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A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8. | A Voidcrafts have the following Primary Traits -- Size represents its relative size and structural strength and affects its basic Defense (1/2 Size, round down minus 5). Resilience reflects the ships basic toughness, armour reinforcement and Void-shields (equal to Size). Hull is the ships basic Wounds (Size x2). The Speed is a game scale cruising speed of a ship and repersents thousands of KPH. Most of these can be modified (see below). For the Imperium all Warpcraft range from min size of 3 to a max of 8. | ||
− | * SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter | + | :*SIZE: 1; Defense (DEF): 5; Resilience (RES): 1; Hull (HULL): 2; Speed (SPD): 6; Base Ship Type: Shuttle, Fighter |
− | *SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle | + | :*SIZE: 2; Defense (DEF): 4; Resilience (RES): 2; Hull (HULL): 4; Speed (SPD): 5; Base Ship Type: Bulk Shuttle |
− | * SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts | + | :*SIZE: 3; Defense (DEF): 4; Resilience (RES): 3; Hull (HULL): 6; Speed (SPD): 5; Base Ship Type: Escorts |
− | * SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers | + | :*SIZE: 4; Defense (DEF): 3; Resilience (RES): 4; Hull (HULL): 8; Speed (SPD): 4; Base Ship Type: Light Cruisers |
− | * SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers | + | :*SIZE: 5; Defense (DEF): 3; Resilience (RES): 5; Hull (HULL): 10; Speed (SPD): 3; Base Ship Type: Cruisers |
− | * SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers | + | :*SIZE: 6; Defense (DEF): 2; Resilience (RES): 6; Hull (HULL): 12; Speed (SPD): 3; Base Ship Type: Battle Cruisers |
− | * SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers | + | :*SIZE: 7; Defense (DEF): 2; Resilience (RES): 7; Hull (HULL): 14; Speed (SPD): 3; Base Ship Type: Grand Cruisers |
− | * SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship | + | :*SIZE: 8; Defense (DEF): 1; Resilience (RES): 8; Hull (HULL): 16; Speed (SPD): 2; Base Ship Type: Battleship |
− | * SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress | + | :*SIZE: 9; Defense (DEF): 1; Resilience (RES): 9; Hull (HULL) 18; Speed (SPD): 1; Base Ship Type: Black Stone Fortress |
− | * SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars | + | :*SIZE: 10; Defense (DEF): 0; Resilience (RES): 10; Hull (HULL): 20; Speed (SPD): 0; Base Ship Type: Craftworld or the shipyards of Mars |
For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below. | For all Voidcraft there are also the following Secondary Traits that are kind of "standard" for most only modified by Keywords and upgrades listed below. | ||
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BASE MODIFIERS: Keywords | BASE MODIFIERS: Keywords | ||
Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft. | Imperium is the standard craft and no modifiers to the basic Features. Aeldari/Anhraihe craft are defensive and fast. Ork craft ships tend to move at erratic speeds and are built far stronger the normal craft. | ||
− | * IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none | + | :*IMPERIUM - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +0; Other: none |
− | * AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2 | + | :*AELDARI (ANHRATHE) - DEF Mod: +1; RES Mod: -1; HULL Mod: -2; SPD Mod: +2; Other: Crew +1, Detection +2, Resolve +1, Stealth +2 |
− | * ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2 | + | :*ORK - DEF Mod: -1; RES Mod: +2; HULL Mod: +4; SPD Mod: -2 but adds +1d4 each round; Other: Weapons +2 |
A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods | A Rogue Trader is IMPERIUM based and pick one additional KEYWORD and apply Mods | ||
− | * FRIGATES | + | :*FRIGATES - DEF Mod: +1; RES Mod: +0; HULL Mod: +0; SPD Mod: +1; Other: Cargo -1, Detection +2, Passengers -1, Weapons +1 |
− | * RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1 | + | :*RAIDER - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: +2; Other: Detections +2, Passengers -2, Stealth +1 |
− | * PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2 | + | :*PILGRAM SHIP - DEF Mods: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +1, Duration -1, Passengers +5, Upgrade bonus +2 |
− | * TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1 | + | :*TRANSPORT - DEF Mod: +0; RES Mod: +0; HULL Mod: +0; SPD Mod: -1; Other: Cargo +3, Duration +1, Passengers +1, Upgrade bonus +1 |
− | * WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3 | + | :*WAR CRAFT - DEF Mod: +0; RES Mod: +1; HULL Mod: +2; SPD Mod: +0; Other: Cargo -2, Passengers -2, Soldiers +3, Upgrade penalty -1, Weapons +3 |
A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :) | A Rogue Trader also gets to choice whether or not his base Voidcraft is Size 3 and can land on planetary surfaces or a Size 4 and cannot land on surfaces (it can still dock with orbital facilities. Otherwise the ship requires shuttles which takes time to drop things off which can effect profit :) |