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[[File:Warriorgrades1.jpg|600 px]][[File:Lordgladiator1.jpg|600 px]]
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The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations.  This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, [[Ang Ri]] and Gutsedvem.  The York shadows have a large number of interacting groups though they are headquartered at Gesheka.  The Tosian Wold has a series of interlocking groups within its universe.  
 
 
The Warrior Core and the Lord Gladiator Associations are found in many shadows and in many variations.  This is a general listing of the organizations used in Gesheka, Randal, Vulsar Base, the Dramaturge, [[Ang Ri]] and Gutsedvem.  The York shadows have a large number of interacting groups though they are headquartered at Gesheka.  The Tosian Wold has a series of interlocking groups within its universe headquartered at Wall.  However many Tosains are involved in the Gesheka Games..  
 
  
 
=='''Rules'''==
 
=='''Rules'''==
* While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen though they have their adherents.  
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* While there are many rules, in nearly all realms WCA and LGA are non-Lethal sports. Variations across shadow where the "Games" are full blood sports are abhorred by sportsmen.  
  
 
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death.  
 
* While rules vary from realm to realm it is standard that no magical weapons or defenses of any kind may be used with the exception of certain type of healing magic that prevents death.  
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** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms.   
 
** Certain denominations across shadow, especially in the [[Tosa/York]] regions, have close association. Dolkian, Alexandrian, Fairhand, and Zatonian Sects have long histories as participating as well as providing clerical services for the Warrior Core and Lord Gladiator Associations in their realms.   
  
* '''Magic Games''': Some realms, such as Gustevedem, have Associations of Magical Combatants-AoMC. "Magic Games" have been known to be as dangerous to spectators as to the combatants.
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* '''Magic Games''': Some realms, such as Gustevedem, have Associations for magical combatants. "Magic Games" have been known to be as dangerous to spectators as to the combatants.
  
 
* No archery weapons are allowed though all combat weapons may be thrown.  No bows, crossbows, throwing stars, throwing spikes.
 
* No archery weapons are allowed though all combat weapons may be thrown.  No bows, crossbows, throwing stars, throwing spikes.
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*Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]].
 
*Combats must wear, at a minimum, the ''Right Arm Harness''[[https://wiki.rpg.net/index.php/Warrior_Core_and_Lord_Gladiators_Association#Harness]].
 
==Testing or Authorization==
 
Combatants must face an initial examination, variously called '''The Testing''' or '''Authorization'',to show they are familiar with Association rules, understand the equipment and armor, and are at least passably familiar with combat arms.  Once Tested they are eligible to fight in active bouts. 
 
 
A Tyro, or novice, wears a white harness while training, a custom many warriors carry on after gaining rank while only wearing their combat harness in actual bouts.
 
 
Once a fighter participates in a legal bout he receives his medallion. One must present one's medallion to the refferee as they enter a bout space regardless of the venue or level.  The referee holds the medallion till the bout results are recorded, at which time they are returned to the fighter.
 
 
[[File:WCA-LGA-medaliona.jpg]]
 
 
Active and retired participants often wear their medallion the rest of their lives or display them in places of honor.  Many then wear versions or representations of it on their apparel; similar to people wearing military awards or flag pins on suit jackets as lapel pins.
 
  
 
=='''Victory and Combat Conventions'''==
 
=='''Victory and Combat Conventions'''==
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The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements.  Personal choice is a strong matter as is the question of Vanity versus Safety.  
 
The vast variations of armor stylings is too numerous to discuss since they depend on the culture of the Association and the world it is in, the level of bloodsport, Honor combats or deathsport, and other elements.  Personal choice is a strong matter as is the question of Vanity versus Safety.  
  
In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions.  The '''Warrior Harness''' is often considered the minimum of armor standards.
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In most associations a basic bodily covering is required but it is often disregarded and some venues are given exemptions.  The Warrior Harness is often considered the minimum of armor standards.
  
 
A ''crotch guard'' is another nearly ubiquitous item.  Usually a heavy kidney belt supporting a stainless steel padded codpiece, worn under short pants or battle skirt.   
 
A ''crotch guard'' is another nearly ubiquitous item.  Usually a heavy kidney belt supporting a stainless steel padded codpiece, worn under short pants or battle skirt.   
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The importance of the Associations vary from regions of usage.  Their respectability is also questioned in some realms.  
 
The importance of the Associations vary from regions of usage.  Their respectability is also questioned in some realms.  
 
   
 
   
While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations.  
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While worlds like Gutsedvem and Gesheka are bloody warrior worlds the non-lethal games aspect of the WCA and LGA allow the training of a warrior class among the general public. Most also are members of the military, security, and law enforcement organizations.
  
It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and their ability to intimidate.
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It is also attractive to bodyguards, bouncers, and violent criminals; all with an eye on improving their fighting ability and thir ability to intimidate.
  
 
The "respectability" of members and venues is often telling of the interest of the people eager to participate.   
 
The "respectability" of members and venues is often telling of the interest of the people eager to participate.   
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==Lords of the Game==
 
==Lords of the Game==
 
[[File:Lord of the Games1.jpg]]
 
[[File:Lord of the Games1.jpg]]
 
 
Lords of the Games are the Highest rank available in the Games.  The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril.
 
Lords of the Games are the Highest rank available in the Games.  The total varies and the membership rules vary. The circlet on the LoG purple harness is usually mithril.
  
  
===Association of Magical Combatants===
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===The Gesheka Games===
Few worlds have a AoMC as part of their WCA/LGA associations.  Usually they are a separate organization.  AoMC participants may not challange for a seat as a Lord of the Games unless they also participate in the WCA/LGA associations.
 
 
 
==The Gesheka Games==
 
 
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games.   
 
The Gesheka Games are considered the original or most prestigious of the rankings, have 150 seats in the Grand Arena for the Lords of the Games.   
 
*A challenger for  Lordship must be at least Rank Gladiator.  Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges.   
 
*A challenger for  Lordship must be at least Rank Gladiator.  Though in practical terms it is extremely rare when someone other then a Lord Gladiator challenges.   
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==='''Armor'''===
 
==='''Armor'''===
While the '''Harness''' is standard many fighters wear a wide variety of other armor pieces depending on the level of strength expected.  Agreed upon armor is usually aspect of venue choice.
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While the '''Harness'' is standard many fighters wear a wide variety of other armor pieces depending on the level of strength expected.
  
 
Common addition armor include:
 
Common addition armor include:
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*Leg and knee armor  
 
*Leg and knee armor  
 
*Greeves
 
*Greeves
*Armored boots.
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*Armored boots.
 
 
 
==='''Harness'''===
 
==='''Harness'''===
 
[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]]
 
[[File:Warriorharness.jpg]] [[File:Warriorharness-articles.jpg]]
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Some associations allow the back harness to be more heavily armored, even using steel.  The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames.
 
Some associations allow the back harness to be more heavily armored, even using steel.  The need to protect the kidneys and the spine is considered important enough depending on the association rules to add the protective lower back lames.
 
===Training Harness===
 
[[File:Whites.jpg]]
 
  
 
=='''Fandom, Fashion, and Memorabilia'''==
 
=='''Fandom, Fashion, and Memorabilia'''==
The amount of coverage for particular fights vary from realm to realm.  However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports.
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The amount of coverage particular fights vary from realm to realm.  However in most realms the popularity of fighters is similar to mixed martial arts, boxing and other type of amateur and professional sports.
  
 
*Most combatants who achieve Gladiatorial ranks have fans.  The higher they rise the more they gain.
 
*Most combatants who achieve Gladiatorial ranks have fans.  The higher they rise the more they gain.
*Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks.  consider this like people who are fans of Olympic sports or college football and baseball.
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*Like many other sports there are fans who prefer the amateur combatants and follow their exploits as devotedly as those who follow the professional gladiator ranks.
 
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners.
 
*Many combatants, especially in the professional ranks are sponsored by corporations, companies, noble families, royal and noblemen, and Venue owners.

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