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:Only a Navigators of the Navis Nobilite may attempt this test. Look for further rules for Navigators in future Wrath & Glorysupplements. For now, assume all voidships have an NPC Navigator with a Pilot test dice pool equal to the commanding officer’s Influence. As within a system, roll to determine the length of the voyage. If the Navigation test fails, add 1d6 to the travel time. If the test succeeds, subtract 1d6 from the travel time. Exalted Icons from this test can be shifted to reduce the travel time by an additional 1d6 (to a minimum of 1d6) or restore lost Influence thanks to a swift, relatively uncomplicated voyage.
 
:Only a Navigators of the Navis Nobilite may attempt this test. Look for further rules for Navigators in future Wrath & Glorysupplements. For now, assume all voidships have an NPC Navigator with a Pilot test dice pool equal to the commanding officer’s Influence. As within a system, roll to determine the length of the voyage. If the Navigation test fails, add 1d6 to the travel time. If the test succeeds, subtract 1d6 from the travel time. Exalted Icons from this test can be shifted to reduce the travel time by an additional 1d6 (to a minimum of 1d6) or restore lost Influence thanks to a swift, relatively uncomplicated voyage.
 
:On a Complication, the vessel drifts off course, arriving at a destination chosen by the GM but also Warp Incursions!!!  
 
:On a Complication, the vessel drifts off course, arriving at a destination chosen by the GM but also Warp Incursions!!!  
 
 
:Warp Travel Times
 
:Warp Travel Times
 
: * Within a Sub-Sector. Base Travel Time: 3d6 Days; Test: DN 5
 
: * Within a Sub-Sector. Base Travel Time: 3d6 Days; Test: DN 5

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