Editing Warrior Core and Lord Gladiators Association
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− | + | The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations. This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, and Gutsedvem. The York shadows have a large number of interacting groups though they are headquartered at Gesheka. The Tosian Wold has a series of interlocking groups within its universe. | |
− | + | ==Rules== | |
− | + | * While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen. | |
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− | * While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen | ||
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death. | * While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death. | ||
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** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms. | ** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms. | ||
− | * '''Magic Games''': Some realms, such as Gustevedem, have Associations | + | * '''Magic Games''': Some realms, such as Gustevedem, have Associations for magical combatants. "Magic Games" have been known to be as dangerous to spectators as to the combatants. |
* No archery weapons are allowed though all combat weapons may be thrown. No bows, crossbows, throwing stars, throwing spikes. | * No archery weapons are allowed though all combat weapons may be thrown. No bows, crossbows, throwing stars, throwing spikes. | ||
− | * Some | + | * Some associators have "[[Battle Circle]]" rules or "[[Battle Circle]]" events. , meaning only certain weapons are used. The typical standard weapons are sword(1), club(1), sticks(2), staff(1), daggers(2) or morning star(1). No shields are used and only one type of weapon allowed. |
− | + | ==Victory and Combat Conventions== | |
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The terms of victories in battle vary from association to association, with associations that practice similar rules interacting | The terms of victories in battle vary from association to association, with associations that practice similar rules interacting | ||
*The majority of associations use a counted landed blow system. | *The majority of associations use a counted landed blow system. | ||
*Many groups practice a form of honor combat relaying on combatants to acknowledge clean strikes. Abuses occur. | *Many groups practice a form of honor combat relaying on combatants to acknowledge clean strikes. Abuses occur. | ||
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− | == | + | ==Armor== |
− | + | In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions. The Warrior Harness is often considered the minimum of armor standards. | |
− | + | ==Cultural Elements of the Games== | |
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The importance of the Associations vary from regions of usage. Their respectability is also questioned in some realms. | The importance of the Associations vary from regions of usage. Their respectability is also questioned in some realms. | ||
− | While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations. | + | While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations. |
− | It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and | + | It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and thir ability to intimidate. |
The "respectability" of members and venues is often telling of the interest of the people eager to participate. | The "respectability" of members and venues is often telling of the interest of the people eager to participate. | ||
− | Competition between venue owners is often fierce, with prize and pay bouts coming at great price. | + | Competition between venue owners is often fierce, with prize and pay bouts coming at great price. |
− | + | ==Rankings== | |
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The rankings of Warrior and Gladiator are each broken down into five levels. | The rankings of Warrior and Gladiator are each broken down into five levels. | ||
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==Lords of the Game== | ==Lords of the Game== | ||
[[File:Lord of the Games1.jpg]] | [[File:Lord of the Games1.jpg]] | ||
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Lords of the Games are the Highest rank available in the Games. The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril. | Lords of the Games are the Highest rank available in the Games. The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril. | ||
− | = | + | ===The Gesheka Games=== |
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− | ==The Gesheka Games== | ||
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games. | The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games. | ||
*A challenger for Lordship must be at least Rank Gladiator. Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges. | *A challenger for Lordship must be at least Rank Gladiator. Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges. | ||
*A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged. A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank. | *A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged. A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank. | ||
− | + | ==Harness== | |
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[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]] | [[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]] | ||
− | The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist.. It is often worn in combat. The minimum Armor rules usually consider | + | The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist.. It is often worn in combat. The minimum Armor rules usually consider the Harness the least armored standard, worn over fabric clothes. |
− | + | *The combat harness is usually leather but non-combat versions of many kinds are worn casually. Many participants have cloth versions, light leather, even metal versions to be worn in social situations. | |
− | *The combat harness is usually leather but non-combat versions of many kinds are worn | ||
*Heavier versions, including metal harnesses, are often used in fights where such armor is part of the venue specific rules or by participant agreement. While association minimums are the rule for authorized fights, higher armor standards may be required by different venues. | *Heavier versions, including metal harnesses, are often used in fights where such armor is part of the venue specific rules or by participant agreement. While association minimums are the rule for authorized fights, higher armor standards may be required by different venues. | ||
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+ | ===Harness Augmentation=== | ||
While Augmentation rules vary by association some rules are fairly standard. | While Augmentation rules vary by association some rules are fairly standard. | ||
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The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet. | The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet. | ||
Only two other decorations are allowed, under normal circumstance, on the harness is a symbol of religious devotion and a Lord's Favor purple strap. | Only two other decorations are allowed, under normal circumstance, on the harness is a symbol of religious devotion and a Lord's Favor purple strap. | ||
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The '''Left Arm Harness'''is not part of the Association harness and is open to a great deal of individual decoration. Location of Augmentations is fairly standard but does vary. | The '''Left Arm Harness'''is not part of the Association harness and is open to a great deal of individual decoration. Location of Augmentations is fairly standard but does vary. | ||
*Personal Device or Symbol on the left breast. | *Personal Device or Symbol on the left breast. | ||
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*Championship rockers or banners on the lower chest piece. | *Championship rockers or banners on the lower chest piece. | ||
*Some awards are given by cities or regions for public service and respect. | *Some awards are given by cities or regions for public service and respect. | ||
− | *A personal favor is ofter worn on the belt, as well as other favors for companions, warbands, team affiliations. | + | *A personal favor is ofter worn on the belt, as well as other favors for companions, warbands, team affiliations. |
+ | *'''Saint of Battle''': In many of the Tosa/York world exist an award called the [[Saint of Battle]]. Among the accouterments of the Order is a small golden '''S''' that is affixed on the first Lame below the should pauldren. The Saint of Battle sigil is awarded for life & death battles and has never been given for Association fights, even among Lord of the Game. Wearing the Sigil tells others that one is a warrior out of the arena as well as within it. | ||
+ | **While many a Association fighter might go their whole lives and never meet an actual recipient of the Saint of Battle accolade. As such many fighters have assumed the Sigil without earning it. Some associations have awarded the Sigil, having been aware of the award, seen it in literature and never having had an actual recipient in their group. When the Order has been made aware of the sigil being used undeservedly they have made a huge stink about it. | ||
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+ | ====The Wasaliak Incident==== | ||
+ | There is a famous incident that occurred in Wasaliak, a world connected to the Tosian/York Realms through [[Mac's Bar]]. The Order of the Saints of battle were informed that the the WCA and LGA had been established in a capital city in Wasaliak and had been active for 40 years. They foght under the 10 Blood rule of Victory. Among the awards frequently given to Lord Gladiators and Lords of the Games was the gold Saint of Battle Insignia and a granting of the right to call themselves Saints of battle. | ||
− | + | Suddenly 40 Saints of Battle arrived with entourage. Among the leaders of the expedition were King Alexandir Kos Korag, Duke Dolki Fairhand, Baron Zatonic the Large, Dame Geata Rockbreaker, Duke Jake whitetail, and Duke Kirgor the Red. Their herald was thrice Crown bard Fortunadas Foxmate, a three time Saint of BAttle himself. Duke Fortunadas challenged any wearer of the Saint's sigil to single combat. He announced that to their knowledge 310 wearers of the Sigil were using it with out their permission, including 40 of their Lords of the Games and they had come to do combat. He suggested the symbol be replaced with another one not in conflict with their order. The Association responded that their use of the symbol was in their own realm and of no connection to their Order. There was some harsh words spoken and only the great strength of Zatonic the Large kept King Alexandir from open bloodshed. | |
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− | + | The entourage left the Grand Arena and the Wasaliak believed they had settled the matter. | |
− | + | The next day, the opening day of scheduling for Warrior Licensing and Scheduling, 123 Tosian/Yorkist applied for Warrior Status. Among them were all 40 Saints of Battle. Of the other 83 non were lower then Rank Gladiator in the Gesheka/ New Wall Associations. All of them were warriors of legendary skill and war experience in the [[Tosa/York]] worlds. | |
− | + | While authorities tried to stop it they had no reason to deny licensing to the Tosians. As might be guessed the Warrior Code members were in fear of their lives when entering the field with them. However the Tosians uniformly made the fights merciful, and tried their best not to embarrass their opponents. | |
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+ | The Tosians set up elaborate homes in various regions and climbed the rankings. They allowed local participants to visit and attend parties, training sessions and practicums. They provided supplemental care for fighter dependents. They worked with them on armor design. They established small Clubs in the homes and began running fights. Guiding young warriors up the ranks. | ||
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+ | Within the years all 40 had progressed to the Gladiator ranks. By the next year all 40 had reached Lord Gladiator status. Then all 40 challenged sitting lords wearing the Saint emblem and defeated them in short order. After two years all but 10 designed their lordships and left the realm forever. | ||
− | + | The Wasaliak Association now respects the Order of the Saints of Battle accolade. | |
===Belt=== | ===Belt=== | ||
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*''White'' belts is worn by Lords of the Games, usually with a mithril buckle and a large mounted diamond. | *''White'' belts is worn by Lords of the Games, usually with a mithril buckle and a large mounted diamond. | ||
− | == | + | ==Fandom, Fashion, and memorabilia== |
− | + | The amount of coverage particular fights vary from realm to realm. However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports. | |
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− | The amount of coverage | ||
*Most combatants who achieve Gladiatorial ranks have fans. The higher they rise the more they gain. | *Most combatants who achieve Gladiatorial ranks have fans. The higher they rise the more they gain. | ||
− | *Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks | + | *Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks. |
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners. | *Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners. |