Editing W&G.RogueTraderWiki

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 48: Line 48:
 
A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8.
 
A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8.
  
* SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter
+
:*SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter
*SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle
+
:*SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle
* SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts
+
:*SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts
* SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers
+
:*SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers
* SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers
+
:*SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers
* SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers
+
:*SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers
* SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers
+
:*SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers
* SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship
+
:*SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship
* SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress
+
:*SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress
* SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars
+
:*SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars
  
 
For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below.
 
For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below.
Line 73: Line 73:
 
BASE MODIFIERS: Keywords
 
BASE MODIFIERS: Keywords
 
Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft.
 
Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft.
* IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none
+
:*IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none
* AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2
+
:*AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2
* ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2
+
:*ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2
  
 
A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods
 
A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods
* FRIGATES/FAST ESCORT - DEF Mod: +1; RES Mod: +0; HULL Mod: +0; SPD Mod: +1; Other: Cargo -1, Detection +2, Passengers -1, Weapons +1
+
:*FRIGATES - DEF Mod: +1; RES Mod: +0; HULL Mod: +0; SPD Mod: +1; Other: Cargo -1, Detection +2, Passengers -1, Weapons +1
* RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1
+
:*RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1
* PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2
+
:*PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2
* TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1
+
:*TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1
* WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3
+
:*WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3
  
 
A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :)
 
A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)