We Rise or Fall:Archytus

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Archytus

Race: Shade

Nationality: Manreia

Rank: Novice (0 XP)

Gender: Male


Racial Traits

Fear:

Limited Presence: Strength requires two points per step to raise during character generation and the Shade must dedicate two Advances to raising their Strength during game play.

Out of Phase:

Phasing:

Unnatural Aura:

Vulnerability (Salt):


Attributes

Agility d4

Smarts d8

Spirit d8

Strength d4

Vigor d6


Derived Traits

Charisma: 0

Pace: 6

Parry: 4

Toughness: 7 (2)


Resources

Personal Resource Die: d6

Power Points: 10


Skills

Fighting d4

Guts d6

Healing d4

Investigation d8

Notice d4

Knowledge (History) d8+2

Knowledge (Witchcraft) d8+2

Repair d4

Shooting d4

Subterfuge d6


Edges

Arcane Background (Witchcraft)

Scholar


Hindrances

Cautious

Loyal

Obligation [Order of the Penitent]


Spells

Boost/Lower Trait - 2 Power Points, raise or lower an Attribute or Skill by one die type, two with a raise

Illusion - 3 Power Points, opposed by target's Spirit, create an illusion that fools one sense within Spirit range.


Gear

Brigandine - Armor +2, covers Torso, Arms

Bullet Packets - 6

Cloth Satchel

Flintlock Pistol - 5/10/20; 2d6+1; 1 shot; 2 actions to reload

Order of the Penitent Adventuring Kit

Rations - 2 weeks of food and water (Sufficient for Insatiable Hunger)

Short Sword - STR+d6


Statistics

0 Wounds

0 Fatigue Levels

3 Bennies


Advances