Editing Warrior Core and Lord Gladiators Association

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Warriorgrades1.jpg|600 px]][[File:Lordgladiator1.jpg|600 px]]
+
The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations. This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, and Gutsedvem.  The York shadows have a large number of interacting groups though they are headquartered at Gesheka.  The Tosian Wold has a series of interlocking groups within its universe.  
  
The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations.  This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, [[Ang Ri]] and Gutsedvem.  The York shadows have a large number of interacting groups though they are headquartered at Gesheka.  The Tosian Wold has a series of interlocking groups within its universe headquartered at Wall.  However many Tosains are involved in the Gesheka Games..
+
==Rules==
 
+
* While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen.  
=='''Rules'''==
 
* While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen though they have their adherents.  
 
  
 
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death.  
 
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death.  
Line 11: Line 9:
 
** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms.   
 
** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms.   
  
* '''Magic Games''': Some realms, such as Gustevedem, have Associations of Magical Combatants-AoMC. "Magic Games" have been known to be as dangerous to spectators as to the combatants.
+
* '''Magic Games''': Some realms, such as Gustevedem, have Associations for magical combatants. "Magic Games" have been known to be as dangerous to spectators as to the combatants.
  
 
* No archery weapons are allowed though all combat weapons may be thrown.  No bows, crossbows, throwing stars, throwing spikes.
 
* No archery weapons are allowed though all combat weapons may be thrown.  No bows, crossbows, throwing stars, throwing spikes.
  
* Some associations have "[[Battle Circle]]" rules or "[[Battle Circle]]" events. , meaning only certain weapons are used.  The typical standard weapons are sword(1), club(1), sticks(2), staff(1), daggers(2) or morning star(1).  No shields are used and only one type of weapon allowed.
+
* Some associators have "[[Battle Circle]]" rules or "[[Battle Circle]]" events. , meaning only certain weapons are used.  The typical standard weapons are sword(1), club(1), sticks(2), staff(1), daggers(2) or morning star(1).  No shields are used and only one type of weapon allowed.
 
 
*Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]].
 
 
 
==Testing or Authorization==
 
Combatants must face an initial examination, variously called '''The Testing''' or '''Authorization'',to show they are familiar with Association rules, understand the equipment and armor, and are at least passably familiar with combat arms.  Once Tested they are eligible to fight in active bouts. 
 
 
 
A Tyro, or novice, wears a white harness while training, a custom many warriors carry on after gaining rank while only wearing their combat harness in actual bouts.
 
 
 
Once a fighter participates in a legal bout he receives his medallion. One must present one's medallion to the refferee as they enter a bout space regardless of the venue or level.  The referee holds the medallion till the bout results are recorded, at which time they are returned to the fighter.
 
 
 
[[File:WCA-LGA-medaliona.jpg]]
 
  
Active and retired participants often wear their medallion the rest of their lives or display them in places of honor.  Many then wear versions or representations of it on their apparel; similar to people wearing military awards or flag pins on suit jackets as lapel pins.
+
==Victory and Combat Conventions==
 
 
=='''Victory and Combat Conventions'''==
 
 
The terms of victories in battle vary from association to association, with associations that practice similar rules interacting
 
The terms of victories in battle vary from association to association, with associations that practice similar rules interacting
 
*The majority of associations use a counted landed blow system.  
 
*The majority of associations use a counted landed blow system.  
Line 38: Line 23:
 
Associations that use the ''Honor Combat Rule'' state that when one fighter has clearly shown victory in the battle the opponent is ''Honor Bound'' to yield.  In these bouts its considered uncouth, rude, and dangerous, to continue a fight past the point that the battle is clearly in the control of one fighter.  These associations often have the most friendly crowds, and treat the activity as a test of warrior prowess where 'Yielding'' is as much a point of honor as ''Winning''.  Forcing an opponent to batter another out of ego and hatred is not just frowned on, but often gets a participant suspended, banned, blacklisted or ejected from the sport.  
 
Associations that use the ''Honor Combat Rule'' state that when one fighter has clearly shown victory in the battle the opponent is ''Honor Bound'' to yield.  In these bouts its considered uncouth, rude, and dangerous, to continue a fight past the point that the battle is clearly in the control of one fighter.  These associations often have the most friendly crowds, and treat the activity as a test of warrior prowess where 'Yielding'' is as much a point of honor as ''Winning''.  Forcing an opponent to batter another out of ego and hatred is not just frowned on, but often gets a participant suspended, banned, blacklisted or ejected from the sport.  
 
===10 Called Rule===
 
===10 Called Rule===
Associations that use this rule have a mixture of warriors recognizing a strike as being cleanly landed and seemingly of a suitable strength to cause a wound to an unarmored opponent, referees calling a strike, and audience participation acknowledging a strike. Combatants may challenge a call though it rarely goes in their favor unless the opponent concurs with the challenge. 
+
Associations that use this rule have a mixture of warriors recognizing a strike, referees calling a strike, and audience participation acknowledging a strike. As in most of the Rule Systems, Reputation is as important as victory.
 
 
As in most of the Rule Systems, Reputation is as important as victory.  A reputation for challenging strikes gives one a reputation for being argumentative.  A reputation for depending on Referee calls, gives one a reputation for being ''thick''.  Gaining a reputation as a cheater or a argumentative combatant lowers the likelihood of being booked.
 
  
 
===Ten Blood Rule===
 
===Ten Blood Rule===
Line 52: Line 35:
 
''Death Match Rules'' require a fight till one opponent is slain.  These games are usually in violent and desperate realms.
 
''Death Match Rules'' require a fight till one opponent is slain.  These games are usually in violent and desperate realms.
  
=='''Armor'''==
+
==Armor==
 
The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements.  Personal choice is a strong matter as is the question of Vanity versus Safety.  
 
The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements.  Personal choice is a strong matter as is the question of Vanity versus Safety.  
  
In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions.  The '''Warrior Harness''' is often considered the minimum of armor standards.
+
In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions.  The Warrior Harness is often considered the minimum of armor standards.
  
A ''crotch guard'' is another nearly ubiquitous item.  Usually a heavy kidney belt supporting a stainless steel padded codpiece, worn under short pants or battle skirt.   
+
A crotch guard is another nearly ubiquitous item.  Usually a heavy kidney belt supporting a stainless steel padded codpiece, worn under short pants or battle skirt.   
  
While ''Bare Combats'' occur in some associations it is extremely rare depending on the culture and the venue.   
+
While Bare Combats occur in some associations it is extremely rare depending on the culture and the venue.   
  
The ''Right Arm Harness'', as detailed below, is iconic for the sport.  The ''Left Arm Harness'' is as much part of the whole of the body armor as it is an element of personal style, affiliations and personal safety.
+
The Right Arm Harness, as detailed below, is iconic for the sport.  The Left Arm Harness is as much part of the whole of the body armor as it is an element of personal style, affiliations and personal safety.
  
=='''Cultural Elements of the Games'''==
+
==Cultural Elements of the Games==
 
The importance of the Associations vary from regions of usage.  Their respectability is also questioned in some realms.  
 
The importance of the Associations vary from regions of usage.  Their respectability is also questioned in some realms.  
 
   
 
   
While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations.  
+
While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations.
  
It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and their ability to intimidate.
+
It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and thir ability to intimidate.
  
 
The "respectability" of members and venues is often telling of the interest of the people eager to participate.   
 
The "respectability" of members and venues is often telling of the interest of the people eager to participate.   
  
Competition between venue owners is often fierce, with prize and pay bouts coming at great price.
+
Competition between venue owners is often fierce, with prize and pay bouts coming at great price.  
 
+
==Rankings==
=='''Rankings'''==
 
 
The rankings of Warrior and Gladiator are each broken down into five levels.
 
The rankings of Warrior and Gladiator are each broken down into five levels.
The top are the [[Lords of the Game]], those who have achieved the highest level of regard in the realm of their association.
 
  
  
Line 99: Line 80:
 
==Lords of the Game==
 
==Lords of the Game==
 
[[File:Lord of the Games1.jpg]]
 
[[File:Lord of the Games1.jpg]]
 
 
Lords of the Games are the Highest rank available in the Games.  The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril.
 
Lords of the Games are the Highest rank available in the Games.  The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril.
  
  
===Association of Magical Combatants===
+
===The Gesheka Games===
Few worlds have a AoMC as part of their WCA/LGA associations.  Usually they are a separate organization.  AoMC participants may not challange for a seat as a Lord of the Games unless they also participate in the WCA/LGA associations.
 
 
 
==The Gesheka Games==
 
 
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games.   
 
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games.   
 
*A challenger for  Lordship must be at least Rank Gladiator.  Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges.   
 
*A challenger for  Lordship must be at least Rank Gladiator.  Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges.   
 
*A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged.  A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank.
 
*A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged.  A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank.
 
+
==Harness==
=='''Harness and Armor'''==
 
the '''Harness''' is the standard identifiable element of WC&LGA combat. As described below it has many variations but is generally a right arm leather guard for the chest, with leather pauldrons usually worn.  To establish balance in the armor many participants use a similar harness on the left arm.  In most associations this is the standard shoulder harness.
 
 
 
==='''Armor'''===
 
While the '''Harness''' is standard many fighters wear a wide variety of other armor pieces depending on the level of strength expected.  Agreed upon armor is usually aspect of venue choice.
 
 
 
Common addition armor include:
 
*Gorgets
 
*Kidney Belts or Girdles
 
*Elbow and vanbraces
 
*Guatlets
 
*Leg and knee armor
 
*Greeves
 
*Armored boots.
 
 
 
==='''Harness'''===
 
 
[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]]
 
[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]]
  
The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist..  It is often worn in combat.  The minimum Armor rules usually consider the chest plate of the Harness the least armored standard, worn over fabric clothes. The shoulder pauldrons are a commonly included attachment and are sold togetherChest and shoulder units are considered basic in nearly all venues.  
+
The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist..  It is often worn in combat.  The minimum Armor rules usually consider the Harness the least armored standard, worn over fabric clothes.  
 +
*The combat harness is usually leather but non-combat versions of many kinds are worn casually.  Many participants have cloth versions, light leather, even metal versions to be worn in social situations.
 +
*Heavier versions, including metal harnesses, are often used in fights where such armor is part of the venue specific rules or by participant agreementWhile association minimums are the rule for authorized fights, higher armor standards may be required by different venues.  
  
*The combat harness is usually leather but non-combat versions of many kinds are worn socially.  Many participants have cloth versions, light leather, even metal versions to be worn in social situations.
+
===Harness Augmentation===
*Heavier versions, including metal harnesses, are often used in fights where such armor is part of the venue specific rules or by participant agreement.  While association minimums are the rule for authorized fights, higher armor standards may be required by different venues.
 
*
 
====Harness Augmentation====
 
  
 
While Augmentation rules vary by association some rules are fairly standard.
 
While Augmentation rules vary by association some rules are fairly standard.
====='''Right Arm Harness'''=====
+
===='''Right Arm Harness'''====
  
 
The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet.  
 
The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet.  
 
Only two other decorations are allowed, under normal circumstance, on the harness is a symbol of religious devotion and a Lord's Favor purple strap.
 
Only two other decorations are allowed, under normal circumstance, on the harness is a symbol of religious devotion and a Lord's Favor purple strap.
===='''Left Arm Harness'''====
+
====''''Left Arm Harness====
 
The '''Left Arm Harness'''is not part of the Association harness and is open to a great deal of individual decoration. Location of Augmentations is fairly standard but does vary.  
 
The '''Left Arm Harness'''is not part of the Association harness and is open to a great deal of individual decoration. Location of Augmentations is fairly standard but does vary.  
 
*Personal Device or Symbol on the left breast.
 
*Personal Device or Symbol on the left breast.
Line 148: Line 108:
 
*Some awards are given by cities or regions for public service and respect.
 
*Some awards are given by cities or regions for public service and respect.
 
*A personal favor is ofter worn on the belt, as well as other favors for companions, warbands, team affiliations.
 
*A personal favor is ofter worn on the belt, as well as other favors for companions, warbands, team affiliations.
 
 
====Rear Harness====  
 
====Rear Harness====  
 
===='''Saint of Battle Augmentation'''====
 
===='''Saint of Battle Augmentation'''====
Line 180: Line 139:
 
Some associations allow the back harness to be more heavily armored, even using steel.  The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames.
 
Some associations allow the back harness to be more heavily armored, even using steel.  The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames.
  
===Training Harness===
+
==Fandom, Fashion, and memorabilia==
[[File:Whites.jpg]]
+
The amount of coverage particular fights vary from realm to realm.  However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports.
 
 
=='''Fandom, Fashion, and Memorabilia'''==
 
The amount of coverage for particular fights vary from realm to realm.  However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports.
 
  
 
*Most combatants who achieve Gladiatorial ranks have fans.  The higher they rise the more they gain.
 
*Most combatants who achieve Gladiatorial ranks have fans.  The higher they rise the more they gain.
*Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks.  consider this like people who are fans of Olympic sports or college football and baseball.
+
*Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks.
 
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners.
 
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)