Difference between revisions of "WarpSystem:AugmentationTables"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
Basic Cyber
 
Basic Cyber
 
{|Border="1"
 
{|Border="1"
!colspan=3|Cybernetetic Eye
+
!colspan=3|
 
|-
 
|-
 
|OP
 
|OP
! style="width:35px"|1
+
! style="width:35px"|
! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
+
! rowspan=3 style="width:400px"|
 
|-
 
|-
|HL||1D6
+
|HL||
 
|-
 
|-
|Surgery||MA
+
|Surgery||
|}
 
 
 
{|Border="1"
 
!colspan=3|Naturalistic Lens
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28.
 
|-
 
|HL||0
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Zoom
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Heads Up Display
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Acts as an Output.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Polarization
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
 
|-
 
|HL||0
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Low Light Vision
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Character can see in near total darkness.
 
|-
 
|HL||2
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Thermal Vision
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP.
 
|-
 
|HL||1D6
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Magnification
 
|-
 
|OP
 
! style="width:35px"|3
 
! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
 
|-
 
|HL||2
 
|}
 
 
 
{|Border="1"
 
!colspan=3|UV Vision
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|UV Beam
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Eye beams out a UV light.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Recorder
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
 
|-
 
|HL||1
 
 
|}
 
|}

Revision as of 22:50, 21 August 2006

Basic Cyber

OP
HL
Surgery