Editing Voyages Of The Blue Rosie

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''Talori'', a mishevous and adventurous Sea Folk woman from the Shatterstar Islands who makes her living as a self proclaimed treasure hunter, which is a polite way of saying theif. Her skin and hair have a light green tint with eyes of a similar shade. Johan and Talori have known each other since childhood and Johan would often skip out on his lessons to go swimming with her in the ocean or explore caves along the coast for treasure.
 
''Talori'', a mishevous and adventurous Sea Folk woman from the Shatterstar Islands who makes her living as a self proclaimed treasure hunter, which is a polite way of saying theif. Her skin and hair have a light green tint with eyes of a similar shade. Johan and Talori have known each other since childhood and Johan would often skip out on his lessons to go swimming with her in the ocean or explore caves along the coast for treasure.
 
''Alram (“Anchor”)'': In his early childhood, this Scatterstar native was someone who used to tag along with Johan and Talori when they were children. The “baby” of his large family. Called Anchor due to his habit of being dragged along on Johan’s and Talori childhood treasure hunts. Now works at Sea God’s church.
 
  
 
=Rules=
 
=Rules=
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Our heroes find themselves involved in the middle of helping Jarold, an Aldin officer,  with a kidnapping crime of a farmer boy, who may have been trying to run away and save a pig.  
 
Our heroes find themselves involved in the middle of helping Jarold, an Aldin officer,  with a kidnapping crime of a farmer boy, who may have been trying to run away and save a pig.  
  
''''UPDATED''' as of May 5, 2019:
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''''UPDATED''' as of April 29, 2019:
  
 
Our heroes have captured the Sorceress and her bodyguards and have taken said enemies to the Wardenhouse to be held and interrogated by the island authority (the Watch) as they traveled along to follow the Shadowpig. After getting some tips from Julinn and Jarold and being healed and prepping for the potential hostile encounters, our heroes continued following the Shadowpig along the path leading to island’s church of the Sea God—where the kidnapped children were being held hostage and where a cult and criminal syndicate may meet them...
 
Our heroes have captured the Sorceress and her bodyguards and have taken said enemies to the Wardenhouse to be held and interrogated by the island authority (the Watch) as they traveled along to follow the Shadowpig. After getting some tips from Julinn and Jarold and being healed and prepping for the potential hostile encounters, our heroes continued following the Shadowpig along the path leading to island’s church of the Sea God—where the kidnapped children were being held hostage and where a cult and criminal syndicate may meet them...
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Our heroes discussed their plans, and Johan decided to work with Arvini to fight and distract the guards while Angus and Pira try to warn some allies and find a way into the large church.
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Our heroes discussed their plans, and Johan decided to work with Arvini to fight and distract the guards while Angus and Pira try to warn some allies and find a way into the large church...
 
 
 
 
Luckily, Johan has made enough of a ruckus to at least attract a few handfuls of guards from inside the large church, giving less guards for Angus and Pira  to deal with.
 
 
 
 
 
While Johan and Arvini were distracting the guards, Angus managed to copy the praying symbols to activate the magical mechanisms to open a hidden compartment within the Mood God’s shrine, Angus and Pira snuck into aforementioned secret passageway and met up with Luonne, Matias, and Estrella (the Aldin rhy-mouse cleric/spy, ally of Julinne) along the way. Estrella led them through the library/study and a praying ritual area into the underground cavern “cove” where a few ships were docked, loading and unloading supplies and many children/teen hostages. She also led to them to a holding area nearby where the arcane-talented or Adept children and teens were imprisoned in sleeping cells.
 
 
 
 
 
Back with Johan and Arvini, they were dealing with a growing group of guards and gained the attention of the acolytes as well. Johan recognized a few of the acolytes as innocent townsfolk and Luna (the cleric/spy and friend of Estrella) psychically tells him about some of her fellow spies and potential allies within the acolyte crowd. The two tough guards that Johan had dealt with earlier were trying to recover from his forceful Move spell while the other guards either guarded or started approaching Johan and Arvini...
 
  
 
Guard 1:
 
Guard 1:
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3d6+5 for Strength (Might)  
 
3d6+5 for Strength (Might)  
  
Group of other guards = default Warrior Adversary stats in Blue Rose AGE book)
 
  
  

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