Difference between revisions of "Warmarshal Adricus Primus"

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== Class Features ==
 
== Class Features ==
* To come.
+
*Bardic Knowledge +16
 +
*Bardic Music 15/day:
 +
**Countersong (Su): allies within 30', versus [sonic] or [language-dependent] magical attacks may use Perform check in place of saving throw if higher, or Perform check as result of new saving throw if already under effect
 +
**Fascinate (Sp): 5 targets within 90', Will save (DC = Perform check +1)
 +
**Inspire Courage (Su): +4 morale bonus to weapon attack and damage rolls, saves vs charm and fear
 +
**Inspire Competence (Su): single target within 30' gains +3 competence bonus to a skill
 +
**''Suggestion'' (Sp): fascinated target, Will save DC 24 negates (does not use a Bardic Music)
 +
**Inspire Greatness (Su): 3 targets within 30' gain +3d10+(3xCon) temporary hp (counts as +3 HD for spell effects), +3 competence to attack rolls, +2 competence bonus on Fort saves
 +
**Inspire Freedom (Sp): 1 minute; target within 30' gains ''break enchantment'', CL=Bard level
 +
**Inspire Heroics (Su): full-round; 1 target within 30' gains +5 morale bonus on saves, +5 dodge bonus to AC.
  
 
== Spells ==
 
== Spells ==

Revision as of 15:29, 20 March 2008

(I have stolen this formatting wholesale from John_C's character in this game and will be converting the sheet to my own purposes over time)

Warmarshal Adricus: Character in the Eberron: Lord of Blades campaign.

(OOC Thread)

Character

  • Warmarshal Adricus Primus
  • Neutral Good Warforged Bard 15
  • Experience:

Abilities

Ability Score Modifier
Strength 18 +4
Dexterity 16 +3
Constitution 18 +4
Intelligence 12 +1
Wisdom 10 +0
Charisma 22 +6

Combat

  • Action Points: 15 (3d6, choose best)
  • Hit Points: 130
  • Initiative: +3
  • Speed: 30 ft (run x4)
  • AC: 32 (+3 Dex +10 armour +2 natural +5 shield +2 deflection), touch 15, flat-footed 29
  • Base Attack Bonus/Grapple: +11/+15

Melee

  • Longsword +18/+13/+8 (1d8+7, 19-20/x2) and Slam +10 (1d4+2)

Ranged

  • Shortbow +15/+10/+5 increment 70' (1d6+5 plus 1d6 electricity, 20/x3)

Saving Throws

  • Fort +13 (5 base +4 Con +4 resistance)
  • Ref +16 (9 base +3 Dex +4 resistance)
  • Will +13 (9 base +0 Wis +4 resistance)

Skills

Bluff +27 (18 ranks +6 Cha +3 competence)
Concentration +20 (16 ranks +4 Con)
Craft (armoursmithing) +21 (18 ranks +1 Int +2 circumstance)
Diplomacy +31 (18 ranks +6 Cha +4 synergy +3 competence)
Perform (oratory) +27 (18 ranks +6 Cha +3 competence)
Sense Motive +18 (18 ranks +0 Wis)
Spellcraft +19 (18 ranks +1 Int)

Languages: Common

Feats

1 Mithral Body
3 Item Familiar (composite plating)
6 Song of the Heart
9 Action Surge
12 Improved Toughness
15 Heroic Spirit

Class Features

  • Bardic Knowledge +16
  • Bardic Music 15/day:
    • Countersong (Su): allies within 30', versus [sonic] or [language-dependent] magical attacks may use Perform check in place of saving throw if higher, or Perform check as result of new saving throw if already under effect
    • Fascinate (Sp): 5 targets within 90', Will save (DC = Perform check +1)
    • Inspire Courage (Su): +4 morale bonus to weapon attack and damage rolls, saves vs charm and fear
    • Inspire Competence (Su): single target within 30' gains +3 competence bonus to a skill
    • Suggestion (Sp): fascinated target, Will save DC 24 negates (does not use a Bardic Music)
    • Inspire Greatness (Su): 3 targets within 30' gain +3d10+(3xCon) temporary hp (counts as +3 HD for spell effects), +3 competence to attack rolls, +2 competence bonus on Fort saves
    • Inspire Freedom (Sp): 1 minute; target within 30' gains break enchantment, CL=Bard level
    • Inspire Heroics (Su): full-round; 1 target within 30' gains +5 morale bonus on saves, +5 dodge bonus to AC.

Spells

Spells: 4/6/5/5/4/3 per day, save DC 16+level, CL 15th
Spells Known: 6/4/4/4/4/3
5th - Greater Dispel Magic, Shadow Walk, Mass Cure Light Wounds
4th - Cure Critical Wounds, Legend Lore, TBC, TBC
3rd - Glibness, Haste, See Invisibility, Invisibility Sphere
2nd - Elation (BoED), Pyrotechnics, Tongues, TBC
1st - Feather Fall, Grease, Alarm, TBC
Cantrips - Detect Magic, Read Magic, Mending, Message, Light, Know Direction

Item Familiar

To come.

Equipment

Belt of Giant Strength +6 (36000)
Gloves of Dexterity +4 (16000)
Amulet of Health +4 and Natural Armour +2 (24000)
Cloak of Charisma +6 and Resistance +4 (52000)
Circlet of Persuasion (4500)
+5 enhancement bonus to Mithral Body (9375)
+1 Mighty (+4) Composite Shortbow (2675)
+4 Mithral Buckler (17015)
Wand of Repair Light Damage (750)
Wand of Repair Moderate Damage (4500)
+3 Longsword (18315)
Lesser Metamagic Rod of Extend Spell (3000)
Ring of Protection +2 (8000)

3870gp

Description

  • Age:
  • Height: 6'10"
  • Weight: xxx lbs.

To come.

History

To come.