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{{WSHeader}}
 
{{WSHeader}}
 
=Herbs=
 
=Herbs=
Prices, Availability and Effect
+
Prices, Availability and Effect.
{| border=1
+
 
|-
+
Note that most herbs must be prepared first before they can be used.  Most often this requires a potion.
! NAME
+
 
! TIME
+
 
! LOCALE
+
==Acid==
! MIN COST
+
*[[WS:Acid#Gamring|Gamring]] - acid
! MAX COST
+
*[[WS:Acid#Horlost|Horlost]] - acid
! FANTASY COST
+
*[[WS:Acid#Jolein|Jolein]] - acid
! PURPOSE
+
*[[WS:Acid#Lasrath|Lasrath]] - acid
! ADD?
+
*[[WS:Acid#Montariel|Montariel]] - acid
! EFFECT
+
*[[WS:Acid#Turfina|Turfina]] - acid
! USE
+
==Combat==
! FORM
+
*[[WS:Combat#Carsath|Carsath]] - harden skin
! RAR
+
*[[WS:Combat#Eel Berry|Eel Berry]] - combat
! STORE
+
*[[WS:Combat#Elegoth|Elegoth]] - combat
|-
+
*[[WS:Combat#Lloranth|Lloranth]] - combat
| Gamring
+
*[[WS:Combat#Midsaltir|Midsaltir]] - combat
| Summer
+
*[[WS:Combat#Mosaliar|Mosaliar]] - combat
| Plains
+
*[[WS:Combat#Oelendor|Oelendor]] - ghost bane
| 3d
+
*[[WS:Combat#Quenyith|Quenyith]] - spirit combat
| 4d
+
*[[WS:Combat#Renulak|Renulak]] - combat
| 1sp 3cp/1sp 9cp
+
*[[WS:Combat#Tamring|Tamring]] - combat
| acid
+
*[[WS:Combat#Tielethian|Tielethian]] - berserk
| Not addictive
+
*[[WS:Combat#Ulcaana|Ulcaana]] - combat
| Heal 2D6 as damage
+
*[[WS:Combat#Unren|Unren]] - combat
| Ingested
+
==Drug==
| Lichen
+
*[[WS:Drug#Alanal|Alanal]] - hallucinogen
| +1
+
*[[
| D6 months
 
|-
 
| Horlost
 
| Always
 
| Caves
 
| 6d
 
| 10d
 
| 2sp 7cp/4sp 1cp
 
| acid
 
| Not addictive
 
| 6D6 heal as damage
 
| Applied
 
| Mineral
 
| -2
 
| D6 months
 
|-
 
| Jolein
 
| Summer
 
| Lakeshore
 
| 7d
 
| 11d
 
| 3sp 1cp/4sp 7cp
 
| acid
 
| Not addictive
 
| Heal 3D6 as damage
 
| Applied
 
| Flower
 
| -2
 
| D3 days
 
|-
 
| Lasrath
 
| Summer/Autumn
 
| Mountainous areas
 
| 10d
 
| 1s 3d
 
| 4sp 1cp/6sp 1cp
 
| acid
 
| Not addictive
 
| Heal 4D6 as damage
 
| Ingested
 
| Nut
 
| -1
 
| D6 weeks
 
|-
 
| Montariel
 
| Winter/Spring
 
| Deserts
 
| 2d
 
| 4d
 
| 1sp 1cp/1sp 7cp
 
| acid
 
| Slightly addictive
 
| Heal 1D6 as damage
 
| Ingested
 
| Sap
 
| +2
 
| D6 months
 
|-
 
| Turfina
 
| Summer
 
| Mountainous areas
 
| 1s 3d
 
| 1s 11d
 
| 6sp 2cp/9sp 4cp
 
| acid
 
| Not addictive
 
| 4D6 Aid (as damage) –1/min
 
| Ingested
 
| Fruit
 
| -4
 
| D6 days
 
|-
 
| Siran
 
| Autumn/Winter
 
| Inhabited areas, urban
 
| 5d
 
| 8d
 
| 2sp 2cp/3sp 2cp
 
| aid health
 
| Slightly addictive
 
| 2D6 CON Aid, fade 1/min
 
| Ingested
 
| Pollen
 
| -1
 
| D6 weeks
 
|-
 
| Parnath
 
| Spring/Summer
 
| Timberline, peaks
 
| 5d
 
| 8d
 
| 2sp 2cp/3sp 2cp
 
| aid will
 
| Slightly addictive
 
| 2D6 EGO Aid, fade 1/hour
 
| Ingested
 
| Clove/Bulb
 
| +1
 
| D6 months
 
|-
 
| Agaath
 
| Spring/Summer
 
| Bog or swamp
 
| 6d
 
| 9d
 
| 2sp 4cp/3sp 6cp
 
| air
 
| Slightly addictive
 
| Life Support: air 5 hours
 
| Ingested
 
| Pollen
 
| -2
 
| D6 weeks
 
|-
 
| Fecburtun
 
| Autumn
 
| Underdeeps
 
| 6d
 
| 9d
 
| 2sp 6cp/4sp
 
| air
 
| Not addictive
 
| Life Support: breathe 1 hour
 
| Breathed
 
| Berry
 
| -1
 
| D3 days
 
|-
 
| Mithyave
 
| Autumn/Winter
 
| Caves
 
| 2d
 
| 3d
 
| 8cp/1sp 2cp
 
| air
 
| Not addictive
 
| Life Support: bad air
 
| Breathed
 
| Fungus
 
| -1
 
| D6 days
 
|-
 
| Ssenth
 
| Summer/Autumn
 
| Ocean shore
 
| 7d
 
| 10d
 
| 2sp 9cp/4sp 3cp
 
| air
 
| Not addictive
 
| Life Support: breathe any air
 
| Ingested
 
| Fungus
 
| +1
 
| D6 weeks
 
|-
 
| Breldiar
 
| Spring
 
| Volcanoes
 
| L5 4s 2d
 
| L5 4s 2d
 
| 50gp/50gp
 
| alters perception
 
| Not addictive
 
| N-Ray vision 1 hour
 
| Applied
 
| Vine
 
| -4
 
| D6 months
 
|-
 
| Berilik
 
| Autumn
 
| Swamp
 
| 2s
 
| 3s
 
| 9sp 1cp/1gp 4sp 1cp
 
| anesthetic
 
| Not addictive
 
| anesthetic
 
| Ingested
 
| Moss
 
| +1
 
| D6 weeks
 
|-
 
| Celesien
 
| Autumn/Winter
 
| Bog or swamp
 
| 2d
 
| 3d
 
| 1sp/1sp 6cp
 
| animal
 
| Slightly addictive
 
| Animal Friendship +2D6
 
| Ingested
 
| Root
 
| +1
 
| D6 weeks
 
|-
 
| Alkanet
 
| Summer
 
| Rural
 
| 4s 2d
 
| 4s 2d
 
| 2gp/2gp
 
| antidote
 
| Slightly addictive
 
| Life Support: disease
 
| Ingested
 
| Vine
 
| -4
 
| D6 months
 
|-
 
| Bargis
 
| Spring/Summer
 
| Deserts
 
| 1s 1d
 
| 1s 7d
 
| 5sp 3cp/7sp 9cp
 
| antidote
 
| Not addictive
 
| Antidote (blood poisons)
 
| Ingested
 
| Flower
 
| -2
 
| D3 days
 
|-
 
| Basil
 
| Summer
 
| Rural
 
| 7d 2f
 
| 7d 2f
 
| 3sp/3sp
 
| antidote
 
| Slightly addictive
 
| Antidote (nerve poison)
 
| Ingested
 
| Pollen
 
| -1
 
| D6 hours
 
|-
 
| Bonalith
 
| Summer
 
| Underdeeps
 
| 11d
 
| 1s 4d
 
| 4sp 4cp/6sp 6cp
 
| antidote
 
| Slightly addictive
 
| Immune to poison 1 hour
 
| Ingested
 
| Fungus
 
| -1
 
| D3 days
 
|-
 
| Borkwild
 
| Autumn
 
| Underdeeps
 
| 7d
 
| 10d
 
| 2sp 8cp/4sp 2cp
 
| antidote
 
| Not addictive
 
| Life Support: disease
 
| Ingested
 
| Bark
 
| -2
 
| D6 weeks
 
|-
 
| Bryony
 
| Winter
 
| Deep forest, wilds
 
| 6d
 
| 9d
 
| 2sp 4cp/3sp 6cp
 
| antidote
 
| Not addictive
 
| Purge all poisons/impurities
 
| Ingested
 
| Berry
 
| +1
 
| D3 days
 
|-
 
| Camdeth
 
| Autumn
 
| Fresh water
 
| 7d
 
| 10d
 
| 2sp 8cp/4sp 2cp
 
| antidote
 
| Not addictive
 
| Immune: nonmagic poison
 
| Ingested
 
| Algae
 
| +0
 
| D3 days
 
|-
 
| Den Habur
 
| Summer/Autumn
 
| Caves
 
| 9d
 
| 1s 2d
 
| 3sp 8cp/5sp 6cp
 
| antidote
 
| Addictive to use
 
| Immune: magic poisons
 
| Ingested
 
| Algae
 
| +1
 
| D3 days
 
|-
 
| Eldaana
 
| Winter/Spring
 
| Timberline, peaks
 
| 8d
 
| 1s
 
| 3sp 3cp/4sp 9cp
 
| antidote
 
| Not addictive
 
| Antidote (nerve poison)
 
| Ingested
 
| Leaf
 
| -3
 
| D6 weeks
 
|-
 
| Emras
 
| Summer
 
| Fresh water
 
| 5d
 
| 7d
 
| 2sp/3sp
 
| antidote
 
| Not addictive
 
| Immune: non magic poison
 
| Ingested
 
| Algae
 
| +1
 
| D3 days
 
|-
 
| Entriste
 
| Summer
 
| Desert
 
| L2 12s 1d
 
| L2 12s 1d
 
| 25gp/25gp
 
| antidote
 
| Not addictive
 
| Antidote (irritant poison)
 
| Applied
 
| Algae
 
| -4
 
| D6 weeks
 
|-
 
| Goat's Rue
 
| Summer
 
| Forest
 
| 12s 6d
 
| L1 11s 3d
 
| 6gp/15gp
 
| antidote
 
| Not addictive
 
| Immune: magic poisons
 
| Breathed
 
| Berry
 
| -4
 
| D6 hours
 
|-
 
| Henbane
 
| Summer/Autumn
 
| Rural
 
| 2s 1d
 
| 6s 3d
 
| 1gp/3gp
 
| antidote
 
| Not addictive
 
| Antidote (alkali poisons)
 
| Applied
 
| Leaf
 
| -2
 
| D6 days
 
|-
 
| Hofwort
 
| Summer/Autumn
 
| Bog or swamp
 
| 7d
 
| 11d
 
| 3sp 1cp/4sp 7cp
 
| antidote
 
| Not addictive
 
| Antidote (irritant poison)
 
| Ingested
 
| Root
 
| -2
 
| D6 months
 
|-
 
| Horehound
 
| Summer
 
| Coast
 
| 2s 1d
 
| 10s 5d
 
| 1gp/5gp
 
| antidote
 
| Not addictive
 
| Purge all poisons/impurities
 
| Applied
 
| Lichen
 
| -1
 
| D6 weeks
 
|-
 
| Iihl
 
| Spring/Summer
 
| Deserts
 
| 5d
 
| 8d
 
| 2sp 3cp/3sp 5cp
 
| antidote
 
| Not addictive
 
| Negates poisons used on animals
 
| Applied
 
| Stalk
 
| -1
 
| D6 weeks
 
|-
 
| Jaffray
 
| Summer
 
| Desert
 
| L1 10d
 
| L1 11s 3d
 
| 10gp/15gp
 
| antidote
 
| Addictive to use
 
| Negates poison for 3 hours
 
| Ingested
 
| Flower
 
| -2
 
| D6 weeks
 
|-
 
| Lesser Centaury
 
| Summer
 
| Mountains
 
| 10s 5d
 
| 10s 5d
 
| 5gp/5gp
 
| antidote
 
| Not addictive
 
| Immunity to disease 1 hour
 
| Breathed
 
| Insect
 
| +1
 
| D3 hours
 
|-
 
| Mienswort
 
| Autumn
 
| Lakeshore
 
| 5d
 
| 7d
 
| 2sp 1cp/3sp 1cp
 
| antidote
 
| Not addictive
 
| Negates poison for 5 hours
 
| Ingested
 
| Stalk
 
| -2
 
| D6 weeks
 
|-
 
| Navew
 
| Winter
 
| River
 
| 8s 4d
 
| L1 5s
 
| 4gp/12gp
 
| antidote
 
| Not addictive
 
| Stops lycanth change 1 day
 
| Applied
 
| Pollen
 
| -1
 
| D6 weeks
 
|-
 
| Relolax
 
| Winter/Spring
 
| Salt Water
 
| 8d
 
| 1s 1d
 
| 3sp 5cp/5sp 3cp
 
| antidote
 
| Not addictive
 
| Antidote (alkali poisons)
 
| Applied
 
| Root
 
| -2
 
| D6 months
 
|-
 
| Resolieth
 
| Autumn/Winter
 
| Fresh water
 
| 6d
 
| 10d
 
| 2sp 7cp/4sp 1cp
 
| antidote
 
| Not addictive
 
| Immunity to disease 1 day
 
| Ingested
 
| Vine
 
| -2
 
| D6 days
 
|-
 
| Tempin
 
| Summer
 
| Forest
 
| 10s 5d
 
| 10s 5d
 
| 5gp/5gp
 
| antidote
 
| Not addictive
 
| Immunity to disease 1 hour
 
| Applied
 
| Clove/Bulb
 
| 2
 
| D6 months
 
|-
 
| Ul-Naza
 
| Spring/Summer
 
| Fresh water
 
| 1s 6d
 
| 2s 3d
 
| 7sp 3cp/1gp 9cp
 
| antidote
 
| Not addictive
 
| Antidote (internal poisons)
 
| Applied
 
| Algae
 
| -5
 
| D6 days
 
|-
 
| Vyjolth
 
| Winter/Spring
 
| Sylvan, forests
 
| 11d
 
| 1s 4d
 
| 4sp 5cp/6sp 7cp
 
| antidote
 
| Slightly addictive
 
| Prevents Paralysis 1 hour
 
| Ingested
 
| Fungus
 
| +2
 
| D6 weeks
 
|-
 
| Wylsain
 
| Spring/Summer
 
| Bog or swamp
 
| 1s 2d
 
| 1s 10d
 
| 5sp 9cp/8sp 9cp
 
| antidote
 
| Slightly addictive
 
| Immune: all poisons 1 day
 
| Ingested
 
| Pollen
 
| +1
 
| D6 months
 
|-
 
| Xolien
 
| Winter/Spring
 
| Underdeeps
 
| 9d
 
| 1s 2d
 
| 3sp 8cp/5sp 6cp
 
| antidote
 
| Slightly addictive
 
| Stops lycanth change 1 day
 
| Ingested
 
| Clove/Bulb
 
| -1
 
| D6 weeks
 
|-
 
| Quessel
 
| Spring/Summer
 
| Mountains
 
| 2s
 
| 3s
 
| 9sp 1cp/1gp 4sp 1cp
 
| antidote
 
| Slightly addictive
 
| Immune: all poisons 1 day
 
| Breathed
 
| Leaf
 
| +0
 
| D6 weeks
 
|-
 
| Adder's Tongue
 
| Spring
 
| Rural
 
| 10s 5d
 
| L1 11s 3d
 
| 5gp/15gp
 
| anti-infection
 
| Slightly addictive
 
| Anti-Infection
 
| Ingested
 
| Lichen
 
| -2
 
| D6 days
 
|-
 
| Coltsfoot
 
| Spring/Summer
 
| Mountains
 
| 4s 2d
 
| 8s 4d
 
| 2gp/4gp
 
| anti-infection
 
| Not addictive
 
| Anti-Infection
 
| Applied
 
| Moss
 
| -1
 
| D3 days
 
|-
 
| Dittany
 
| Summer/Autumn
 
| River
 
| 2s 1d
 
| 10s 5d
 
| 1gp/5gp
 
| anti-infection
 
| Not addictive
 
| Anti-Infection
 
| Applied
 
| Clove/Bulb
 
| -1
 
| D6 weeks
 
|-
 
| Tamariske
 
| Always
 
| Rural
 
| 10s 5d
 
| 14s 7d
 
| 5gp/7gp
 
| anti-infection
 
| Not addictive
 
| Anti-Infection
 
| Ingested
 
| Sap
 
| -2
 
| D3 days
 
|-
 
| Asarbacca
 
| Spring
 
| Mountainous areas
 
| 1s 4d
 
| 2s
 
| 6sp 6cp/1gp
 
| aphrodesiac
 
| Very addictive, cannot be used safely
 
| Aphrodisiac (whoresberry)
 
| Applied
 
| Berry
 
| +0
 
| D3 days
 
|-
 
| Cinquefoil
 
| Summer
 
| Rural
 
| L1 10d
 
| L1 11s 3d
 
| 10gp/15gp
 
| aphrodisiac
 
| Slightly addictive
 
| aphrodisiac
 
| Ingested
 
| Pollen
 
| -2
 
| D6 days
 
|-
 
| Elprequir
 
| Always
 
| Forest
 
| 10d
 
| 1s 2d
 
| 3sp 2cp/5sp 1cp
 
| aphrodisiac
 
| Not addictive
 
| aphrodisiac
 
| Applied
 
| Mineral
 
| +1
 
| D6 weeks
 
|-
 
| Spanish Nut
 
| Always
 
| Forest
 
| L1 10d
 
| L10 8s 4d
 
| 10gp/100gp
 
| aphrodisiac
 
| Not addictive
 
| aphrodisiac
 
| Ingested
 
| Fungus
 
| -3
 
| D3 days
 
|-
 
| Perigwar
 
| Summer/Autumn
 
| Forest
 
| 2s
 
| 3s
 
| 9sp 1cp/1gp 4sp 1cp
 
| aphrodisiac
 
| Not addictive
 
| aphrodisiac
 
| Ingested
 
| Vine
 
| -2
 
| D6 weeks
 
|-
 
| Felmather
 
| Spring
 
| Coast
 
| L1 10d
 
| L1 10d
 
| 10gp/10gp
 
| awaken
 
| Addictive to use
 
| Awakens Unconscious
 
| Ingested
 
| Nut
 
| -1
 
| D6 days
 
|-
 
| Khalid
 
| Spring
 
| Salt Water
 
| 3d
 
| 4d
 
| 1sp 2cp/1sp 8cp
 
| awaken
 
| Not addictive
 
| Awakens Unconscious
 
| Applied
 
| Clove/Bulb
 
| 0
 
| D6 weeks
 
|-
 
| Quorst
 
| Summer
 
| Lakeshore
 
| 2d
 
| 4d
 
| 1sp 1cp/1sp 7cp
 
| awaken
 
| Not addictive
 
| Awakens Unconscious
 
| Applied
 
| Vine
 
| +1
 
| D6 days
 
|-
 
| Juth
 
| Winter/Spring
 
| Bog or swamp
 
| 6d
 
| 9d
 
| 2sp 4cp/3sp 6cp
 
| beautify
 
| Addictive to use
 
| 1D6 Aid COM, fade 1/hour
 
| Ingested
 
| Moss
 
| 2
 
| D6 days
 
|-
 
| Tielethian
 
| Autumn/Winter
 
| Lakeshore
 
| 11d
 
| 1s 5d
 
| 4sp 6cp/6sp 8cp
 
| berserk
 
| Slightly addictive
 
| Berserk, +3 STR Aid
 
| Ingested
 
| Sap
 
| -2
 
| D6 weeks
 
|-
 
| Anserke
 
| Summer
 
| Coast
 
| 1d
 
| 2d
 
| 7cp/1sp 1cp
 
| bleeding
 
| Not addictive
 
| stops bleeding
 
| Applied
 
| Root
 
| +3
 
| D6 weeks
 
|-
 
| Belan
 
| Summer
 
| Coast
 
| L4 3s 4d
 
| L4 3s 4d
 
| 40gp/40gp
 
| bleeding
 
| Very addictive, cannot be used safely
 
| Does not bleed one week
 
| Applied
 
| Fungus
 
| -2
 
| D3 days
 
|-
 
| Blackberry
 
| Spring
 
| Rural
 
| 2s 1d
 
| 2s 1d
 
| 1gp/1gp
 
| bleeding
 
| Slightly addictive
 
| stops bleeding
 
| Applied
 
| Seed
 
| -1
 
| D6 weeks
 
|-
 
| Bloodkeep
 
| Spring
 
| Coast
 
| 10d
 
| 10d
 
| 4sp/4sp
 
| bleeding
 
| Not addictive
 
| stops bleeding
 
| Ingested
 
| Fungus
 
| +1
 
| D6 weeks
 
|-
 
| Harfy
 
| Summer
 
| Grassland
 
| L15 12s 6d
 
| L15 12s 6d
 
| 150gp/150gp
 
| bleeding
 
| Not addictive
 
| Does not bleed one week
 
| Ingested
 
| Fungus
 
| -4
 
| D6 months
 
|-
 
| Periwinkle
 
| Spring
 
| Rural
 
| 2s 1d
 
| L1 10d
 
| 1gp/10gp
 
| bleeding
 
| Not addictive
 
| stops bleeding
 
| Ingested
 
| Flower
 
| +3
 
| D6 hours
 
|-
 
| Prince's Feather
 
| Summer/Autumn
 
| Rural
 
| 2s 1d
 
| 4s 2d
 
| 1gp/2gp
 
| bleeding
 
| Slightly addictive
 
| stops bleeding
 
| Ingested
 
| Flower
 
| +0
 
| D3 days
 
|-
 
| Sanicle
 
| All but Spring
 
| Forest
 
| 10s 5d
 
| L3 2s 6d
 
| 5gp/30gp
 
| bleeding
 
| Addictive to use
 
| stops bleeding
 
| Applied
 
| Lichen
 
| +1
 
| D6 weeks
 
|-
 
| Shepherd's Purse
 
| Always
 
| Grassland
 
| 10s 5d
 
| L1 5s
 
| 5gp/12gp
 
| bleeding
 
| Slightly addictive
 
| stops bleeding
 
| Applied
 
| Pollen
 
| +2
 
| D3 days
 
|-
 
| Silhave
 
| Summer
 
| Mountainous areas
 
| 4d
 
| 6d
 
| 1sp 8cp/2sp 8cp
 
| bleeding
 
| Not addictive
 
| Does not bleed one day
 
| Ingested
 
| Moss
 
| -3
 
| D6 days
 
|-
 
| Yarrow
 
| Summer
 
| Rural
 
| L1 10d
 
| L1 10d
 
| 10gp/10gp
 
| bleeding
 
| Slightly addictive
 
| stops bleeding
 
| Applied
 
| Bark
 
| +1
 
| D6 weeks
 
|-
 
| Aldaka
 
| Winter
 
| Mountain
 
| L10 8s 4d
 
| L104 3s 4d
 
| 100gp/1000gp
 
| blindness
 
| Slightly addictive
 
| 4D6 transform
 
| Applied
 
| Sap
 
| -4
 
| D6 weeks
 
|-
 
| Scented Mayweed
 
| Summer
 
| Forest
 
| 16s 8d
 
| L1 11s 3d
 
| 8gp/15gp
 
| blindness
 
| Slightly addictive
 
| 3D6 transform
 
| Ingested
 
| Clove/Bulb
 
| -2
 
| D6 days
 
|-
 
| Bilbury
 
| Spring
 
| Caves
 
| 3d
 
| 5d
 
| 1sp 5cp/2sp 3cp
 
| breathe water
 
| Not addictive
 
| Life Support: water one day
 
| Applied
 
| Insect
 
| -2
 
| D3 hours
 
|-
 
| Megillos
 
| Winter/Spring
 
| Deserts
 
| 1d
 
| 2d
 
| 7cp/1sp 1cp
 
| breathe water
 
| Not addictive
 
| LS: Water one day
 
| Ingested
 
| Insect
 
| +1
 
| D3 days
 
|-
 
| Yaran
 
| Summer/Autumn
 
| Ocean shore
 
| 2d
 
| 3d
 
| 9cp/1sp 3cp
 
| breathe water
 
| Slightly addictive
 
| Breathe water (only) 5 hrs
 
| Ingested
 
| Flower
 
| 0
 
| D6 days
 
|-
 
| Gylvir
 
| Autumn
 
| Coast
 
| L10 8s 4d
 
| L10 8s 4d
 
| 100gp/100gp
 
| breathing
 
| Not addictive
 
| LS: Breathe water 5 hours
 
| Ingested
 
| Algae
 
| 2
 
| D3 days
 
|-
 
| Floure-De-Luce
 
| Always
 
| Grassland
 
| 6s 3d
 
| L1 10d
 
| 3gp/10gp
 
| bruises
 
| Not addictive
 
| 2D6 minor transform
 
| Applied
 
| Fruit
 
| -2
 
| D6 months
 
|-
 
| Agrimony
 
| Summer
 
| Forest
 
| 4s 2d
 
| 16s 8d
 
| 2gp/8gp
 
| bruises,sprains
 
| Slightly addictive
 
| 4D6 minor transform
 
| Applied
 
| Algae
 
| -1
 
| D3 days
 
|-
 
| Arnica
 
| Summer
 
| Mountains
 
| 2s 1d
 
| 2s 1d
 
| 1gp/1gp
 
| bruising
 
| Not addictive
 
| 3D6 minor transform
 
| Applied
 
| Grass
 
| +0
 
| D6 weeks
 
|-
 
| Base Mullein
 
| Always
 
| Rural
 
| 2s 1d
 
| 2s 1d
 
| 10sp/10sp
 
| burns
 
| Not addictive
 
| 2D6 minor transform
 
| Applied
 
| Clove/Bulb
 
| +1
 
| D3 days
 
|-
 
| Kelventari
 
| Always
 
| Forest
 
| L1 19s 7d
 
| L1 19s 7d
 
| 19gp/19gp
 
| burns
 
| Slightly addictive
 
| 4D6 minor transform
 
| Ingested
 
| Fungus
 
| -3
 
| D6 months
 
|-
 
| Marsh Mallow
 
| Always
 
| Coast
 
| 10s 5d
 
| 16s 8d
 
| 5gp/8gp
 
| burns
 
| Not addictive
 
| 3D6 minor transform
 
| Applied
 
| Algae
 
| -2
 
| D6 months
 
|-
 
| Falsifal
 
| Spring
 
| Swamp
 
| 6s 3d
 
| 6s 3d
 
| 3gp/3gp
 
| burns,bleeding
 
| Slightly addictive
 
| 3D6 minor transform, stops bleeding
 
| Ingested
 
| Sap
 
| -2
 
| D6 days
 
|-
 
| Syenath
 
| Spring
 
| Deep forest, wilds
 
| 5d
 
| 7d
 
| 2sp 1cp/3sp 1cp
 
| calm
 
| Not addictive
 
| Stops Berserk
 
| Applied
 
| Clove/Bulb
 
| +1
 
| D6 weeks
 
|-
 
| Phelhas
 
| Autumn/Winter
 
| Bog or swamp
 
| 3d
 
| 4d
 
| 1sp 3cp/1sp 9cp
 
| camouflage
 
| Not addictive
 
| Stealth +5 (12-)
 
| Ingested
 
| Stalk
 
| +1
 
| D6 months
 
|-
 
| Milkworte
 
| Spring/Summer
 
| Rural
 
| 8s 4d
 
| 16s 8d
 
| 4gp/8gp
 
| cholera
 
| Not addictive
 
| 2D6 transform, cummulative
 
| Applied
 
| Seed
 
| +1
 
| D6 weeks
 
|-
 
| Fofhan
 
| Autumn
 
| Timberline, peaks
 
| 2d
 
| 4d
 
| 1sp 1cp/1sp 7cp
 
| climbing
 
| Not addictive
 
| +5 Climb 5 hours
 
| Applied
 
| Pollen
 
| +0
 
| D6 months
 
|-
 
| Archangelica
 
| Summer
 
| Swamp
 
| 1s 2f
 
| 1s 2f
 
| 5sp/5sp
 
| colds,flu
 
| Not addictive
 
| 2D6 transform, cummulative
 
| Applied
 
| Fungus
 
| +2
 
| D6 months
 
|-
 
| Baldakur
 
| Winter/Spring
 
| Sylvan, forests
 
| 9d
 
| 1s 2d
 
| 3sp 9cp/5sp 9cp
 
| toughen muscle
 
| Addictive to use
 
| +3D6 CON vs being stunned
 
| Ingested
 
| Nut
 
| -2
 
| D6 weeks
 
|-
 
 
 
  
 
=Legend=
 
=Legend=

Latest revision as of 00:12, 18 February 2006


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Main Page | Index Page



Herbs[edit]

Prices, Availability and Effect.

Note that most herbs must be prepared first before they can be used. Most often this requires a potion.


Acid[edit]

Combat[edit]

Drug[edit]

Enchantment[edit]

Enhancing[edit]

Environmental[edit]

Food[edit]

Interaction[edit]

Medicinal[edit]

Poison[edit]

Senses[edit]

Legend[edit]

NAME[edit]

This is the common name of herbs used in many countries. Some races and countries have variations on these names. The names are largely Elven in origin, or a 'humanization' of elven terms.

TIME[edit]

What time of year you can expect to find harvestable quantities of this herb.

LOCALE[edit]

The Herb given will rarely be found in more than one type of clime or environment. The list shows the primary area the herb can be found. This does not mean that a given herb cannot ever be found in any other clime or place, simply that this is the primary, most likely place the herb can be discovered. For example, Mountainous Herbs can be found in high plains and forests on occasion, or in Timberline areas sometimes, depending on the type of herb. Each separate herb has it's own ecology and areas it can and will grow or be discovered in.

MIN COST / MAX COST[edit]

The usual price range for a given herb. In Western Shores pennies.

FANTASY COST[edit]

The usual price range for a given herb. In Fantasy Hero gold pieces.

PURPOSE[edit]

The general use to which people put this herb. This column is what the list is sorted by.

ADD?[edit]

Many herbs are addictive, with a chance each usage of addicting the user. The addictive factor is listed under "ADD?".

The affects of addition are very devastating, first of all causing the Herb in question to cease having any beneficial effects whatsoever. The hooked character will suffer various other effects based on the herb (such as loss of DEX, INT, or a Physical Limitation added to the character). In addition, not using the herb can cause severe withdrawal effects. These will include loss of physical characteristics (with figured characteristics), pain, unconsciousness, nausea, and even death. Should the herb's hold be broken, it will once again take full effect should it ever be taken again.

Most of the useful, simple healing herbs and similar types have no addictive factor, whereas most the very useful, powerful ones are addictive.

EFFECT[edit]

The effect of the drug in terms of the rules.

USE[edit]

This gives a simple description for how the herb is used.

RAR[edit]

A handy way for the GM to decide if a given Herb can be purchased at a store is to look down the list for ones that would grow nearby and roll for each one that he is willing the players able to get. Treat a given shop owner as having an 11- herbalism roll, modified by the rarity (see below). For each 2 the roll is made by, there is a dose of the herb available. More skillful merchants, those with better contacts, or those in an area with more herb growth may have a higher roll.

RARITY AND FINDING HERBS[edit]

Finding these herbs is not always an easy task. The chance for someone without herbalist skill, assuming they know where to look, is 8 . The chance of finding an herb is modified by the Rarity factor ( 3, +0, +2), which indicates how rare and unusual this herb is. Each person assisting in the search of an herb adds one to this chance, until +3 is achieved, when the number doubles (+1 per six people). This continues to double each +3 achieved (100 people gives a +14 chance).

Each three under the required roll discovers an additional dose of the herb desired. A natural roll of three would probably also find another herb (roll luck/unluck for fortune). It takes a turn of looking to find an herb a base of one minute, and each step up the time chart taken looking gives a +1 to the roll as well. If the roll is failed, there quite simply is not the herb there at all; in addition, the GM may rule that the herb cannot be found under any circumstances.

FORM[edit]

The is the form the herb will be found in.

STORAGE[edit]

Like most food, herbs will not last indefinitely. The storage code gives how long the given herb will last in it's base form, before preparation, assuming reasonable storage and normal conditions. Hot, wet conditions will greatly cut this storage time, as cold dry conditions will lengthen it. The storage code is a simple roll for the given herb, in hours, days, weeks, months, or (rarely) years. There are spells and items that can keep things safe and pure for much longer than this storage time, and often in prepared form the herb can last much longer, or often much shorter.


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