Voyages Of The Blue Rosie

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Premise

(placeholder): You are privateers going on many adventures to achieve your goals.

Rumors and Opportunties

Session Summary Notes

General information

Places

Peoples

Races

NPCs

Rules

Character Generation Rules

Link to the free Character Sheet

Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/

1.) Come up with a character concept.

2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)

3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).

4.) Determine background.

5.) Choose a class (adept, expert, or warrior)

6.) Pick your character’s equipment.

7.) Calculate Defense and Speed (for combat purposes).

8.) Pick a name.

9.) Choose your character’s Goals and personality.

10.) Write down the Hero’s Relationships.

Detailed Character Aspects

Abilities

Ability Focuses

Backgrounds

Classes

Specializations

Talents

Arcana

Sorcery

General Rules

Ability Test = 3D6 + Ability + Focus

It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!

Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)

Two of the dice should be one color, and the third a different color.

The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.

Combat Rules

Equipment

Characters

Players // Characters:

1) ajdynon // Arvini Hagin-Jala

2) Alvyn //

3) Shawn_Hagen // Pira

4) Snumpus //

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