Voyages Of The Blue Rosie

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Premise

You are mercenary, but good-intentioned, privateers going on many adventures to achieve your goals.

Characters

Players // Characters:

1) ajdynon // Arvini Hagin-Jala

2) Alvyn //

3) Shawn_Hagen // Pira

4) Snumpus // Zeva

5)

Player Characters' Bonds and Relationships

Arvini's Bonds and Relationships: ??

Pira's Bonds and Relationships:

-Bond: I am loyal to my crew and they can trust me to have their back (2)

-Bond: Fera laughed when I professed my feelings, but I can’t help but love her (2)

-Relationship: Captain Demetrius of the Bone Sword (1) I will see him and his ship destroyed

-Relationship: Fera of Knight of Aldis (1) I will convince her to see me as an adult!

Zeva's Bonds and Relationships:

- My daughter Lorelei is why I am trying to lead a better life. She only has one parent now, and I want to be one worth looking up to. (2)

- Shada humiliated me with her betrayal when I was new to this life, and I will see her respect what I have become. (1)

Rumors and Opportunties

Session Summary Notes

General information

Places

Peoples

Races

NPCs

Galen, Zeva's older brother who has custody of Lorelei

Ania, Zeva's estranged younger sister who married into another merchant family

Rules

Character Generation Rules

Link to the free Character Sheet

Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/

1.) Come up with a character concept.

2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)

3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).

4.) Determine background.

5.) Choose a class (adept, expert, or warrior)

6.) Pick your character’s equipment.

7.) Calculate Defense and Speed (for combat purposes).

8.) Pick a name.

9.) Choose your character’s Goals and personality.

10.) Write down the Hero’s Relationships.

Detailed Character Aspects

Abilities

Ability Focuses

Backgrounds

Classes

Specializations

Talents

Arcana

Sorcery

General Rules

Ability Test = 3D6 + Ability + Focus

It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!

Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)

Two of the dice should be one color, and the third a different color.

The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.

Combat Rules