Difference between revisions of "Voyages Of The Blue Rosie"

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(Player Characters' Bonds and Relationships)
(Premise)
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=Premise=
 
=Premise=
  
(placeholder): You are privateers going on many adventures to achieve your goals.
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You are mercenary, but good-intentioned, privateers going on many adventures to achieve your goals.
  
 
=Characters=
 
=Characters=

Revision as of 05:25, 11 May 2018

Premise

You are mercenary, but good-intentioned, privateers going on many adventures to achieve your goals.

Characters

Players // Characters:

1) ajdynon // Arvini Hagin-Jala

2) Alvyn //

3) Shawn_Hagen // Pira

4) Snumpus // Zeva

5)

Player Characters' Bonds and Relationships

Arvini's Bonds and Relationships: ??

Pira's Bonds and Relationships:

-Bond: I am loyal to my crew and they can trust me to have their back (2)

-Bond: Fera laughed when I professed my feelings, but I can’t help but love her (2)

-Relationship: Captain Demetrius of the Bone Sword (1) I will see him and his ship destroyed

-Relationship: Fera of Knight of Aldis (1) I will convince her to see me as an adult!

Zeva's Bonds and Relationships:

- My daughter Lorelei is why I am trying to lead a better life. She only has one parent now, and I want to be one worth looking up to. (2)

- Shada humiliated me with her betrayal when I was new to this life, and I will see her respect what I have become. (1)

Rumors and Opportunties

Session Summary Notes

General information

Places

Peoples

Races

NPCs

Rules

Character Generation Rules

Link to the free Character Sheet

Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/

1.) Come up with a character concept.

2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)

3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).

4.) Determine background.

5.) Choose a class (adept, expert, or warrior)

6.) Pick your character’s equipment.

7.) Calculate Defense and Speed (for combat purposes).

8.) Pick a name.

9.) Choose your character’s Goals and personality.

10.) Write down the Hero’s Relationships.

Detailed Character Aspects

Abilities

Ability Focuses

Backgrounds

Classes

Specializations

Talents

Arcana

Sorcery

General Rules

Ability Test = 3D6 + Ability + Focus

It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!

Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)

Two of the dice should be one color, and the third a different color.

The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.

Combat Rules