Editing Warrior Core and Lord Gladiators Association
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations. This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, and Gutsedvem. The York shadows have a large number of interacting groups though they are headquartered at Gesheka. The Tosian Wold has a series of interlocking groups within its universe. | |
− | |||
− | The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations. This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, | ||
=='''Rules'''== | =='''Rules'''== | ||
− | * While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen | + | * While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen. |
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death. | * While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death. | ||
Line 11: | Line 9: | ||
** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms. | ** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms. | ||
− | * '''Magic Games''': Some realms, such as Gustevedem, have Associations | + | * '''Magic Games''': Some realms, such as Gustevedem, have Associations for magical combatants. "Magic Games" have been known to be as dangerous to spectators as to the combatants. |
* No archery weapons are allowed though all combat weapons may be thrown. No bows, crossbows, throwing stars, throwing spikes. | * No archery weapons are allowed though all combat weapons may be thrown. No bows, crossbows, throwing stars, throwing spikes. | ||
− | * Some | + | * Some associators have "[[Battle Circle]]" rules or "[[Battle Circle]]" events. , meaning only certain weapons are used. The typical standard weapons are sword(1), club(1), sticks(2), staff(1), daggers(2) or morning star(1). No shields are used and only one type of weapon allowed. |
*Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]]. | *Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=='''Victory and Combat Conventions'''== | =='''Victory and Combat Conventions'''== | ||
Line 38: | Line 25: | ||
Associations that use the ''Honor Combat Rule'' state that when one fighter has clearly shown victory in the battle the opponent is ''Honor Bound'' to yield. In these bouts its considered uncouth, rude, and dangerous, to continue a fight past the point that the battle is clearly in the control of one fighter. These associations often have the most friendly crowds, and treat the activity as a test of warrior prowess where 'Yielding'' is as much a point of honor as ''Winning''. Forcing an opponent to batter another out of ego and hatred is not just frowned on, but often gets a participant suspended, banned, blacklisted or ejected from the sport. | Associations that use the ''Honor Combat Rule'' state that when one fighter has clearly shown victory in the battle the opponent is ''Honor Bound'' to yield. In these bouts its considered uncouth, rude, and dangerous, to continue a fight past the point that the battle is clearly in the control of one fighter. These associations often have the most friendly crowds, and treat the activity as a test of warrior prowess where 'Yielding'' is as much a point of honor as ''Winning''. Forcing an opponent to batter another out of ego and hatred is not just frowned on, but often gets a participant suspended, banned, blacklisted or ejected from the sport. | ||
===10 Called Rule=== | ===10 Called Rule=== | ||
− | Associations that use this rule have a mixture of warriors recognizing a strike | + | Associations that use this rule have a mixture of warriors recognizing a strike, referees calling a strike, and audience participation acknowledging a strike. As in most of the Rule Systems, Reputation is as important as victory. |
− | |||
− | As in most of the Rule Systems, Reputation is as important as victory | ||
===Ten Blood Rule=== | ===Ten Blood Rule=== | ||
Line 55: | Line 40: | ||
The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements. Personal choice is a strong matter as is the question of Vanity versus Safety. | The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements. Personal choice is a strong matter as is the question of Vanity versus Safety. | ||
− | In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions. The | + | In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions. The Warrior Harness is often considered the minimum of armor standards. |
− | A | + | A crotch guard is another nearly ubiquitous item. Usually a heavy kidney belt supporting a stainless steel padded codpiece, worn under short pants or battle skirt. |
− | While | + | While Bare Combats occur in some associations it is extremely rare depending on the culture and the venue. |
− | The | + | The Right Arm Harness, as detailed below, is iconic for the sport. The Left Arm Harness is as much part of the whole of the body armor as it is an element of personal style, affiliations and personal safety. |
=='''Cultural Elements of the Games'''== | =='''Cultural Elements of the Games'''== | ||
The importance of the Associations vary from regions of usage. Their respectability is also questioned in some realms. | The importance of the Associations vary from regions of usage. Their respectability is also questioned in some realms. | ||
− | While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations. | + | While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations. |
− | It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and | + | It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and thir ability to intimidate. |
The "respectability" of members and venues is often telling of the interest of the people eager to participate. | The "respectability" of members and venues is often telling of the interest of the people eager to participate. | ||
Line 76: | Line 61: | ||
=='''Rankings'''== | =='''Rankings'''== | ||
The rankings of Warrior and Gladiator are each broken down into five levels. | The rankings of Warrior and Gladiator are each broken down into five levels. | ||
− | |||
Line 99: | Line 83: | ||
==Lords of the Game== | ==Lords of the Game== | ||
[[File:Lord of the Games1.jpg]] | [[File:Lord of the Games1.jpg]] | ||
− | |||
Lords of the Games are the Highest rank available in the Games. The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril. | Lords of the Games are the Highest rank available in the Games. The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril. | ||
− | = | + | ===The Gesheka Games=== |
− | |||
− | |||
− | ==The Gesheka Games== | ||
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games. | The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games. | ||
*A challenger for Lordship must be at least Rank Gladiator. Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges. | *A challenger for Lordship must be at least Rank Gladiator. Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges. | ||
*A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged. A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank. | *A challenger must have Rank or Lord Gladiator ranking in the Association in which the Seat is being challenged. A Lord Gladiator of the Vulsar Association can not challenge for a seat in the Gesheka Games. To do so he would have to Register as a Gladiator and progress in rank. | ||
− | + | ==Harness== | |
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]] | [[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]] | ||
− | The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist.. It is often worn in combat. The minimum Armor rules usually consider | + | The harness is different from Association to Association but is generally thick leather, strapped around the chest beneath the arm and strapped to a belt at the waist.. It is often worn in combat. The minimum Armor rules usually consider the Harness the least armored standard, worn over fabric clothes. |
+ | *The combat harness is usually leather but non-combat versions of many kinds are worn casually. Many participants have cloth versions, light leather, even metal versions to be worn in social situations. | ||
+ | *Heavier versions, including metal harnesses, are often used in fights where such armor is part of the venue specific rules or by participant agreement. While association minimums are the rule for authorized fights, higher armor standards may be required by different venues. | ||
− | + | ===Harness Augmentation=== | |
− | |||
− | |||
− | |||
While Augmentation rules vary by association some rules are fairly standard. | While Augmentation rules vary by association some rules are fairly standard. | ||
− | + | ===='''Right Arm Harness'''==== | |
The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet. | The only decorations or augmentation required on the '''Right Arm Harness''' is the rank circlet. | ||
Line 180: | Line 143: | ||
Some associations allow the back harness to be more heavily armored, even using steel. The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames. | Some associations allow the back harness to be more heavily armored, even using steel. The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames. | ||
− | == | + | ==Fandom, Fashion, and memorabilia== |
− | + | The amount of coverage particular fights vary from realm to realm. However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports. | |
− | |||
− | |||
− | The amount of coverage | ||
*Most combatants who achieve Gladiatorial ranks have fans. The higher they rise the more they gain. | *Most combatants who achieve Gladiatorial ranks have fans. The higher they rise the more they gain. | ||
− | *Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks | + | *Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks. |
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners. | *Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners. |