Difference between revisions of "W&GRogueTrader.Ogryn"
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Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki] | Back to Homepage[https://wiki.rpg.net/index.php/W%26G.RogueTraderWiki] | ||
− | == | + | == Mr. Pikkens == |
[[File:WnG.Ogryn.jpg|300px|thumb|right|alt text]] | [[File:WnG.Ogryn.jpg|300px|thumb|right|alt text]] | ||
'''KEYWORDS''': OGRYN, IMPERIUM | '''KEYWORDS''': OGRYN, IMPERIUM | ||
− | Tier 3 (Elite) | + | Tier 3 (Elite) |
− | Strength 8, Toughness 8, Agility 2, Initiative 4, Willpower 2, Intelligence 1, Fellowship 1 | + | '''Strength''' 8, '''Toughness''' 8, '''Agility''' 2, '''Initiative''' 4, '''Willpower''' 2, '''Intelligence''' 1, '''Fellowship''' 1 |
'''Resilience''': 11 (Ogryn armour) | '''Resilience''': 11 (Ogryn armour) | ||
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'''ABILITIES''' | '''ABILITIES''' | ||
+ | |||
'''ACTION''': Ripper Gun: Damage 12 +2 ED / Range 9 – 18 – 27 /Salvo 3 / Assault, Rapid Fire (2) | '''ACTION''': Ripper Gun: Damage 12 +2 ED / Range 9 – 18 – 27 /Salvo 3 / Assault, Rapid Fire (2) | ||
Latest revision as of 12:05, 29 January 2021
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Mr. Pikkens[edit]
KEYWORDS: OGRYN, IMPERIUM
Tier 3 (Elite)
Strength 8, Toughness 8, Agility 2, Initiative 4, Willpower 2, Intelligence 1, Fellowship 1
Resilience: 11 (Ogryn armour)
Defence: 3, Wounds: 14, Shock: 5
SKILLS: Default 6 (except anything with Int or Fel then 2), Awareness 4 (Passive 2), Ballistic Skill 4, Inimidate 8, Weapon Skill 9
Me Smash: If this Threat is Engaged at the start of its Turn, it gains +2 Weapon Skill and +2 damage to melee attacks but a -1 to his Defence.
I Don't likes the Dark: Ogryn are extermly claustrophobic and will not willing go into tight dark places. They can try a DN 2 Willpower check to do so but the suffer -2D on all skills.
ABILITIES
ACTION: Ripper Gun: Damage 12 +2 ED / Range 9 – 18 – 27 /Salvo 3 / Assault, Rapid Fire (2)
Me Blade: Damage 12 +3 ED / AP –1 / Range 1 /Brutal
NOW ME MAD: Spend 1 Wrath and the Ogryn is enraged for 10 Turns. Unfortunity he does not stop being enraged until the end and will smash other things if his enemies are all defeated.
DETERMINATION: Spend 1 Glory to roll 4d6.
Conviction: 3, Resolve: 2, Speed: 6, Size: Average