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Standard Actions in Combat. Voidcraft can take each of the following Actions once per combat round... | Standard Actions in Combat. Voidcraft can take each of the following Actions once per combat round... | ||
: * Command Roll. Each round the commander of the vessel may make a WIL+ Leadership skill test, DN base 3. With success the commander may grant one other of the Standard Actions listed below a +2D bonus to their skill test. For every Shift they wish to apply can increase this base bonus by +2D to another Standard Action or they could increase their initial bonus to a +3D. They cannot exeed the +3D to any one Standard Action roll. | : * Command Roll. Each round the commander of the vessel may make a WIL+ Leadership skill test, DN base 3. With success the commander may grant one other of the Standard Actions listed below a +2D bonus to their skill test. For every Shift they wish to apply can increase this base bonus by +2D to another Standard Action or they could increase their initial bonus to a +3D. They cannot exeed the +3D to any one Standard Action roll. | ||
− | : * Aspex Scan. Each round the main Aspex Master may make a base WIT +Tech plus Detection rating with a DN of 3 + 1 for each range band an enemy vessel is past the first one (standard Aspex arrays have a range of 10/20/30, etc.). If successful the Aspex can grant a + | + | : * Aspex Scan. Each round the main Aspex Master may make a base WIT +Tech plus Detection rating with a DN of 3 + 1 for each range band an enemy vessel is past the first one (standard Aspex arrays have a range of 10/20/30, etc.). If successful the Aspex can grant a +1D bonus to either Fire Weapons or Torpedoes Ballistic skill checks to hit enemy vessels or the vessel's Piloting skill checks for "avoiding fire" or to the Point Defense Weapons fire to hit enemy starfighters, bombers and/or torpedoes. As with the Command Roll every shift can add an additional +1D bonus (to a max of +3D including the bonus from Command). |
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: * Fire Weapons or Torpedoes. Each ship in combat can attack once per round with either its base Weapons or fire torpedoes (if the vessel includes them). A ship may also fire its Point Defense Weapons in the same round. Torpedoes only require the initial attack action and act independent after that. | : * Fire Weapons or Torpedoes. Each ship in combat can attack once per round with either its base Weapons or fire torpedoes (if the vessel includes them). A ship may also fire its Point Defense Weapons in the same round. Torpedoes only require the initial attack action and act independent after that. | ||
: * Piloting Check. | : * Piloting Check. | ||
: * Repairs. | : * Repairs. | ||
− | : * More Power | + | : * More Power. |
: * Boarding and Hit & Run Raids. | : * Boarding and Hit & Run Raids. | ||
Note that Starfighters and Bombers may only take the Aspex Scan, Fire Weapon and Piloting checks each round. The Command back of their mothership may apply his commond bonuses to any of these rolls as normal but they each count seperately from the mothership (i.e. if the Commander got a base success she could grant a +2D bonus to the Voidcraft's Fire Weapons skill roll or one of the Fighter wings if there were more then one). | Note that Starfighters and Bombers may only take the Aspex Scan, Fire Weapon and Piloting checks each round. The Command back of their mothership may apply his commond bonuses to any of these rolls as normal but they each count seperately from the mothership (i.e. if the Commander got a base success she could grant a +2D bonus to the Voidcraft's Fire Weapons skill roll or one of the Fighter wings if there were more then one). | ||
CRITICAL HITS (TBD) | CRITICAL HITS (TBD) | ||
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===OTHER VOIDCRAFT HOUSERULES=== | ===OTHER VOIDCRAFT HOUSERULES=== |