Editing WS:Temp Potions

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| Voodoo Elixir
 
| Voodoo Elixir
 
| With this tasteless potion, the character can attempt to gain mental control of a member of a particular species. The species is determined at the time the potion is created. (The GM is encouraged to select an appropriate species, but the general category can be randomly selected by rolling on the following table.)
 
| With this tasteless potion, the character can attempt to gain mental control of a member of a particular species. The species is determined at the time the potion is created. (The GM is encouraged to select an appropriate species, but the general category can be randomly selected by rolling on the following table.)
{| border="1"
+
  3d6 General Category
! 3d6  
+
  2-3 Special*
! General Category  
+
  4-5 Dragon
|-
+
  6-7 Giant
| 2-3  
+
  8-9 Animal
| Special*  
+
10-11 Humanoid
|-
+
12-13 Undead
| 4-5  
+
14-15 Plant
| Dragon  
+
16-17 Elemental
|-
+
  18   Choose One
| 6-7  
+
* Automatons, Gaseous  
| Giant  
+
Beings, Magical  
|-
+
Items, etc.
| 8-9  
 
| Animal  
 
|-
 
| 10-11  
 
| Humanoid  
 
|-
 
| 12-13  
 
| Undead  
 
|-
 
| 14-15  
 
| Plant  
 
|-
 
| 16-17  
 
| Elemental  
 
|-
 
| 18  
 
| Choose One  
 
|-
 
| colspan=2 | * Automatons, Gaseous Beings, Magical Items, etc.  
 
|}
 
 
| Ability: 12d6 Mind Control, Doesn't require verbal contact (+1/4), Only one species (-1), Activation Roll 14- (-1/2), Five Charges (-1/4), Charges do not recover (-2), OAF, Fragile (-1-1/4), Independent (-2), Unexpected results when mixed with other potions (+0).
 
| Ability: 12d6 Mind Control, Doesn't require verbal contact (+1/4), Only one species (-1), Activation Roll 14- (-1/2), Five Charges (-1/4), Charges do not recover (-2), OAF, Fragile (-1-1/4), Independent (-2), Unexpected results when mixed with other potions (+0).
 
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