Editing WFRP: A Private War

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Each player makes an Initiative roll (Ag + 1d10) and a number of rolls equal to the PC's Attack score +2 that reflect the attack
 
Each player makes an Initiative roll (Ag + 1d10) and a number of rolls equal to the PC's Attack score +2 that reflect the attack
 
plan and indicates what each roll is for. This doesn't mean that rolled actions are the only actions your PC is taking, just what s/he is prioritising.
 
plan and indicates what each roll is for. This doesn't mean that rolled actions are the only actions your PC is taking, just what s/he is prioritising.
 
Even if a player apparently 'missed' an attack, s/he should still roll Damage. Depending on context, the GM may decide the blow landed.
 
  
 
The GM takes the rolls and tactics into account, as well as the NPCs' rolls and actions, and describes the results. Note that Talents or other factors not mentioned by the player may not be taken into account.
 
The GM takes the rolls and tactics into account, as well as the NPCs' rolls and actions, and describes the results. Note that Talents or other factors not mentioned by the player may not be taken into account.

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