Editing Voyages Of The Blue Rosie
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''Talori'', a mishevous and adventurous Sea Folk woman from the Shatterstar Islands who makes her living as a self proclaimed treasure hunter, which is a polite way of saying theif. Her skin and hair have a light green tint with eyes of a similar shade. Johan and Talori have known each other since childhood and Johan would often skip out on his lessons to go swimming with her in the ocean or explore caves along the coast for treasure. | ''Talori'', a mishevous and adventurous Sea Folk woman from the Shatterstar Islands who makes her living as a self proclaimed treasure hunter, which is a polite way of saying theif. Her skin and hair have a light green tint with eyes of a similar shade. Johan and Talori have known each other since childhood and Johan would often skip out on his lessons to go swimming with her in the ocean or explore caves along the coast for treasure. | ||
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=Rules= | =Rules= | ||
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Our heroes find themselves involved in the middle of helping Jarold, an Aldin officer, with a kidnapping crime of a farmer boy, who may have been trying to run away and save a pig. | Our heroes find themselves involved in the middle of helping Jarold, an Aldin officer, with a kidnapping crime of a farmer boy, who may have been trying to run away and save a pig. | ||
− | ''''UPDATED''' as of | + | ''''UPDATED''' as of April 29, 2019: |
Our heroes have captured the Sorceress and her bodyguards and have taken said enemies to the Wardenhouse to be held and interrogated by the island authority (the Watch) as they traveled along to follow the Shadowpig. After getting some tips from Julinn and Jarold and being healed and prepping for the potential hostile encounters, our heroes continued following the Shadowpig along the path leading to island’s church of the Sea God—where the kidnapped children were being held hostage and where a cult and criminal syndicate may meet them... | Our heroes have captured the Sorceress and her bodyguards and have taken said enemies to the Wardenhouse to be held and interrogated by the island authority (the Watch) as they traveled along to follow the Shadowpig. After getting some tips from Julinn and Jarold and being healed and prepping for the potential hostile encounters, our heroes continued following the Shadowpig along the path leading to island’s church of the Sea God—where the kidnapped children were being held hostage and where a cult and criminal syndicate may meet them... | ||
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− | Our heroes discussed their plans, and Johan decided to work with Arvini to fight and distract the guards while Angus and Pira try to warn some allies and find a way into the large church | + | Our heroes discussed their plans, and Johan decided to work with Arvini to fight and distract the guards while Angus and Pira try to warn some allies and find a way into the large church... |
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Guard 1: | Guard 1: | ||
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3d6+5 for Strength (Might) | 3d6+5 for Strength (Might) | ||
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