Warmarshal Adricus Primus

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Revision as of 09:58, 19 March 2008 by Mr Adventurer (talk | contribs) (History)
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(I have stolen this formatting wholesale from John_C's character in this game and will be converting the sheet to my own purposes over time)

Warmarshal Adricus: Character in the Eberron: Lord of Blades campaign.

(OOC Thread)

Character

  • Warmarshal Adricus Primus
  • Neutral Good Warforged Bard 15
  • Experience:

Abilities

Ability Score Modifier
Strength 18 +4
Dexterity 16 +3
Constitution 18 +4
Intelligence 12 +1
Wisdom 10 +0
Charisma 22 +6

Combat

  • Action Points: 15 (3d6, choose best)
  • Hit Points: 130
  • Initiative: +3
  • Speed: 30 ft (run x4)
  • AC: 32 (+3 Dex +10 armour +2 natural +5 shield +2 deflection), touch 15, flat-footed 29
  • Base Attack Bonus/Grapple: +11/+15

Melee

  • Longsword +18/+13/+8 (1d8+7, 19-20/x2) and Slam +10 (1d4+2)

Ranged

  • Shortbow +15/+10/+5 increment 70' (1d6+5 plus 1d6 electricity, 20/x3)

Saving Throws

  • Fort +13 (5 base +4 Con +4 resistance)
  • Ref +16 (9 base +3 Dex +4 resistance)
  • Will +13 (9 base +0 Wis +4 resistance)

Skills

Bluff +27 (18 ranks +6 Cha +3 competence)
Concentration +20 (16 ranks +4 Con)
Craft (armoursmithing) +21 (18 ranks +1 Int +2 circumstance)
Diplomacy +31 (18 ranks +6 Cha +4 synergy +3 competence)
Perform (oratory) +27 (18 ranks +6 Cha +3 competence)
Sense Motive +18 (18 ranks +0 Wis)
Spellcraft +19 (18 ranks +1 Int)

Languages: Common

Feats

1 Mithral Body
3 Item Familiar (composite plating)
6 Song of the Heart
9 Action Surge
12 Improved Toughness
15 Heroic Spirit

Class Features

  • Spontaneous Casting: Can spontaneously cast summon nature's ally spells, by sacrificing a pre-prepared spell of equal or higher level.
  • Animal Companion(Ex): You have selected a Celestial Dire Ape as your companion.
  • Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks.
  • Wild Empathy(Ex): You can make a check(1d20+16) to improve the attitude of an animal. You must be within 30 feet of it, and it generally takes one minute to perform the action.
  • Woodland Stride(Ex): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you.
  • Trackless Step(Ex): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.
  • Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures.
  • Wild Shape(Su): You can turn yourself into a Tiny to Huge animal or plant (and back) 5 times per day for 15 hour(s). The new form's Hit Dice cannot exceed 15.
  • Venom Immunity(Ex): You are immune to all poisons.
  • A Thousand Faces(Su): You can change your appearance at will, as if using the spell alter self.
  • Timeless Body(Ex): You no longer suffer additional penalties for aging, and cannot be magically aged. Your lifespan is not increased.


Spells

Spells: 4/6/5/4/4/3 per day, save DC 16+level, CL 15th
Spells Known: 6/4/4/4/4/3
5th - Greater Dispel Magic, Shadow Walk, Mass Cure Light Wounds
4th - Cure Critical Wounds, Legend Lore, TBC, TBC
3rd - Glibness, Haste, See Invisibility, Invisibility Sphere
2nd - Elation (BoED), Pyrotechnics, Glitterdust, Tongues
1st - Feather Fall, Grease, Alarm, TBC
Cantrips - Detect Magic, Read Magic, Mending, Message, Light, Know Direction

Equipment

Belt of Giant Strength +6 (36000)
Gloves of Dexterity +4 (16000)
Amulet of Health +4 and Natural Armour +2 (24000)
Cloak of Charisma +6 and Resistance +4 (52000)
Circlet of Persuasion (4500)
+5 enhancement bonus to Mithral Body (9375)
+1 Mighty (+4) Composite Shortbow (2675)
+4 Mithral Buckler (17015)
Wand of Repair Light Damage (750)
Wand of Repair Moderate Damage (4500)
+3 Longsword (18315)
Lesser Metamagic Rod of Extend Spell (3000)
Ring of Protection +2 (8000)

3870gp

Description

  • Age:
  • Height: 6'10"
  • Weight: xxx lbs.

To come.

History

To come.