)
  • Blast (1d8 damage if Close)
  • 2 Piercing
  • Barrier (+1 Armor until next Channel)
  • Hazard (Environmental effect)
  • Forceful


Elemental Protection

When you or your leashed Elemental takes damage from any source, you lose 1 Control and the damage is negated.


Elemental Attack

When you command your leashed Elemental to use its tag, roll+Control.

On a 10+, success.

On a 7-9, you also lose 1 Control.


Advanced Moves

When you gain a level from 2 - 10, choose an Advanced Move as listed under your Playbook.


Death Move

Rupture

You always wondered what would happen to your conduit if your body wasn’t here to impede it. Well, now the world gets to find out. When you die, the dam breaks. What’s left of your body explodes as raw magic pours through. Everyone nearby is engulfed or thrown backwards. Your conduit now hangs in the air, forever a gateway to the elemental planes. The area around this location will be permanently irradiated with your magic and quickly show signs of your primary element. Truly, Channeler, you have left your mark on the world.


Gear

Load: 3/8

Leather Armor (1 armor, 1 weight)

Knife (hand, 1 weight)

Smelling salts and 1 antitoxin

Dungeon rations (5 uses, 1 weight)

Soothing Balm


Bonds

I will make _________ respect the power I wield.

I see the raw potential in __________.

__________ is wary of my power, for good reason.

__________ and I have helped each other countless times.