Difference between revisions of "Weldon Haubrick"

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<td><font class="small">Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion  
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<td><font class="small">Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.<br><br>Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.<br><br>He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.<br></font></td>
 
 
towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from  
 
 
 
time to time is welcome within earshot of the broad shouldered Haubrick.<br><br>Like every inhabitant of Port Blackheart, Weldon follows his own  
 
 
 
believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice  
 
 
 
to say in a city this size, there's always someone who believes himself to be the new sheriff in town.<br><br>He is no stranger to taking action,  
 
 
 
but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.<br></font></td>
 
 
</tr>
 
</tr>
 
</table>
 
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Revision as of 10:09, 20 September 2006

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Weldon 'The Bard' Haubrick

Details

Class: Race: Alignment: Deity:
Rogue 3/Fighter 1 Human Lawful Neutral None
Level: Size: Age: Gender:
4 Medium 25 Male
Height: Weight: Eyes: Hair:
6' 3" 16 stones Hazel Wavy Brown
Abilities
STR 16 +3
DEX 12 +1
CON 10 +0
INT 14 +2
WSD 10 +0
CHA 10 +0
 
Hit Points
TOTAL remaining subdual
24 24 0
Initiative
TOTAL dex other SPEED
1 1 0 Walk 30 ft.
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
15 10 4 0 1 0 0 15 0
Battle Scores
MELEE = base + str + magic + other
6 3 3 0 0
RANGED = base + dex + magic + other
4 3 1 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 3 3 0 0 0
REFL 4 3 1 0 0
WILL 3 1 0 0 2

Weapons

Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed +6 1d3+3 20/x2
+1 Spiked Chain +8 2d4+5 20/x2 10 lbs medium piercing
Flail +6 1d8+3 20/x2 5 lbs medium bludgeoning
Mithral Short Sword +7 1d6+3 19-20/x2 1 lb medium piercing 30 hp/inch and 15 hardness
Masterwork Hand Crossbow +5 1d4 19-20/x2 30 ft 2 lbs light piercing

Armor

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Studded Leather +1 Light +4 +0 +5 15 20 lbs

Feats & Special Abilities

Feat / Ability Description/Notes
Evasion (Ex)
Sneak Attack +2d6
Trap Sense (Ex) +1
Trapfinding
Proficencies Proficient with all simple and martial weapons. Proficient with light, medium and heavy armour. Proficient with shields (including tower shields)
Exotic Weapon Proficiency (Spiked Chain)
Persuasive
Iron Will
Weapon Focus (Spiked Chain)

Skills

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise INT +2 +2 0
Balance DEX +3 +1 0
Bluff CHA +7 0 +5 +2
Climb STR +3 +3 0
Concentration CON 0 0 0
Diplomacy CHA +4 0 0 +4
Disguise CHA 0 0 0
Escape Artist DEX +6 +1 +5
Forgery INT +2 +2 0
Gather Information CHA +7 0 +5 +2
Heal WIS 0 0 0
Hide DEX +6 +1 +5
Intimidate CHA +9 0 +5 +4
Jump STR +5 +3 0 +2
Knowledge (local) INT +8 +2 +6
Listen WIS +5 0 +5
Move Silently DEX +6 +1 +5
Perform (string instruments) CHA +5 0 +5
Perform (sing) CHA +5 0 +5
Ride DEX +1 +1 0
Search INT +7 +2 +5
Sense Motive WIS +5 0 +5
Spot WIS +5 0 +5
Survival WIS 0 0 0
Swim STR +3 +3 0
Tumble DEX +6 +1 +5
Use Rope DEX +1 +1 0

Gear

Gear Location Weight Description/Special
Backpack Back 2 lbs
Potion (Hide from Undead) Backpack 0 lb
Potion (Cure Light Wounds) Backpack 0 lb
Crossbow Bolts (100) Backpack 10 lbs
Tanglefoot Bag (2) Backpack 8 lbs
Thunderstone (5) Backpack 5 lbs
Belt Pouch Hip .5 lb

Treasure/Money

Item Location Value Weight Description/Special
Copper Coin Belt Pouch .02 gold .4 lb
Gold Coin Belt Pouch 57 gold 1.14 lbs
Silver Coin Belt Pouch .68 gold 3.4 lbs

Experience

Current Next Level
6000 10000

Description

Standing a few inches over six feet, Weldon Haubrick could give any man a run for his money in simple ferocity alone. He allows his wavy brown hair to grow just past his shoulders, and usually keeps it pulled tightly back behind his head. Weldon dresses in slightly loose-fitting pants and shirt, preferring muted earth tones over gaudy color saturated fabrics.

Weldon can be found during the evenings at many of the taverns, bars, and inns that dot the cityscape of Port Blackheart, performing with his trusted and well-tuned mandolin and accompanying with his voice to entertain travelers, guests, and regulars of all sorts.

Weldon has lived in this city for nearly a dozen years and attributes his long life to common sense, uncommon luck and a powerful bridge followed by a melodious chorus.

Personality

Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.

Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.

He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.

Background

Every city is like a pressure cooker, if you don't allow for some type of release the whole thing can

explode. The same goes for Port Blackheart, except that instead of steam, its sin. Weldon has chosen to take it upon himself to make sure that not

too much steam is released, he does this with a perverse sense of justice, one wrote from a life of mistreatment, near fatal beatings, and watching

those around him destroyed by vices that this city seems to be built on.

Fifteen years have passed since he stepped foot into the city,

fifteen years of watching the poor and innocent turned into husks by those that fancy themselves powerful within the walls of this city. Time has

come to reduce those that are looking for a quick dollar, a fresh face, and a new victim.

Weldon uses his skills as a performer to work his

way unnoticed into the darker parts of the city, listening to the power plan and plot, watching them stab each other in the back one moment and

join forces against another the next.

Weldon has lost a great deal since he brought his fist down on the first thug, and he is sure to loose

a lot more before he brings down his last.