Difference between revisions of "We Belong to the Night: T&T"

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You're a real deep thinker. Thanks for sarhnig.
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A component campaign of [[We_Belong_to_the_Night|We Belong to the Night]]
 +
 
 +
[[File:Wallpaper7-13.jpg]]
 +
 
 +
 
 +
== House Rules ==
 +
 
 +
*Only Warrior and Wizard PCs are allowed.
 +
*Skills will not be used at this time.
 +
*Archery SRs will not generally be as difficult as those listed in the rules.
 +
*A 5 or less on an SR is not an automatic failure, a natural three or less is.  This does mean that DARO does not apply to snake-eyes.  Too bad.
 +
*Characters roll their stats in order on 3d6.  TARO applies.  Any character who never rolls a triple may add 1d6 to the attribute of their choice (or another 1d6 to their gold roll) after they have rolled all their attributes. 
 +
*The game is human-only from a mechanical standpoint, and roughly human-only from a narrative standpoint.  I am somewhat flexible in what constitutes "human" when it comes to the description of characters. 
 +
*Characters die very easily, so don't invest too much into a starting one.  A maximum fifty word description and three brief "tags" are sufficient.
 +
*For those who do not have access to the rules, a capsule version may be found here: http://www.freedungeons.com/rules/  Much of that content is superseded by the above house rules, but it will let you reference the spell lists and purchase some equipment.
 +
 
 +
== Character Stables ==
 +
Each player should have three characters at any given time.  The first one listed is the active one, and the only one that will gain experience or treasure.  When a character dies, the player must select one of the remaining two to bring into play.  A third one may be rolled up and added to the stable at their leisure.
 +
 
 +
===Luke's PC===
 +
 
 +
*Name: Solvan Kairnthrash
 +
*Career: Warrior
 +
*Description:
 +
*Tags:
 +
'''Attributes'''
 +
*Strength 17
 +
*IQ 8
 +
*Luck 13
 +
*Constitution 14
 +
*Dexterity 8
 +
*Charisma 10
 +
'''Equipment''' 13
 +
*Gear  provisions
 +
*Weapons trident,
 +
*Armor leather armor (full), steel cap (armor value 6)
 +
'''Combat'''
 +
*Normal combat dice & adds: +5, weapon 4d+8
 +
 
 +
===Celeste's Primary PC===
 +
 
 +
*Name: Hermione Wolcott
 +
*Career: Wizard
 +
*Description: 5'6", 140 pounds, bookish-looking, drab clothing, dark hair.
 +
*Tags:
 +
''Attributes''
 +
*Strength: 11
 +
*IQ: 11
 +
*Luck: 15
 +
*Constitution: 10
 +
*Dexterity: 13
 +
*Charisma: 7
 +
''Equipment''
 +
*Gold 15
 +
*Gear: Clothing, Food, Wizard's Staff, Rope
 +
*Weapons: Staff
 +
*Armor: None
 +
''Combat''
 +
*Normal combat dice & adds: +3
 +
''Backup PCs''
 +
* [[We Belong to the Night: Celeste | Celeste's Other PCs]]
 +
 
 +
===JFR's Primary PC===
 +
 
 +
*Name: Katie Ephoe
 +
*Career: Warrior
 +
*Description: 5’ 6”, 150#, age 18. Intense brown eyes, short black hair, olive skin. Cut.
 +
*Tags: Aggressive, Team Player, Honorable, Confident
 +
'''Attributes'''
 +
*Strength 18
 +
*IQ 12
 +
*Luck 14
 +
*Constitution 12
 +
*Dexterity 10
 +
*Charisma 12
 +
*Gold 0
 +
'''Equipment'''
 +
*Warm, Dry Clothing and Pack
 +
*Calf-high boots
 +
*Bludgeon
 +
*Complete Leather
 +
*2 Days’ Food
 +
 
 +
'''Combat'''
 +
*Normal combat dice & adds: 3d+8
 +
*Hits taken by armor: 6
 +
 
 +
====JFR's Secondary Characters====
 +
 
 +
*Name: Ike the Unlikely
 +
*Wizard
 +
 
 +
*Strength: 7
 +
*IQ: 16
 +
*Luck: 6
 +
*Con: 8
 +
*Dex: 14
 +
*Cha: 12
 +
*Wealth: 90
 +
*Languages: Dwarven, Goblin
 +
 
 +
 
 +
*Name: Aethelsted the Unsteady
 +
*Warrior
 +
*Strength: 15
 +
*IQ: 11
 +
*Luck: 8
 +
*Con: 4
 +
*Dex: 7
 +
*Cha: 6
 +
*Wealth: 100
 +
 
 +
===richlayers's Primary PC===
 +
 
 +
*Name: Elphaba Thropp
 +
*Career: Wizard
 +
*Description: Olive skin, dark hair, wears a lot of black
 +
*Tags:
 +
''Attributes''
 +
*Strength: 9
 +
*IQ: 15
 +
*Luck: 12
 +
*Constitution: 13
 +
*Dexterity: 14
 +
*Charisma: 17
 +
''Equipment''
 +
*Gold
 +
*Gear
 +
*Weapons - knife
 +
*Armor - clothes, shield: 4
 +
*Gold
 +
''Combat''
 +
*Normal combat dice & adds: 2d6+7
 +
''Backup PCs''
 +
*
 +
 
 +
 
 +
 
 +
== Blank Character Sheet ==
 +
 
 +
*Name:
 +
*Career:
 +
*Description:
 +
*Tags:
 +
'''Attributes'''
 +
*Strength
 +
*IQ
 +
*Luck
 +
*Constitution
 +
*Dexterity
 +
*Charisma
 +
'''Equipment'''
 +
*Gear
 +
*Weapons
 +
*Armor
 +
'''Combat'''
 +
*Normal combat dice & adds:

Revision as of 15:51, 10 December 2011

A component campaign of We Belong to the Night

Wallpaper7-13.jpg


House Rules

  • Only Warrior and Wizard PCs are allowed.
  • Skills will not be used at this time.
  • Archery SRs will not generally be as difficult as those listed in the rules.
  • A 5 or less on an SR is not an automatic failure, a natural three or less is. This does mean that DARO does not apply to snake-eyes. Too bad.
  • Characters roll their stats in order on 3d6. TARO applies. Any character who never rolls a triple may add 1d6 to the attribute of their choice (or another 1d6 to their gold roll) after they have rolled all their attributes.
  • The game is human-only from a mechanical standpoint, and roughly human-only from a narrative standpoint. I am somewhat flexible in what constitutes "human" when it comes to the description of characters.
  • Characters die very easily, so don't invest too much into a starting one. A maximum fifty word description and three brief "tags" are sufficient.
  • For those who do not have access to the rules, a capsule version may be found here: http://www.freedungeons.com/rules/ Much of that content is superseded by the above house rules, but it will let you reference the spell lists and purchase some equipment.

Character Stables

Each player should have three characters at any given time. The first one listed is the active one, and the only one that will gain experience or treasure. When a character dies, the player must select one of the remaining two to bring into play. A third one may be rolled up and added to the stable at their leisure.

Luke's PC

  • Name: Solvan Kairnthrash
  • Career: Warrior
  • Description:
  • Tags:

Attributes

  • Strength 17
  • IQ 8
  • Luck 13
  • Constitution 14
  • Dexterity 8
  • Charisma 10

Equipment 13

  • Gear provisions
  • Weapons trident,
  • Armor leather armor (full), steel cap (armor value 6)

Combat

  • Normal combat dice & adds: +5, weapon 4d+8

Celeste's Primary PC

  • Name: Hermione Wolcott
  • Career: Wizard
  • Description: 5'6", 140 pounds, bookish-looking, drab clothing, dark hair.
  • Tags:

Attributes

  • Strength: 11
  • IQ: 11
  • Luck: 15
  • Constitution: 10
  • Dexterity: 13
  • Charisma: 7

Equipment

  • Gold 15
  • Gear: Clothing, Food, Wizard's Staff, Rope
  • Weapons: Staff
  • Armor: None

Combat

  • Normal combat dice & adds: +3

Backup PCs

JFR's Primary PC

  • Name: Katie Ephoe
  • Career: Warrior
  • Description: 5’ 6”, 150#, age 18. Intense brown eyes, short black hair, olive skin. Cut.
  • Tags: Aggressive, Team Player, Honorable, Confident

Attributes

  • Strength 18
  • IQ 12
  • Luck 14
  • Constitution 12
  • Dexterity 10
  • Charisma 12
  • Gold 0

Equipment

  • Warm, Dry Clothing and Pack
  • Calf-high boots
  • Bludgeon
  • Complete Leather
  • 2 Days’ Food

Combat

  • Normal combat dice & adds: 3d+8
  • Hits taken by armor: 6

JFR's Secondary Characters

  • Name: Ike the Unlikely
  • Wizard
  • Strength: 7
  • IQ: 16
  • Luck: 6
  • Con: 8
  • Dex: 14
  • Cha: 12
  • Wealth: 90
  • Languages: Dwarven, Goblin


  • Name: Aethelsted the Unsteady
  • Warrior
  • Strength: 15
  • IQ: 11
  • Luck: 8
  • Con: 4
  • Dex: 7
  • Cha: 6
  • Wealth: 100

richlayers's Primary PC

  • Name: Elphaba Thropp
  • Career: Wizard
  • Description: Olive skin, dark hair, wears a lot of black
  • Tags:

Attributes

  • Strength: 9
  • IQ: 15
  • Luck: 12
  • Constitution: 13
  • Dexterity: 14
  • Charisma: 17

Equipment

  • Gold
  • Gear
  • Weapons - knife
  • Armor - clothes, shield: 4
  • Gold

Combat

  • Normal combat dice & adds: 2d6+7

Backup PCs


Blank Character Sheet

  • Name:
  • Career:
  • Description:
  • Tags:

Attributes

  • Strength
  • IQ
  • Luck
  • Constitution
  • Dexterity
  • Charisma

Equipment

  • Gear
  • Weapons
  • Armor

Combat

  • Normal combat dice & adds: