Editing Vulture Committee: Will Aberley
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Latest revision | Your text | ||
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Original San: 68 <br /> | Original San: 68 <br /> | ||
− | Current San: | + | Current San: 67 <br /> |
Breakpoint 51 <br /> | Breakpoint 51 <br /> | ||
Maximum San: 78 <br /> | Maximum San: 78 <br /> | ||
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== Bonds == | == Bonds == | ||
− | |||
community bond 9 with “SciNet” - well regarded member <br /> | community bond 9 with “SciNet” - well regarded member <br /> | ||
community bond 4 with NNPMU - barely tolerated as a his status as a useful scavenger is balanced by suspcion due to his changed appearance and frequent and extended visits to hotzones. | community bond 4 with NNPMU - barely tolerated as a his status as a useful scavenger is balanced by suspcion due to his changed appearance and frequent and extended visits to hotzones. | ||
== Skills == | == Skills == | ||
− | Alertness | + | Alertness 20% <br /> |
Appraise 10% <br /> | Appraise 10% <br /> | ||
− | Athletics | + | Athletics 51% <br /> |
Craft (Glassblowing/crafting) 41% <br /> | Craft (Glassblowing/crafting) 41% <br /> | ||
Disguise 10% <br /> | Disguise 10% <br /> | ||
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Research 71% <br /> | Research 71% <br /> | ||
Ride 10% <br /> | Ride 10% <br /> | ||
− | Scavenge | + | Scavenge 50% <br /> |
Science (Genetics/Genomics) 41% <br /> | Science (Genetics/Genomics) 41% <br /> | ||
Science (Computer Science) 80% <br /> | Science (Computer Science) 80% <br /> | ||
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Survival 10% <br /> | Survival 10% <br /> | ||
Swim 20% <br /> | Swim 20% <br /> | ||
− | Technology Use | + | Technology Use 60% <br /> |
Unarmed Combat 40% <br /> | Unarmed Combat 40% <br /> | ||
− | Unnatural | + | Unnatural 21% <br /> |
== Weapons == | == Weapons == |