Difference between revisions of "We Belong to the Night: T&T"

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A component campaign of [[We_Belong_to_the_Night|We Belong to the Night]]
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I was sreioulsy at DefCon 5 until I saw this post.
 
 
[[File:Wallpaper7-13.jpg]]
 
 
 
 
 
== House Rules ==
 
 
 
*Only Warrior and Wizard PCs are allowed.
 
*Skills will not be used at this time.
 
*Archery SRs will not generally be as difficult as those listed in the rules.
 
*A 5 or less on an SR is not an automatic failure, a natural three or less is.  This does mean that DARO does not apply to snake-eyes.  Too bad.
 
*Characters roll their stats in order on 3d6.  TARO applies.  Any character who never rolls a triple may add 1d6 to the attribute of their choice (or another 1d6 to their gold roll) after they have rolled all their attributes. 
 
*The game is human-only from a mechanical standpoint, and roughly human-only from a narrative standpoint.  I am somewhat flexible in what constitutes "human" when it comes to the description of characters. 
 
*Characters die very easily, so don't invest too much into a starting one.  A maximum fifty word description and three brief "tags" are sufficient.
 
*For those who do not have access to the rules, a capsule version may be found here: http://www.freedungeons.com/rules/  Much of that content is superseded by the above house rules, but it will let you reference the spell lists and purchase some equipment.
 
 
 
== Character Stables ==
 
Each player should have three characters at any given time.  The first one listed is the active one, and the only one that will gain experience or treasure.  When a character dies, the player must select one of the remaining two to bring into play.  A third one may be rolled up and added to the stable at their leisure.
 
 
 
===Luke's PC===
 
 
 
*Name: Solvan Kairnthrash
 
*Career: Warrior
 
*Description:
 
*Tags:
 
'''Attributes'''
 
*Strength 17
 
*IQ 8
 
*Luck 13
 
*Constitution 14
 
*Dexterity 8
 
*Charisma 10
 
'''Equipment''' 13
 
*Gear  provisions
 
*Weapons trident,
 
*Armor leather armor (full), steel cap (armor value 6)
 
'''Combat'''
 
*Normal combat dice & adds: +5, weapon 4d+8
 
 
 
===Celeste's Primary PC===
 
 
 
*Name: Hermione Wolcott
 
*Career: Wizard
 
*Description: 5'6", 140 pounds, bookish-looking, drab clothing, dark hair.
 
*Tags:
 
''Attributes''
 
*Strength: 11
 
*IQ: 11
 
*Luck: 15
 
*Constitution: 10
 
*Dexterity: 13
 
*Charisma: 7
 
''Equipment''
 
*Gold 15
 
*Gear: Clothing, Food, Wizard's Staff, Rope
 
*Weapons: Staff
 
*Armor: None
 
''Combat''
 
*Normal combat dice & adds: +3
 
''Backup PCs''
 
* [[We Belong to the Night: Celeste | Celeste's Other PCs]]
 
 
 
===JFR's Primary PC===
 
 
 
*Name: Katie Ephoe
 
*Career: Warrior
 
*Description: 5’ 6”, 150#, age 18. Intense brown eyes, short black hair, olive skin. Cut.
 
*Tags: Aggressive, Team Player, Honorable, Confident
 
'''Attributes'''
 
*Strength 18
 
*IQ 12
 
*Luck 14
 
*Constitution 12
 
*Dexterity 10
 
*Charisma 12
 
*Gold 0
 
'''Equipment'''
 
*Warm, Dry Clothing and Pack
 
*Calf-high boots
 
*Bludgeon
 
*Complete Leather
 
*2 Days’ Food
 
 
 
'''Combat'''
 
*Normal combat dice & adds: 3d+8
 
*Hits taken by armor: 6
 
 
 
====JFR's Secondary Characters====
 
 
 
*Name: Ike the Unlikely
 
*Wizard
 
 
 
*Strength: 7
 
*IQ: 16
 
*Luck: 6
 
*Con: 8
 
*Dex: 14
 
*Cha: 12
 
*Wealth: 90
 
*Languages: Dwarven, Goblin
 
 
 
 
 
*Name: Aethelsted the Unsteady
 
*Warrior
 
*Strength: 15
 
*IQ: 11
 
*Luck: 8
 
*Con: 4
 
*Dex: 7
 
*Cha: 6
 
*Wealth: 100
 
 
 
===richlayers's Primary PC===
 
 
 
*Name: Elphaba Thropp
 
*Career: Wizard
 
*Description: Olive skin, dark hair, wears a lot of black
 
*Tags:
 
''Attributes''
 
*Strength: 9
 
*IQ: 15
 
*Luck: 12
 
*Constitution: 13
 
*Dexterity: 14
 
*Charisma: 17
 
''Equipment''
 
*Gold
 
*Gear
 
*Weapons - knife
 
*Armor - clothes, shield: 4
 
*Gold
 
''Combat''
 
*Normal combat dice & adds: 2d6+7
 
''Backup PCs''
 
*
 
 
 
 
 
 
 
== Blank Character Sheet ==
 
 
 
*Name:
 
*Career:
 
*Description:
 
*Tags:
 
'''Attributes'''
 
*Strength
 
*IQ
 
*Luck
 
*Constitution
 
*Dexterity
 
*Charisma
 
'''Equipment'''
 
*Gear
 
*Weapons
 
*Armor
 
'''Combat'''
 
*Normal combat dice & adds:
 

Revision as of 18:39, 10 December 2011

I was sreioulsy at DefCon 5 until I saw this post.