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==WarpSystem Introduction==
 
==WarpSystem Introduction==
  
This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed initally as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly).
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This project is a psuedo-generic rule system, designed specifically as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly).
  
 
It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day.  
 
It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day.  
  
The overall intent is to change the tone from an adventuring game to a military one, but I will end up rewriting the whole thing...
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The overall intent is to change the tone from an adventuring game to a military one.
  
 
==Core Concepts==
 
==Core Concepts==
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Characters are [[WarpSystem:Character_Creation|built]] using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the [[WarpSystem:Campaing Style|Campaign Style]]. These points are used to buy [[WarpSystem:Templates|Templates]] and additional stats and abilities.
 
Characters are [[WarpSystem:Character_Creation|built]] using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the [[WarpSystem:Campaing Style|Campaign Style]]. These points are used to buy [[WarpSystem:Templates|Templates]] and additional stats and abilities.
  
Templates may be chosen for [[WarpSystem:Race|Race]] and [[WarpSystem:Class|Class]]. Once these are paid for, the player may spend surplus Option Points on whatever they wish. Note that players may ignore templates and design their own characers from scratch.
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Templates '''must''' be chosen for [[WarpSystem:Race|Race]] and [[WarpSystem:Culture|Culture]], with the option of selecting [[WarpSystem:Class|Class]] Templates as well. Once these are paid for, the player may spend surplus Option Points on whatever they wish.
  
All characters have six [[WarpSystem:Attributes|Attributes]], measuring finesse and power in the physical, mental and emotional spheres, as well as four [[WarpSystem:Derived Attributes|Derived Attributes]]. They also have [[WarpSystem:Skills|Skills]] which improve their abilities at specific tasks, and may have [[WarpSystem:Advantages|Advantages]], [[WarpSystem:Disadvantages|Disadvantages]], physical [[WarpSystem:Augmentations|Augmentations]], and [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionic]] powers. Finally, they may start with and will accrue [[WarpSystem:Humanity Loss|Humanity Loss]] as they progress through the game.
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All characters have six [[WarpSystem:Attributes|Attributes]], measuring finesse and strength in the physical, mental and emotional spheres, as well as four [[WarpSystem:Derived Attributes|Derived Attributes]]. They also have [[WarpSystem:Skills|Skills]] which improve their abilities at specific tasks, and may have [[WarpSystem:Advantages|Advantages]], [[WarpSystem:Disadvantages|Disadvantages]], physical [[WarpSystem:Augmentations|Augmentations]], and [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionic]] powers. Finally, they may start with and will accrue [[WarpSystem:Humanity Loss|Humanity Loss]] as they progress through the game.
  
 
[[Category:WarpSystem]]
 
[[Category:WarpSystem]]

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