We Rise or Fall:Archytus

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Revision as of 10:11, 10 February 2016 by Tyrnis (talk | contribs) (Spells: Added bolt spell - need description)
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Archytus

Image of a ghostly scholar

Race: Shade

Nationality: Manreia

Rank: Novice (0 XP)

Gender: Male


Racial Traits

Fear: Invoke fear aura centered on the shade with successful Spirit-1 roll; take a full action to gather will first to ignore -2 in spirit penalties to roll. Rolling a 1 on the spirit die means the power cannot be used for the rest of the encounter unless a benny is spent to negate the backlash.

Limited Presence: Strength requires two points per step to raise during character generation and the Shade must dedicate two Advances to raising their Strength during game play.

Out of Phase: Gains subterfuge at d6, +1 parry, +2 to resist environmental effects

Phasing: Shade may pass through solid objects or sink into the ground and travel up to pace as an action. May materialize and strike (opposed subterfuge vs notice) -- if the shade wins, gains +2 to attack and damage for the round, or +4 on a raise. Cannot be physically attacked while phased without magic items or supernatural abilities.

Unnatural Aura: Creatures with animal intelligence will not approach within 6" of the shade. If forced to do so, becomes panicked and moves its full pace away from the shade and becomes shaken.

Vulnerability (Salt): -1 penalty to all trait tests when exposed; takes +2 extra damage if covering a weapon.


Attributes

Agility d4

Smarts d8

Spirit d8

Strength d4

Vigor d6


Derived Traits

Charisma: 0

Pace: 6

Parry: 5

Toughness: 7 (2)


Resources

Personal Resource Die: d6

Power Points: 10


Skills

Fighting d4

Guts d6

Healing d4

Investigation d4

Notice d4

Knowledge (History) d8+2

Knowledge (Witchcraft) d8+2

Repair d4

Shooting d4

Subterfuge d6

Witchcraft d6


Edges

Arcane Background (Witchcraft)

Scholar


Hindrances

Cautious

Loyal

Obligation [Order of the Penitent]

Phobia [Reptiles] (Minor)


Spells

Boost/Lower Trait - 2 Power Points, raise or lower an Attribute or Skill by one die type, two with a raise

Illusion - 3 Power Points, opposed by target's Spirit, create an illusion that fools one sense within Spirit range.

Bolt - ? Power points, description


Gear

Brigandine - Armor +2, covers Torso, Arms

Bullet Packets - 6

Cloth Satchel

Flintlock Pistol - 5/10/20; 2d6+1; 1 shot; 2 actions to reload

Order of the Penitent Adventuring Kit

Rations - 2 weeks of food and water

Short Sword - STR+d6


Statistics

0 Wounds

0 Fatigue Levels

3 Bennies


Advances

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