Editing WS:Temp Potions

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| Discordant Swill
 
| Discordant Swill
 
| This concoction protects the character from the effects of a single type of Elemental Magic. There are four versions of this potion, each protecting from a different element. Fire Elemental Swill is chill to the touch, with a faint mint flavor; Earth Elemental Swill is a frothy mixture which bubbles slightly whenever disturbed; Air Elemental Swill is a thick, gritty mixture with a bland taste; and Water Elemental Swill is an orange, spicy drink that often causes heartburn.
 
| This concoction protects the character from the effects of a single type of Elemental Magic. There are four versions of this potion, each protecting from a different element. Fire Elemental Swill is chill to the touch, with a faint mint flavor; Earth Elemental Swill is a frothy mixture which bubbles slightly whenever disturbed; Air Elemental Swill is a thick, gritty mixture with a bland taste; and Water Elemental Swill is an orange, spicy drink that often causes heartburn.
When doses of these potions are incorrectly prepared, they will have an effect contradictory to their intended use. Rather than protecting the character from a type of Elemental magic, the potion increases the vulnerability of the character to the opposite type of element. Thus, a bad batch of Fire Elemental Swill will make the character vulnerable to Water Elemental magic, and so on.
+
| When doses of these potions are incorrectly prepared, they will have an effect contradictory to their intended use. Rather than protecting the character from a type of Elemental magic, the potion increases the vulnerability of the character to the opposite type of element. Thus, a bad batch of Fire Elemental Swill will make the character vulnerable to Water Elemental magic, and so on.
 
| Ability: 10d6 Dispel, Elemental Magic (+2), Activation Roll 12- (-3/4), Two Continuing Charges (1 Hour each) (-1/4), Charges do not recover (-2), Only versus single element (-1/2), No Range (-1/2), Always On (-1/2), Gestures (Must drink) (-1/4), OAF, Fragile (-1-1/4), Independent (-2), Side Effects (Vulnerable to opposite element: x2 BODY and x2 STUN for the duration of potion) (-1/2), Unexpected results when mixed with other potions (+0).
 
| Ability: 10d6 Dispel, Elemental Magic (+2), Activation Roll 12- (-3/4), Two Continuing Charges (1 Hour each) (-1/4), Charges do not recover (-2), Only versus single element (-1/2), No Range (-1/2), Always On (-1/2), Gestures (Must drink) (-1/4), OAF, Fragile (-1-1/4), Independent (-2), Side Effects (Vulnerable to opposite element: x2 BODY and x2 STUN for the duration of potion) (-1/2), Unexpected results when mixed with other potions (+0).
 
| 90
 
| 90
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Ability: 4d6 INT Drain, Linked (-1/2)
 
Ability: 4d6 INT Drain, Linked (-1/2)
 
Combined: Trigger (Drink Elixir) (+1/4), No Range (-1/2), Single Charge (-2), Charge does not recover (-2), OAF Potion, Fragile (-1-1/4), Independent (-2), Gradual Effect (1 Turn) (-1/4), Unexpected results when mixed with other potions (+0).
 
Combined: Trigger (Drink Elixir) (+1/4), No Range (-1/2), Single Charge (-2), Charge does not recover (-2), OAF Potion, Fragile (-1-1/4), Independent (-2), Gradual Effect (1 Turn) (-1/4), Unexpected results when mixed with other potions (+0).
| 120
+
| Active Cost: 120
 
| 17
 
| 17
 
|-  
 
|-  
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| Favored by warriors as a battle aid, this potent mixture endows the character with the strength of a giant. The only drawback is that a sizeable amount of the beverage must be consumed before the full effects are felt.
 
| Favored by warriors as a battle aid, this potent mixture endows the character with the strength of a giant. The only drawback is that a sizeable amount of the beverage must be consumed before the full effects are felt.
 
| Ability: Increased STR, 4 Continuing Charges (1 Hour) (+1/4), Charges do not recover (-2), Gesture (Must drink) (-1/4), OAF, Bulky (-1-1/2), Independent (-2), Extra Time (Full Phase) (-1/2), Unexpected results when mixed with other potions (+0).
 
| Ability: Increased STR, 4 Continuing Charges (1 Hour) (+1/4), Charges do not recover (-2), Gesture (Must drink) (-1/4), OAF, Bulky (-1-1/2), Independent (-2), Extra Time (Full Phase) (-1/2), Unexpected results when mixed with other potions (+0).
Hill Giant: +20 STR; Mountain Giant: +30 STR; Fire Giant: +40 STR; Storm Giant: +50 STR;  
+
Hill Giant: +20 STR; Active Cost: 25
| 25 / 37 / 50 / 62
+
| 3.
| 3 / 5 / 7 / 9
+
Mountain Giant: +30 STR; Active Cost: 37
 +
| 5.
 +
Fire Giant: +40 STR; Active Cost: 50
 +
| 7.
 +
Storm Giant: +50 STR; Active Cost: 62
 +
| 9
 
|  
 
|  
 
|-
 
|-

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